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CoDesign
International Journal of CoCreation in Design and the Arts
Volume 2, 2006 - Issue 4
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Original Articles

Practice-led strategies for interactive art research

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Pages 209-223 | Published online: 03 Feb 2007

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Read on this site (4)

Ernest Edmonds, Zafer Bilda & Lizzie Muller. (2009) Artist, evaluator and curator: three viewpoints on interactive art, evaluation and audience experience. Digital Creativity 20:3, pages 141-151.
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John Harlow, Dana Lewis, Rebeka Ryvola & Eric Gordon. Applied visual art for codesign: three case studies of emergent practices. CoDesign 0:0, pages 1-16.
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Articles from other publishers (15)

Yiyuan Huang, Chengbo Ji & Chun Chen. 2022. HCI International 2022 – Late Breaking Papers: HCI for Today's Community and Economy. HCI International 2022 – Late Breaking Papers: HCI for Today's Community and Economy 20 38 .
Danzhu Li & Gerrit van der Veer. 2022. Sense, Feel, Design. Sense, Feel, Design 453 473 .
Jenna Mikus, Deanna Grant-Smith & Janice Rieger. 2021. Social Justice Research Methods for Doctoral Research. Social Justice Research Methods for Doctoral Research 182 207 .
Anne F. Van Loon, Imogen Lester-Moseley, Melanie Rohse, Phil Jones & Rosie Day. (2020) Creative practice as a tool to build resilience to natural hazards in the Global South. Geoscience Communication 3:2, pages 453-474.
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Mariana Seiça, Licínio Roque, Pedro Martins & F. Amílcar Cardoso. (2020) Contrasts and similarities between two audio research communities in evaluating auditory artefacts. Contrasts and similarities between two audio research communities in evaluating auditory artefacts.
Jorge Hoyos, Melissa Paniagua, Sliam García, Laura López, Daniel Muñoz, Emmanuel Ríos, Wilson González, Johan Cano & Fernando Palomino. (2020) Implementación de la Línea de Investigación-Creación en los procesos formativos y académicos de la Corporación Universitaria Adventista. Unaciencia Revista de Estudios e Investigaciones 13:24, pages 13-17.
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Martin Rumori & Georgios Marentakis. (2017) Parisflâneur . Artistic Approaches to Binaural Technology and Their Evaluation . Presence: Teleoperators and Virtual Environments 26:2, pages 111-137.
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Meagan Roberts, Roanna Lobo & Anne Sorenson. (2017) Evaluating the Sharing Stories youth theatre program: an interactive theatre and drama-based strategy for sexual health promotion among multicultural youth. Health Promotion Journal of Australia 28:1, pages 30-36.
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Florent Levillain, Elisabetta Zibetti & Sébastien Lefort. (2016) Interacting with Non-anthropomorphic Robotic Artworks and Interpreting Their Behaviour. International Journal of Social Robotics 9:1, pages 141-161.
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Gintarė Vainalavičiūtė. (2016) Communication Solutions by Improving Interactive Art Projects. Coactivity: Philosophy, Communication 24:1, pages 36-47.
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Fabio Morreale & Antonella De Angeli. (2015) Evaluating Visitor Experiences with Interactive Art. Evaluating Visitor Experiences with Interactive Art.
Florent Levillain, Sébastien Lefort & Elisabetta Zibetti. (2015) Moving on its Own. Moving on its Own.
Jiun-Jhy Her & Jim Hamlyn. 2010. Arts and Technology. Arts and Technology 17 24 .
Zafer Bilda, Ernest Edmonds & Linda Candy. (2008) Designing for creative engagement. Design Studies 29:6, pages 525-540.
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Shigeki Amitani, Zafer Bilda & Ernest Edmonds. (2008) Our Content: generative montage methods for multimedia data. Design Studies 29:6, pages 572-586.
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