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Articles

Anti-social social gaming: community conflict in a Facebook game

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Pages 61-74 | Received 29 May 2020, Accepted 09 Dec 2020, Published online: 18 Jan 2021

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Kelly Bergstrom. (2022) Ignoring the blood on the tracks: exits and departures from game studies. Critical Studies in Media Communication 39:3, pages 173-180.
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Kelly Bergstrom. (2022) When a door becomes a window: using Glassdoor to examine game industry work cultures. Information, Communication & Society 25:6, pages 835-850.
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Articles from other publishers (2)

Enrico Gandolfi, Richard E. Ferdig, Jiahui Wang, Grace Morris, Amy Copus & Sk Rezwan Shihab. (2023) Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being. Education and Information Technologies.
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Berlin Sachu, Emmanuel Joy & Mohan Raj. (2022) Internet Gaming Obsession: An Explorative Study of Connotation between Massively Multiplayer Online Role-Playing Games and Social Health. Internet Gaming Obsession: An Explorative Study of Connotation between Massively Multiplayer Online Role-Playing Games and Social Health.

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