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ARTICLES

PLAYING RESTRICTED VIDEOGAMES

Relations with game ratings and parental mediation

Pages 227-243 | Published online: 12 Oct 2007

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Read on this site (3)

Violetta K. Schaan & André Melzer. (2015) Parental Mediation of Children's Television and Video Game use in Germany: Active and Embedded in Family Processes. Journal of Children and Media 9:1, pages 58-76.
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Nathalie Sonck, Peter Nikken & Jos de Haan. (2013) Determinants of Internet Mediation:. Journal of Children and Media 7:1, pages 96-113.
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Articles from other publishers (17)

Khalid Ezat Azam. (2023) “That’s PEGI, the American system!”: Perceptions of video game age ratings among families in Norway. Media, Culture & Society 45:6, pages 1156-1174.
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Laura Piccardi, Jessica Burrai, Massimiliano Palmiero, Alessandro Quaglieri, Giulia Lausi, Pierluigi Cordellieri, Angelo Fraschetti, Anna Maria Giannini & Emanuela Mari. (2023) A cross-sectional study of gender role adherence, moral disengagement mechanisms and online vulnerability in adolescents. Heliyon 9:8, pages e18910.
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Alan Bui, Sara Grimes & Des'ree Brown. (2023) The Media Ratings Project Report: A Cross-Cultural and Cross-Media Comparative Analysis. SSRN Electronic Journal.
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Amanda C. Cote, Stewart M. Coles & Sonya Dal Cin. (2020) The interplay of parenting style and family rules about video games on subsequent fighting behavior. Aggressive Behavior 47:2, pages 135-147.
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Whitney DeCamp. (2019) Parental influence on youth violent video game use. Social Science Research 82, pages 195-203.
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Stijn Van Petegem, Evelien de Ferrerre, Bart Soenens, Antonius J. van Rooij & Jan Van Looy. (2019) Parents’ Degree and Style of Restrictive Mediation of Young Children’s Digital Gaming: Associations with Parental Attitudes and Perceived Child Adjustment. Journal of Child and Family Studies 28:5, pages 1379-1391.
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Peter Nikken. (2018) Do (pre)adolescents mind about healthy media use: Relationships with parental mediation, demographics and use of devices. Cyberpsychology: Journal of Psychosocial Research on Cyberspace 12:2.
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Ina M. Koning, Margot Peeters, Catrin Finkenauer & Regina J. J. M. van den Eijnden. (2018) Bidirectional effects of Internet-specific parenting practices and compulsive social media and Internet game use. Journal of Behavioral Addictions 7:3, pages 624-632.
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Natascha Notten & Peter Nikken. (2014) Boys and girls taking risks online: A gendered perspective on social context and adolescents’ risky online behavior. New Media & Society 18:6, pages 966-988.
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Leyla Dogruel & Sven Joeckel. (2013) Video game rating systems in the US and Europe. International Communication Gazette 75:7, pages 672-692.
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Cong Liu, Rebecca P. Ang & May O. Lwin. (2013) Cognitive, personality, and social factors associated with adolescents' online personal information disclosure. Journal of Adolescence 36:4, pages 629-638.
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Sven Jöckel, Christopher Blake & Daniela Schlütz. (2013) Influence of Age-Rating Label Salience on Perception and Evaluation of Media. Journal of Media Psychology 25:2, pages 83-94.
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Jordy F. Gosselt, Menno D. T. De Jong & Joris J. Van Hoof. (2012) Effects of Media Ratings on Children and Adolescents: A Litmus Test of the Forbidden Fruit Effect. Journal of Communication 62:6, pages 1084-1101.
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Sven Jöckel & Leyla Dogruel. 2012. Computer Games and New Media Cultures. Computer Games and New Media Cultures 343 356 .
Frithjof Staude-Müller. (2011) Computerspielgewalt und Aggression: Längsschnittliche Untersuchung von Selektions- und Wirkungseffekten. Praxis der Kinderpsychologie und Kinderpsychiatrie 60:9, pages 745-761.
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Pedro Quelhas Brito. 2011. Handbook of Research on Digital Media and Advertising. Handbook of Research on Digital Media and Advertising 345 373 .
Peter Nikken & Justine Pardoen. 2010. Contact!. Contact! 201 219 .

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