Publication Cover
CoDesign
International Journal of CoCreation in Design and the Arts
Volume 3, 2007 - Issue 4
2,080
Views
56
CrossRef citations to date
0
Altmetric
Original Articles

Fictional Inquiry—design collaboration in a shared narrative space

&
Pages 213-234 | Received 15 Jan 2007, Accepted 07 Jun 2007, Published online: 24 Jun 2008

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (14)

Sander Välk, Yuning Chen, Elena Dieckmann & Céline Mougenot. (2023) Supporting collaborative biodesign ideation with contextualised knowledge from bioscience. CoDesign 19:2, pages 142-161.
Read now
Sofie Kinch, Minna Pakanen, Kasper Heiselberg, Christian Dindler, Anne-Mette Iversen & Peter Gall Krogh. (2023) An exploratory study of using speculative artefacts in co-design. CoDesign 19:2, pages 91-109.
Read now
Joanne Meredith, Adam Galpin & Leslie Robinson. (2022) Examining the management of stake and interest in a participatory design Facebook group. Qualitative Research in Psychology 19:3, pages 658-677.
Read now
Christopher Frauenberger, Katta Spiel & Julia Makhaeva. (2019) Thinking OutsideTheBox - Designing Smart Things with Autistic Children. International Journal of Human–Computer Interaction 35:8, pages 666-678.
Read now
Leilei Xu & Parisa Izadpanahi. (2016) Creative architectural design with children: a collaborative design project informed by Rhodes's theory. International Journal of Design Creativity and Innovation 4:3-4, pages 234-256.
Read now
Gabriella Arrigoni & Brigitta Zics. (2016) Fiction and curatorial practice: developing alternative experiences for digital artistic prototypes. International Journal of Performance Arts and Digital Media 12:1, pages 82-94.
Read now
Dag Sverre Syrdal, Kerstin Dautenhahn, Kheng Lee Koay & Wan Ching Ho. (2015) Integrating Constrained Experiments in Long-Term Human–Robot Interaction Using Task- and Scenario-Based Prototyping. The Information Society 31:3, pages 265-283.
Read now
Tjhien Liao & Oscar Person. (2015) Drama, play-making and ambiguity in the early stages of design. CoDesign 11:2, pages 134-148.
Read now
Ole Sejer Iversen, Kim Halskov & TuckW. Leong. (2012) Values-led participatory design. CoDesign 8:2-3, pages 87-103.
Read now
Andrés Lucero, Kirsikka Vaajakallio & Peter Dalsgaard. (2012) The dialogue-labs method: process, space and materials as structuring elements to spark dialogue in co-design events. CoDesign 8:1, pages 1-23.
Read now
Anu Kankainen, Kirsikka Vaajakallio, Vesa Kantola & Tuuli Mattelmäki. (2012) Storytelling Group – a co-design method for service design. Behaviour & Information Technology 31:3, pages 221-230.
Read now
Christian Dindler. (2010) The construction of fictional space in participatory design practice. CoDesign 6:3, pages 167-182.
Read now
Christina Brodersen, Christian Dindler & Ole Sejer Iversen. (2008) Staging imaginative places for participatory prototyping. CoDesign 4:1, pages 19-30.
Read now

Articles from other publishers (42)

