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Original Articles

Dimensions of emotion dysregulation associated with problem video gaming

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Pages 38-45 | Received 22 Aug 2018, Accepted 15 Jan 2019, Published online: 12 Mar 2019

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Read on this site (3)

Sophie G. Coelho, Matthew T. Keough, David C. Hodgins, N. Will Shead, Puneet K. Parmar & Hyoun S. Kim. (2023) Loot box purchasing is associated with gambling and problem gambling when controlling for known psychological risk factors of gambling. Addiction Research & Theory 31:4, pages 260-269.
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Drew T. Bassett, Jessica G. Irons, Nicole R. Schultz & Christopher J. Correia. (2020) Initial validation of the Multiple-Choice procedure for measuring video game playing. Addiction Research & Theory 28:4, pages 314-320.
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Articles from other publishers (6)

Amir Zaib Abbasi, Muhammad Khalil Khan, Faria Naeem, Mousa Albashrawi, Ding Hooi Ting & Sanjeev Kumar. (2023) Gamers’ subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction. Current Psychology 42:36, pages 32230-32243.
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Maèva Flayelle, Damien Brevers, Daniel L. King, Pierre Maurage, José C. Perales & Joël Billieux. (2023) A taxonomy of technology design features that promote potentially addictive online behaviours. Nature Reviews Psychology 2:3, pages 136-150.
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Il Bong Mun & Seyoung Lee. (2021) The influence of parents’ depression on children’s online gaming addiction: testing the mediating effects of intrusive parenting and social motivation on children’s online gaming behavior. Current Psychology 42:6, pages 4991-5000.
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Hyoun S. Kim, Jenna L. Vieira, Puneet K. Parmar, David C. Hodgins, N. Will Shead & Matthew T. Keough. (2023) Emotion dysregulation mediates the relationship between adverse childhood experiences and problematic gaming. Addictive Behaviors 136, pages 107473.
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Lauren R. Squires, Kayla B. Hollett, Jackie Hesson & Nick Harris. (2020) Psychological Distress, Emotion Dysregulation, and Coping Behaviour: a Theoretical Perspective of Problematic Smartphone Use. International Journal of Mental Health and Addiction 19:4, pages 1284-1299.
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Camila Caro & Maša Popovac. (2020) Gaming When Things Get Tough? Examining How Emotion Regulation and Coping Self-Efficacy Influence Gaming During Difficult Life Situations. Games and Culture 16:5, pages 611-631.
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