1,282
Views
8
CrossRef citations to date
0
Altmetric
Original Articles

Understanding Continuance Intention to Play Online Games: The Roles of Hedonic Value, Utilitarian Value and Perceived Risk

, ORCID Icon &

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (4)

Aysun Kahraman & İpek Kazançoğlu. (2023) A Qualitative Research of Young People’s Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer. International Journal of Human–Computer Interaction 39:17, pages 3289-3311.
Read now
Shaofeng Wang, José Paulo Esperança & Qiao Wu. (2023) Effects of Live Streaming Proneness, Engagement and Intelligent Recommendation on Users' Purchase Intention in Short Video Community: Take TikTok (DouYin) Online Courses as an Example. International Journal of Human–Computer Interaction 39:15, pages 3071-3083.
Read now
Yuhan Chen & Chengqi Xue. (2023) Helping and Being Helped: Exploring the Motivations and Barriers to Upstream Reciprocity in Open-World Games. International Journal of Human–Computer Interaction 0:0, pages 1-18.
Read now
Achint Nigam. (2022) Online Gaming and OTT Consumption: An Exploratory Study of Generation Z. Journal of Promotion Management 28:4, pages 420-442.
Read now

Articles from other publishers (4)

Jookyung Kwon & Jiseon Ahn. (2023) Effects of perceived values on affective and conative attitudes in cashierless store services. International Journal of Quality and Service Sciences 15:3/4, pages 259-272.
Crossref
Soo-kyoung Ahn. (2022) Buying Virtual Fashion Items in the Metaverse : Focusing on Self-Regulatory Focus. Fashion & Textile Research Journal 24:6, pages 707-718.
Crossref
Tze Wei Liew, Chin Lay Gan, Su-Mae Tan, Yoke Pei Koh & Sook Fem Yeo. (2022) How Social Influence and Hedonic/Utilitarian Outcome Expectations Affect Continuance Intention to Play Online Games. How Social Influence and Hedonic/Utilitarian Outcome Expectations Affect Continuance Intention to Play Online Games.
Alev Kocak Alan, Ebru Tumer Kabadayi & Nilsah Cavdar Aksoy. (2022) Replaying online games for flow experience and outcome expectations: An exploratory study for the moderating role of external locus of control based on Turkish gamers’ evaluations. Entertainment Computing 40, pages 100460.
Crossref

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.