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Original Articles

Institutionalisation in E-Sports

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (9)

Heiko Heidenreich, Geoff Dickson, Nicolas Strohfuß & Markus Kurscheidt. (2023) Exploring oppositionality and support of Counter-Strike redditors for the World ESports Association. Leisure Studies 0:0, pages 1-15.
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Tiago Ribeiro, Samuel López-Carril & André Calapez. (2023) Do the Olympic values influence the social capital and the in-game commitment? A case study of esports players. Leisure Studies 0:0, pages 1-17.
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Cem Abanazir. (2022) Of Values and Commercialisation: An Exploration of Esports’ Place within the Olympic Movement. Sport, Ethics and Philosophy 16:4, pages 397-412.
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Sebastian Flegr & Sascha L. Schmidt. (2022) Strategic management in eSports – a systematic review of the literature. Sport Management Review 25:4, pages 631-655.
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Michael Hemmingsen. (2021) Code is Law: Subversion and Collective Knowledge in the Ethos of Video Game Speedrunning. Sport, Ethics and Philosophy 15:3, pages 435-460.
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Simon M. Pack & David P. Hedlund. (2020) Inclusion of electronic sports in the Olympic Games for the right (or wrong) reasons. International Journal of Sport Policy and Politics 12:3, pages 485-495.
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Jim Parry. (2019) E-sports are Not Sports. Sport, Ethics and Philosophy 13:1, pages 3-18.
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Articles from other publishers (20)

Isha Bihari & Debashis Pattanaik. (2023) Professional Gaming and Pro-Gamers: What Do We Know So Far? A Systematic Review. Games and Culture 19:1, pages 116-135.
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Oihab Allal-Chérif, José Manuel Guaita-Martínez & Eduard Montesinos Sansaloni. (2024) Sustainable esports entrepreneurs in emerging countries: Audacity, resourcefulness, innovation, transmission, and resilience in adversity. Journal of Business Research 171, pages 114382.
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Tiago Ribeiro, André Calapez, Victor Almeida & Hirotaka Matsuoka. (2023) Understanding the Role of Sport Values on Social Capital and Word-of-Mouth on the Internet: A Case Study of Esports Games. Simulation & Gaming 54:6, pages 645-679.
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Max de Zoeten & Thomas Könecke. (2023) Esports, video gaming and their fuzziness: a conceptualization and categorization. Sport, Business and Management: An International Journal.
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Paolo Riatti & Ansgar Thiel. (2023) Using panopticism to theorize the social role of the body in competitive gaming and electronic sport. International Review for the Sociology of Sport.
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Enver DÖŞYILMAZ, Onur ÖZTÜRK, Davut ATILGAN & Harun KARA. (2023) Türkiye’de E-Spor Alanında Yayımlanmış Lisansüstü Tezlerin İncelenmesiExamination of Postgraduate Thesis Published in the Field of E-Sports in Turkey. Akdeniz Spor Bilimleri Dergisi 6:2, pages 564-580.
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Sonja Lučić. 2023. Uporednopravni izazovi u savremenom pravu - In memoriam dr Stefan Andonović. Uporednopravni izazovi u savremenom pravu - In memoriam dr Stefan Andonović 45 57 .
Shuo Zhou & Norihisa Segawa. 2023. Entertainment Computing – ICEC 2023. Entertainment Computing – ICEC 2023 72 80 .
Tao Gong, Zhenni Fan, Stevo Popovic, Agudamu & Guangxing Wang. (2022) Copyright protection of live esports broadcast under China's new Copyright Law. Technology in Society 71, pages 102123.
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Heiko Heidenreich, Christian Brandt, Geoff Dickson & Markus Kurscheidt. (2022) Esports Associations and the Pursuit of Legitimacy: Evidence From Germany. Frontiers in Sports and Active Living 4.
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Francisco Javier Lopez Frias. (2022) The “big red bull” in the esports room: Anti-doping, esports, and energy drinks. Performance Enhancement & Health 10:1, pages 100205.
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Benedetta Ramella-Zampa, Giuseppe Alessio Carbone, Angelo Panno, Matheus Santos, Claudio Imperatori, Henning Budde, Eric Murillo-Rodriguez, Tetsuya Yamamoto & Sergio Machado. (2022) Understanding and conceptualizing eSports among behavioural addictions: A brief overview of the literature.. Emerging Trends in Drugs, Addictions, and Health 2, pages 100048.
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Bernadeta Lelonek-Kuleta & Rafał Piotr Bartczuk. (2021) Online Gambling Activity, Pay-to-Win Payments, Motivation to Gamble and Coping Strategies as Predictors of Gambling Disorder Among e-sports Bettors. Journal of Gambling Studies 37:4, pages 1079-1098.
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Orçun AVCI. (2021) TAXATION OF E-SPORTS IN DEVELOPING WORLDGELİŞEN DÜNYADA E-SPOR'UN VERGİLENDİRİLMESİ. Mehmet Akif Ersoy Üniversitesi İktisadi ve İdari Bilimler Fakültesi Dergisi 8:3, pages 1858-1876.
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Tunahan ASLAN & Dilşad ÇOKNAZ. (2021) Güçlü ve Zayıf Yönleri ile Espor: Yönetici ve Akademisyen Bakış Açısına Dayalı Nitel Bir ÇalışmaEsports with Its Strengths and Weaknesses: A Qualitative Study Based on the Managerial and Academic Perspective. Spor Bilimleri Araştırmaları Dergisi 6:1, pages 118-136.
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Nicolas Scelles, Qi Peng & Maurizio Valenti. (2021) Do the Peculiar Economics of Professional Team Sports Apply to Esports? Sequential Snowballing Literature Reviews and Implications. Economies 9:1, pages 31.
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Marcin Zaród. (2021) Tools of the game. Qualitative digital methodologies for the e-sports research. Przegląd Socjologii Jakościowej 17:1, pages 26-40.
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Xin Li & Xiu Yu. 2021. Big Data Analytics for Cyber-Physical System in Smart City. Big Data Analytics for Cyber-Physical System in Smart City 1310 1314 .
Cem Abanazir. (2019) E-sport and the EU: the view from the English Bridge Union. The International Sports Law Journal 18:3-4, pages 102-113.
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Tobias M. ScholzTobias M. Scholz. 2019. eSports is Business. eSports is Business 43 99 .

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