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CoDesign
International Journal of CoCreation in Design and the Arts
Volume 4, 2008 - Issue 1: Design Participation(‐s)
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Articles

Formatting design dialogues – games and participation

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Pages 51-64 | Received 20 Aug 2007, Published online: 24 Jun 2008

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Anna Schjøtt Hansen & Jannie Møller Hartley. (2023) Designing What’s News: An Ethnography of a Personalization Algorithm and the Data-Driven (Re)Assembling of the News . Digital Journalism 11:6, pages 924-942.
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Julie Bønnelycke, Catharina Thiel Sandholdt & Astrid Pernille Jespersen. (2019) Co-designing health promotion at a science centre: distributing expertise and granting modes of participation. CoDesign 15:2, pages 128-141.
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Sune Gudiksen, Søren Bolvig Poulsen & Jacob Buur. (2014) Making business models. CoDesign 10:1, pages 15-30.
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Alison McKay, Ole Broberg & Mark A. Robinson. 2020. Handbook of Engineering Systems Design. Handbook of Engineering Systems Design 1 31 .
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Lalipat Gitgeatpong & Watcharee Ketpichainarong. (2022) Fostering Students’ Understanding in Mangrove Ecosystem: A Case Study Using the Mangrove Survivor Board Game. Simulation & Gaming 53:2, pages 194-213.
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Cristina Bianca Pocol, Liana Stanca, Dan-Cristian Dabija, Ioana Delia Pop & Sergiu Mișcoiu. (2022) Knowledge Co-creation and Sustainable Education in the Labor Market-Driven University–Business Environment. Frontiers in Environmental Science 10.
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Alison McKay, Ole Broberg & Mark A. Robinson. 2022. Handbook of Engineering Systems Design. Handbook of Engineering Systems Design 351 380 .
Raimo P. Hämäläinen, Kata‐Riikka Kumpulainen, J.Tuomas Harviainen & Esa Saarinen. (2020) Design Gaming for Learning Systems Intelligence in Socio‐Emotional Systems. Systems Research and Behavioral Science 39:1, pages 163-167.
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Rui Patrício, Antonio Carrizo Moreira & Francesco Zurlo. (2020) Enhancing design thinking approaches to innovation through gamification. European Journal of Innovation Management 24:5, pages 1569-1594.
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Hsin-Yun Wang & Jerry Chih-Yuan Sun. (2021) Exploring Behavioral Patterns of Online Synchronous VR Co-Creation: An Analysis of Student Engagement. Exploring Behavioral Patterns of Online Synchronous VR Co-Creation: An Analysis of Student Engagement.
Lin Zou, Xian-zhong Cao & Yi-wen Zhu. (2021) Research on Regional High-Tech Innovation Efficiency and Influence Factors: Evidence from Yangtze River Economic Belt in China. Complexity 2021, pages 1-13.
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Teresa Palmieri, Liesbeth Huybrechts & Oswald Devisch. (2021) Co-producing, curating and reconfiguring dwelling patterns: A design anthropological approach for sustainable dwelling futures in residential suburbs. Design Studies 74, pages 101011.
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Tom Jenkins. (2021) Cohousing IoT: Technology Design for Life in Community. Multimodal Technologies and Interaction 5:3, pages 14.
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Mette Gislev Kjaersgaard, Eva Knutz & Thomas Markussen. (2021) Design games as fieldwork: Re-visiting design games from a design anthropological perspective. Design Studies 73, pages 100994.
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Marcella Savioli Deliverador, Cibele Haddad Taralli & Giovanna Peres. (2020) Criatividade e processo de projeto escolar: jogo de tabuleiro como ferramenta de apoio. Ambiente Construído 20:3, pages 87-107.