Samiullah Paracha, Lynne Hall, Derek Watson, Ayesha Khuram & Naqeeb Shah. (2023) Shimpai Muyou: Confronting Child Suicides in Japan through a Serious Game & School-based Intervention. International Journal of Child-Computer Interaction 38, pages 100612.
Crossref
Barbara Göbl, Elisabeth Anna Guenther, Fares Kayali & Christopher Frauenberger. (2023) Situating computational empowerment in formal education: A multi-perspective view. International Journal of Child-Computer Interaction 38, pages 100604.
Crossref
Mads Bering Christiansen, Ahmad Rafsanjani & Jonas Jørgensen. (2023) “It Brings the Good Vibes”: Exploring Biomorphic Aesthetics in the Design of Soft Personal Robots. International Journal of Social Robotics.
Crossref
Marie-Monique Schaper, Elena Márquez Segura, Laura Malinverni & Narcis Pares. (2023) Think-4-EmCoDe framework: Highlighting key qualities in embodied co-design techniques for children. International Journal of Human-Computer Studies 177, pages 103065.
Crossref
Eléni Economidou, Nathalie Gerner, Christina Pichler, Arnulf Hartl & Christopher Frauenberger. (2023) Uncovering placemaking needs with(in) a kindergarten community: a cross-disciplinary approach to participatory design. Frontiers in Psychology 14.
Crossref
Kristina Bromark, Ola Knutsson & Ylva Spånberger Weitz. (2023) Co-designing a dynamic tool to enhance participation for young people: A participatory design project with young service users and social workers. Children and Youth Services Review 147, pages 106856.
Crossref
Amna Liaqat, Benett Axtell & Cosmin Munteanu. (2022) "With a hint she will remember": Collaborative Storytelling and Culture Sharing between Immigrant Grandparents and Grandchildren Via Magic Thing Designs. Proceedings of the ACM on Human-Computer Interaction 6:CSCW2, pages 1-37.
Crossref
Shichao Zhao. (2022) Creating Futuristic Heritage Experiences: An Exploratory Co-Design Study through Design Fiction. Sustainability 14:19, pages 12027.
Crossref
Mojtaba Shahin, Waqar Hussain, Arif Nurwidyantoro, Harsha Perera, Rifat Shams, John Grundy & Jon Whittle. (2022) Operationalizing Human Values in Software Engineering: A Survey. IEEE Access 10, pages 75269-75295.
Crossref
Susanne Bødker, Christian Dindler, Ole S. Iversen & Rachel C. Smith. (2021) Participatory Design. Synthesis Lectures on Human-Centered Informatics 14:5.
Crossref
Marisol Wong-Villacres, Aakash Gautam, Deborah Tatar & Betsy DiSalvo. (2021) Reflections on Assets-Based Design: A Journey Towards A Collective of Assets-Based Thinkers. Proceedings of the ACM on Human-Computer Interaction 5:CSCW2, pages 1-32.
Crossref
Kheng Lee Koay, Matt Webster, Clare Dixon, Paul Gainer, Dag Syrdal, Michael Fisher & Kerstin Dautenhahn. (2021) Use and usability of software verification methods to detect behaviour interference when teaching an assistive home companion robot: A proof-of-concept study. Paladyn, Journal of Behavioral Robotics 12:1, pages 402-422.
Crossref
Marie-Monique Schaper & Narcis Pares. (2021) Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness. ACM Transactions on Computer-Human Interaction 28:4, pages 1-42.
Crossref
Amna Liaqat, Benett Axtell & Cosmin Munteanu. (2021) Participatory Design for Intergenerational Culture Exchange in Immigrant Families. Proceedings of the ACM on Human-Computer Interaction 5:CSCW1, pages 1-40.
Crossref
Marie Louise Juul Søndergaard. (2020) Troubling Design. ACM Transactions on Computer-Human Interaction 27:4, pages 1-36.
Crossref
Samiullah Paracha, Lynne Hall, Kathy Clawson & Nicole Mitsche. (2020) Design, Development, and Usability of a Virtual Environment on Moral, Social, and Emotional Leaning. International Journal of Virtual and Personal Learning Environments 10:2, pages 50-65.
Crossref
Kheng Lee Koay, Dag Sverre Syrdal, Kerstin Dautenhahn & Michael L. Walters. (2020) A narrative approach to human-robot interaction prototyping for companion robots. Paladyn, Journal of Behavioral Robotics 11:1, pages 66-85.
Crossref
Qiong Peng & Jean-Bernard Martens. 2020. Design, User Experience, and Usability. Interaction Design. Design, User Experience, and Usability. Interaction Design 224 239 .
