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Articles

Using game technology to teach six elementary school children with autism to take a shower independently

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Pages 329-337 | Received 19 Aug 2017, Accepted 14 Jul 2018, Published online: 30 Jul 2018

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Busra Yilmaz Yenioglu, Funda Ergulec & Samed Yenioglu. (2023) Augmented reality for learning in special education: a systematic literature review. Interactive Learning Environments 31:7, pages 4572-4588.
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Gabriella Medeiros Silva, Jandirlly Julianna de Souza Souto, Thiago P. Fernandes, Ivan Bolis & Natanael A. Santos. (2021) Interventions with Serious Games and Entertainment Games in Autism Spectrum Disorder: A Systematic Review. Developmental Neuropsychology 46:7, pages 463-485.
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Articles from other publishers (15)

Febrita Ardianingsih, Muhammad Nurul Ashar & Budiyanto Budiyanto. (2023) Visual Support Based on Indonesian Local Wisdom for Personal Hygiene Learning of Children with Autism Spectrum Disorders. Journal of Education for Sustainability and Diversity 1:2, pages 164-179.
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Johanna M. deLeyer‐Tiarks, Michael G. Li, Michelle Levine‐Schmitt, Bryndis Andrade, Melissa A. Bray & Emily Peters. (2022) Advancing autism technology. Psychology in the Schools 60:2, pages 495-506.
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Nor Ermalina Hanita Md Tajuddin, Mohamad Taib Mohamed Idris, Laura Avila Adrian, Farah Syazwani Haji Salman, Mohamad Qayum Mohamad Sabri & Akehsan Dahlan. (2022) The Utilisation of Adaptive Behaviour Assessment Among Children with Autism Spectrum Disorder: A Scoping Review. Malaysian Journal of Medicine and Health Sciences 18:s15, pages 367-376.
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Ersilia Vallefuoco, Carmela Bravaccio, Giovanna Gison, Leandro Pecchia & Alessandro Pepino. (2022) Personalized Training via Serious Game to Improve Daily Living Skills in Pediatric Patients With Autism Spectrum Disorder. IEEE Journal of Biomedical and Health Informatics 26:7, pages 3312-3322.
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Ahmed Tlili, Mouna Denden, Anqi Duan, Natalia Padilla-Zea, Ronghuai Huang, Tianyue Sun & Daniel Burgos. (2022) Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective. Frontiers in Psychology 12.
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Marco Iosa, Cristiano Maria Verrelli, Amalia Egle Gentile, Martino Ruggieri & Agata Polizzi. (2022) Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review. Frontiers in Pediatrics 10.
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Laura Jiménez-Muñoz, Inmaculada Peñuelas-Calvo, Pilar Calvo-Rivera, Isaac Díaz-Oliván, Manon Moreno, Enrique Baca-García & Alejandro Porras-Segovia. (2021) Video Games for the Treatment of Autism Spectrum Disorder: A Systematic Review. Journal of Autism and Developmental Disorders 52:1, pages 169-188.
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Nenad Glumbić, Mirjana Đorđević & Branislav BrojčinNenad Glumbić, Mirjana Đorđević & Branislav Brojčin. 2022. Digital Inclusion of Individuals with Autism Spectrum Disorder. Digital Inclusion of Individuals with Autism Spectrum Disorder 155 176 .
Nenad Glumbić, Mirjana Đorđević & Branislav BrojčinNenad Glumbić, Mirjana Đorđević & Branislav Brojčin. 2022. Digital Inclusion of Individuals with Autism Spectrum Disorder. Digital Inclusion of Individuals with Autism Spectrum Disorder 115 137 .
Ya-Shu Kang, Li-Yu Chen, Shaou-Gang Miaou & Yao-Jen Chang. (2020) A Community-Based Participatory Approach to Developing Game Technology to Provide Greater Accessibility for Children with Intellectual Disabilities. Systemic Practice and Action Research 34:2, pages 127-139.
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Ya‐Shu Kang, Yao‐Jen Chang & Stephen Richard Howell. (2020) Using a kinect‐based game to teach oral hygiene in four elementary students with intellectual disabilities. Journal of Applied Research in Intellectual Disabilities 34:2, pages 606-614.
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Ya‐Shu Kang & Yao‐Jen Chang. (2019) Using an augmented reality game to teach three junior high school students with intellectual disabilities to improve ATM use. Journal of Applied Research in Intellectual Disabilities 33:3, pages 409-419.
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Vikas Khullar, Harjit Pal Singh & Manju Bala. 2020. Psycho-Social Perspectives on Mental Health and Well-Being. Psycho-Social Perspectives on Mental Health and Well-Being 95 122 .
Padma Nyoman Crisnapati, Miky Setiawan, I Gusti Ngurah Wikranta Arsa, Putu Devi Novayanti, Made Satria Wibawa & Ketut Gus Oka Ciptahadi. (2019) Real-Time Hand Palm Detection and Tracking Augmented Reality Game Using Lucas Kanade Optical Flow Combined with Color Blob Detection. Real-Time Hand Palm Detection and Tracking Augmented Reality Game Using Lucas Kanade Optical Flow Combined with Color Blob Detection.
Ya‐Shu Kang & Yao‐Jen Chang. (2019) Using a motion‐controlled game to teach four elementary school children with intellectual disabilities to improve hand hygiene. Journal of Applied Research in Intellectual Disabilities 32:4, pages 942-951.
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