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Antti Pirinen & Anne Tervo. (2020) What can we share? A design game for developing the shared spaces in housing. Design Studies 69, pages 100941.
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Anna Sanina, Evgeniia Kutergina & Aleksey Balashov. (2020) The Co-Creative approach to digital simulation games in social science education. Computers & Education 149, pages 103813.
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Tse-Hui Teh. (2019) Playing for the Future: Using Codesign Games to Explore Alternative Sanitation Systems in London. Urban Planning 4:4, pages 126-138.
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Tayomara Santos dos Santos, Raquel Gomes Noronha & Gisele Reis Correa Saraiva. (2019) Sementes em correspondência e os aspectos da sustentabilidade na comunidade do Maracanã, São Luís – MA. Sementes em correspondência e os aspectos da sustentabilidade na comunidade do Maracanã, São Luís – MA.
Søsser Brodersen & Signe Pedersen. (2019) Navigating Matters of Concern in Participatory Design. Proceedings of the Design Society: International Conference on Engineering Design 1:1, pages 965-974.
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Stian Jessen, Jelena Mirkovic & Cornelia M Ruland. (2018) Creating Gameful Design in mHealth: A Participatory Co-Design Approach. JMIR mHealth and uHealth 6:12, pages e11579.
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Rui Patrício, António C. Moreira & Francesco Zurlo. (2018) Gamification approaches to the early stage of innovation. Creativity and Innovation Management 27:4, pages 499-511.
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Yu-Ting Cheng, Wenn-Chieh Tsai, David Chung & Rung-Huei Liang. (2018) Once Upon a Future. Once Upon a Future.
Otso Hannula & J. Tuomas Harviainen. 2018. Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures. Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures 103 109 .
Jannick Kirk Sørensen. (2017) Exploring Constrained Creative Communication. International Journal of E-Services and Mobile Applications 9:4, pages 1-23.
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Márcio James Soares Guimarães, Raquel Gomes Noronha, Mariana Gomes Lúcio de Araújo, Marina Bezerra Doudement, Alice Campos Silva, Frank Willian da Costa Souza & Leandro Coqueiro Batalha. (2016) CIRANDA DE SABERES: O DIÁLOGO ENTRE SABERES TRADICIONAIS E ESPECIALIZADOS, NO ÂMBITO DA PRODUÇÃO ARTESANAL. CIRANDA DE SABERES: O DIÁLOGO ENTRE SABERES TRADICIONAIS E ESPECIALIZADOS, NO ÂMBITO DA PRODUÇÃO ARTESANAL.
Raquel Gomes Noronha, Luciana Bugarin Caracas, Márcio Soares Guimarães, Bruno Serviliano Santos Farias, Ilmarana Caroline Marques Ribeiro & Larissa de Tássia Gomes Passos de Sá. (2016) DESIGN EM JOGO: COCRIAÇÃO, PROTOTIPAGEM E TANGIBILIZAÇÃO DE FUTUROS POSSÍVEIS. DESIGN EM JOGO: COCRIAÇÃO, PROTOTIPAGEM E TANGIBILIZAÇÃO DE FUTUROS POSSÍVEIS.
Raquel Gomes Noronha, Luciana Bugarin Caracas, Márcio Soares Guimarães, Bruno Serviliano Santos Farias, Ilmarana Caroline Marques Ribeiro & Larissa de Tássia Gomes Passos de Sá. (2016) DESIGN EM JOGO: COCRIAÇÃO, PROTOTIPAGEM E TANGIBILIZAÇÃO DE FUTUROS POSSÍVEIS. DESIGN EM JOGO: COCRIAÇÃO, PROTOTIPAGEM E TANGIBILIZAÇÃO DE FUTUROS POSSÍVEIS.
Frederick M. C. van Amstel & Julia A. Garde. (2016) The Transformative Potential of Game Spatiality in Service Design. Simulation & Gaming 47:5, pages 628-650.
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Jacob Buur, Agnese Caglio & Lars Christian Jensen. (2014) Human actions made tangible. Human actions made tangible.
George Triantafyllakos, George Palaigeorgiou & Ioannis A. Tsoukalas. (2011) Designing educational software with students through collaborative design games: The We!Design&Play framework. Computers & Education 56:1, pages 227-242.
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