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Research Articles

The Loop Trail “Quest”: Use of a Choice-based Digital Simulation, An Interactive Video, and a Booklet to Communicate and Analyze Decision-making of Park Visitors

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Pages 1025-1044 | Received 15 Jul 2020, Accepted 02 May 2021, Published online: 01 Jun 2021

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Afshin Tanouri, Ann-Marie Kennedy & Ekant Veer. (2023) An implementation framework for transformative gamification services. Behaviour & Information Technology 0:0, pages 1-33.
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Lalita Shankar, Anvita Dixit & Susan Howard. (2023) A Design-Led Theory of Change for a Mobile Game App (Go Nisha Go) for Adolescent Girls in India: Multimix Methodology Study. JMIR Formative Research 7, pages e43085.
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Logan O. Park, Jeffrey L. Marion & Jeremy F. Wimpey. (2022) Efficacy of Combining Education and Site Management in Reducing Off-Trail Travel in a Fragile Biotic Community, Acadia National Park. Journal of Interpretation Research 28:1, pages 25-49.
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