Laura Benton, George Varotsis & Asimina Vasalou. (2019) Leading by example: Exploring the influence of design examples on children's creative ideation. International Journal of Human-Computer Studies 122, pages 174-183.
Crossref
Manuela Celi & Andrew Morrison. 2019. Handbook of Anticipation. Handbook of Anticipation 795 819 .
Peter Goodyear, Robert A. Ellis & Alexi Marmot. 2018. Spaces of Teaching and Learning. Spaces of Teaching and Learning 221 238 .
Christopher Frauenberger, Julia Makhaeva & Katta Spiel. (2017) Blending Methods. Blending Methods.
Michael Mose Biskjaer, Peter Dalsgaard & Kim Halskov. (2017) Understanding Creativity Methods in Design. Understanding Creativity Methods in Design.
Katta Spiel, Laura Malinverni, Judith Good & Christopher Frauenberger. (2017) Participatory Evaluation with Autistic Children. Participatory Evaluation with Autistic Children.
Katta Spiel, Christopher Frauenberger, Eva Hornecker & Geraldine Fitzpatrick. (2017) When Empathy Is Not Enough. When Empathy Is Not Enough.
Alexis Hiniker, Kiley Sobel & Bongshin Lee. (2017) Co-Designing with Preschoolers Using Fictional Inquiry and Comicboarding. Co-Designing with Preschoolers Using Fictional Inquiry and Comicboarding.
Manuela Celi & Andrew Morrison. 2017. Handbook of Anticipation. Handbook of Anticipation 1 25 .
Laura Malinverni, Marie-Monique Schaper & Narcís Pares. (2016) An evaluation-driven design approach to develop learning environments based on full-body interaction. Educational Technology Research and Development 64:6, pages 1337-1360.
Crossref
Laura Malinverni & Narcis Pares. (2016) An Autoethnographic Approach to Guide Situated Ethical Decisions in Participatory Design with Teenagers. Interacting with Computers.
Crossref
Julia Makhaeva, Christopher Frauenberger & Katta Spiel. (2016) Creating creative spaces for co-designing with autistic children. Creating creative spaces for co-designing with autistic children.
Christopher Frauenberger, Julia Makhaeva & Katta Spiel. (2016) Designing Smart Objects with Autistic Children. Designing Smart Objects with Autistic Children.
Katharina Spiel, Julia Makhaeva & Christopher Frauenberger. (2016) Embodied Companion Technologies for Autistic Children. Embodied Companion Technologies for Autistic Children.
Daniel Fitton, Beth T. Bell, Linda Little, Matthew Horton, Janet C. Read, Michelle Rouse & Nicola Toth. 2016. Perspectives on HCI Research with Teenagers. Perspectives on HCI Research with Teenagers 237 267 .
Tuck Wah Leong & Ole Sejer Iversen. (2015) Values-led Participatory Design as a Pursuit of Meaningful Alternatives. Values-led Participatory Design as a Pursuit of Meaningful Alternatives.
Jeffrey Bardzell & Shaowen Bardzell. (2015) Humanistic HCI. Synthesis Lectures on Human-Centered Informatics 8:4, pages 1-185.
Crossref
Maja van der Velden & Christina Mörtberg. 2015. Handbook of Ethics, Values, and Technological Design. Handbook of Ethics, Values, and Technological Design 41 66 .
Dag Sverre Syrdal, Kerstin Dautenhahn, Kheng Lee Koay & Wan Ching Ho. (2014) Views from Within a Narrative: Evaluating Long-Term Human–Robot Interaction in a Naturalistic Environment Using Open-Ended Scenarios. Cognitive Computation 6:4, pages 741-759.
Crossref
Marie-Monique Schaper, Laura Malinverni & Narcis Pares. (2014) Participatory design methods to define educational goals for full-body interaction. Participatory design methods to define educational goals for full-body interaction.
Julie R. Williamson, Lone Koefoed Hansen, Giulio Jacucci, Ann Light & Stuart Reeves. (2014) Understanding performative interactions in public settings. Personal and Ubiquitous Computing 18:7, pages 1545-1549.
Crossref
Bronwyn J. Cumbo, Brent C. Jacobs, Tuck W. Leong & Anne Marie Kanstrup. (2014) What motivates children to play outdoors?. What motivates children to play outdoors?.
Maja van der Velden & Christina Mörtberg. 2021. Handbook of Ethics, Values, and Technological Design. Handbook of Ethics, Values, and Technological Design 1 22 .
Leanne Bowler & Eleanor Mattern. (2012) Visual metaphors to model metacognitive strategies that support memory during the process of refinding information. Visual metaphors to model metacognitive strategies that support memory during the process of refinding information.

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.