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CoDesign
International Journal of CoCreation in Design and the Arts
Volume 12, 2016 - Issue 3
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Articles

Enablers and barriers of the multi-user virtual environment for exploratory creativity in architectural design collaboration

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Pages 151-170 | Received 21 Aug 2014, Accepted 05 Aug 2015, Published online: 22 Sep 2015

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Read on this site (3)

Xingyue Yang, Pia Gebbing, Erik Lankut & Christoph Lattemann. (2023) Virtual Creativity – Bibliometric Literature Review on Measurements and Factors That Influence Creative Virtual Teamwork. Creativity Research Journal 35:4, pages 568-582.
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Tayibe Seyman-Guray & Burcu Kismet. (2023) Drivers and barriers on implementing XR technologies in the construction industry in Turkey. International Journal of Construction Management 0:0, pages 1-16.
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Seung Wan Hong, Jiyoung Park & Minjung Cho. (2019) Virtual vs. actual body: applicability of anthropomorphic avatars to enhance exploratory creativity in architectural design education. Architectural Science Review 62:6, pages 520-527.
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Articles from other publishers (12)

Hadas Sopher & Laurent Lescop. (2023) Learning in metaverse: the immersive atelier model of the architecture studio. Archnet-IJAR: International Journal of Architectural Research 17:3, pages 536-553.
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Jiayin Liu, Jean-Marie Burkhardt & Todd Lubart. (2023) Boosting Creativity through Users’ Avatars and Contexts in Virtual Environments—A Systematic Review of Recent Research. Journal of Intelligence 11:7, pages 144.
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Rongrong Yu, Ning Gu, Gun Lee & Ayaz Khan. (2022) A Systematic Review of Architectural Design Collaboration in Immersive Virtual Environments. Designs 6:5, pages 93.
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Samira Bourgeois-Bougrine, Nathalie Bonnardel, Jean-Marie Burkhardt, Branden Thornhill-Miller, Farzaneh Pahlavan, Stéphanie Buisine, Jérôme Guegan, Nicolas Pichot & Todd Lubart. (2022) Immersive Virtual Environments’ Impact on Individual and Collective Creativity. European Psychologist 27:3, pages 237-253.
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Hyekyung Imottesjo & Jaan-Henrik Kain. (2022) The Urban CoCreation Lab—An Integrated Platform for Remote and Simultaneous Collaborative Urban Planning and Design through Web-Based Desktop 3D Modeling, Head-Mounted Virtual Reality and Mobile Augmented Reality: Prototyping a Minimum Viable Product and Developing Specifications for a Minimum Marketable Product. Applied Sciences 12:2, pages 797.
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Khalil Idrissi Gartoumi, Mohamed Aboussaleh & Smail Zaki. (2022) The workability and usefulness of building information modelling based design for building performance. Materials Today: Proceedings 58, pages 1174-1180.
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Hernan Casakin & Andrew Wodehouse. (2021) A Systematic Review of Design Creativity in the Architectural Design Studio. Buildings 11:1, pages 31.
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Yuxuan Zhang, Hexu Liu, Shih-Chung Kang & Mohamed Al-Hussein. (2020) Virtual reality applications for the built environment: Research trends and opportunities. Automation in Construction 118, pages 103311.
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Yixuan Jin, JoonOh Seo, Jin Gang Lee, Seungjun Ahn & SangUk Han. (2020) BIM-Based Spatial Augmented Reality (SAR) for Architectural Design Collaboration: A Proof of Concept. Applied Sciences 10:17, pages 5915.
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Danfulani Babangida Idi & Khairul Anwar Mohamed Khaidzir. (2018) Critical perspective of design collaboration: A review. Frontiers of Architectural Research 7:4, pages 544-560.
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Do-Young Kim & Sung-Ah Kim. (2017) An exploratory model on the usability of a prototyping-process for designing of Smart Building Envelopes. Automation in Construction 81, pages 389-400.
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José C. Campos, Tiago Abade, José Luís Silva & Michael D. Harrison. (2017) Don’t go in there! using the APEX framework in the design of ambient assisted living systems. Journal of Ambient Intelligence and Humanized Computing 8:4, pages 551-566.
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