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Original Articles

Embodied involvement in virtual worlds: the case of eSports practitioners

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Michael Hemmingsen. Movement compression, sports and eSports. European Journal for Sport and Society 0:0, pages 1-18.
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Articles from other publishers (11)

Paolo Riatti & Ansgar Thiel. (2023) The role of the body in electronic sport: a scoping reviewDie Rolle des Körpers im E-Sport: ein Scoping Review. German Journal of Exercise and Sport Research 53:4, pages 369-383.
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David Ekdahl. (2023) Review of Daniel O’Shiel, The Phenomenology of Virtual Technology: Perception and Imagination in a Digital Age, Dublin: Bloomsbury Academic, 2022. Phenomenology and the Cognitive Sciences.
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Paolo Riatti & Ansgar Thiel. (2023) Using panopticism to theorize the social role of the body in competitive gaming and electronic sport. International Review for the Sociology of Sport.
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David Ekdahl & Lucy Osler. (2023) Expressive Avatars: Vitality in Virtual Worlds. Philosophy & Technology 36:2.
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David S. Scott & Samantha Punch. (2023) The physicality of mindsports through elite bridge players’ sensorial experiences: Presence, confidence and bodies. The Sociological Review, pages 003802612311553.
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Sabrina Coninx, B. Michael Ray & Peter Stilwell. (2023) Unpacking an affordance-based model of chronic pain: a video game analogy. Phenomenology and the Cognitive Sciences.
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Dees B. W. Postma, Robby W. van Delden & Ivo M. van Hilvoorde. (2022) “Dear IOC”: Considerations for the Governance, Valuation, and Evaluation of Trends and Developments in eSports. Frontiers in Sports and Active Living 4.
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David Micallef, Lukas Parker, Linda Brennan, Bruno Schivinski & Michaela Jackson. (2022) Improving the Health of Emerging Adult Gamers—A Scoping Review of Influences. Nutrients 14:11, pages 2226.
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David Ekdahl. (2022) Both Physical and Virtual: On Immediacy in Esports. Frontiers in Sports and Active Living 4.
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David Ekdahl & Susanne Ravn. (2021) Social bodies in virtual worlds: Intercorporeality in Esports. Phenomenology and the Cognitive Sciences 21:2, pages 293-316.
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Nicholas Caporusso, Gordon Carlson, Meng Ding & Peng Zhang. 2020. Advances in Human Factors in Wearable Technologies and Game Design. Advances in Human Factors in Wearable Technologies and Game Design 315 324 .

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