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Articles

The effects of gamification on the motivation and basic psychological needs of secondary school physical education students

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Pages 160-176 | Received 01 Mar 2021, Accepted 31 Jan 2022, Published online: 21 Feb 2022

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (3)

Aysun Kahraman & İpek Kazançoğlu. (2023) A Qualitative Research of Young People’s Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer. International Journal of Human–Computer Interaction 39:17, pages 3289-3311.
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Amy Price, Alex Beckey & Dave Collins. (2022) Developing a love for playing games: a clarification of why Digital Video Games Approach is not Gamification. Physical Education and Sport Pedagogy 0:0, pages 1-15.
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Rubén Camacho-Sánchez, Jorge Serna Bardavío, Aaron Rillo-Albert & Pere Lavega-Burgués. Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model. Interactive Learning Environments 0:0, pages 1-18.
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Articles from other publishers (7)

Víctor Javier Sotos-Martínez, Juan Tortosa-Martínez, Salvador Baena-Morales & Alberto Ferriz-Valero. (2023) It's game time: Improving basic psychological needs and promoting positive behaviours through gamification in physical education. European Physical Education Review.
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Sarah Lüking, Sarah Wünsche & Matthias Wilde. (2023) The effect of basic psychological needs on the flow experience in a digital gamified learning setting. Frontiers in Psychology 14.
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Hazra Imran. (2022) An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming Course. Journal of Educational Computing Research 61:4, pages 847-874.
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Víctor Javier Sotos-Martínez, Juan Tortosa-Martínez, Salvador Baena-Morales & Alberto Ferriz-Valero. (2023) Boosting Student’s Motivation through Gamification in Physical Education. Behavioral Sciences 13:2, pages 165.
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Rubén Camacho-Sánchez, Ana Manzano-León, José Miguel Rodríguez-Ferrer, Jorge Serna & Pere Lavega-Burgués. (2023) Game-Based Learning and Gamification in Physical Education: A Systematic Review. Education Sciences 13:2, pages 183.
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Francisco José Montiel-Ruiz, María-del-Mar Sánchez-Vera & Isabel M. Solano-Fernández. (2023) Social networks and gamification in physical education: A case study. Contemporary Educational Technology 15:1, pages ep401.
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Jorge Giménez-Meseguer, Alberto Ferriz-Valero & Salvador Baena-Morales. (2022) Impact of Sport Education Model on Sports Lifestyle and Attitudes of Vocational Education Training Students. Education Sciences 12:12, pages 896.
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