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Articles

Umbrella platform of Tencent eSports industry in China

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Pages 9-25 | Received 20 Jan 2020, Accepted 22 Jun 2020, Published online: 27 Jul 2020

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Read on this site (4)

Yupei Zhao, Qiuxian Li & Zhongxuan Lin. (2023) Toward cultural and creative industry: Chinese eSports through a business ecosystem lens. Journal of Cultural Economy 16:2, pages 260-276.
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Yue Meng-Lewis, Gavin Lewis, Zhi Lin & Yupei Zhao. (2022) Examination of Esports Fans’ Live Streaming Experiences Using an Extended Expectation-Confirmation Model: A Case Study of the King Pro League. International Journal of Human–Computer Interaction 0:0, pages 1-16.
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Cem Abanazir. (2022) Of Values and Commercialisation: An Exploration of Esports’ Place within the Olympic Movement. Sport, Ethics and Philosophy 16:4, pages 397-412.
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Articles from other publishers (12)

Lin Song. (2022) Politics of fun and participatory censorship: China’s reception of Animal Crossing: New Horizons . Convergence: The International Journal of Research into New Media Technologies 29:6, pages 1453-1464.
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Edward Goh, Omar Al-Tabbaa & Zaheer Khan. (2023) Unravelling the complexity of the Video Game Industry: An integrative framework and future research directions. Telematics and Informatics Reports 12, pages 100100.
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Mark R. Johnson & J. Patrick Williams. 2023. Esports in the Asia-Pacific. Esports in the Asia-Pacific 17 38 .
Filippo Gilardi & Paul Martin. 2023. Esports in the Asia-Pacific. Esports in the Asia-Pacific 1 13 .
Jessica Formosa, Nicholas O'Donnell, Ella M. Horton, Selen Türkay, Regan L. Mandryk, Michael Hawks & Daniel Johnson. (2022) Definitions of Esports: A Systematic Review and Thematic Analysis. Proceedings of the ACM on Human-Computer Interaction 6:CHI PLAY, pages 1-45.
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Yan Luo, Jasmin C. Hutchinson, Colleen S. O’Connell & Yanru Sha. (2022) Reciprocal effects of esport participation and mental fatigue among Chinese undergraduate students using dynamic structural equation modeling. Psychology of Sport and Exercise 62, pages 102251.
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Paolo Riatti & Ansgar Thiel. (2021) The societal impact of electronic sport: a scoping reviewDie gesellschaftlichen Auswirkungen des elektronischen Sports: ein Scoping Review. German Journal of Exercise and Sport Research 52:3, pages 433-446.
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Ngai Keung Chan & Chi Kwok. (2021) The politics of platform power in surveillance capitalism: A comparative case study of ride-hailing platforms in China and the United States. Global Media and China 7:2, pages 131-150.
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Hyung-Min Kim & Seongcheol Kim. (2022) The show must go on: Why Korea lost its first-mover advantage in Esports and how it can become a major player again. Technological Forecasting and Social Change 179, pages 121649.
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Gongyan Zhao, Yue Cheng, Xingguo Liu & Wentao Meng. (2022) Sustaining eSports Industry and Regulatory Focus: Empirical Evidence From Chinese Universities. Frontiers in Psychology 13.
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Le Wang. (2021) Understanding peer recommendation in mobile social games: the role of needs–supplies fit and game identification. Information Technology & People 35:2, pages 677-702.
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Yanling ZhuYanling Zhu. 2022. Media Power and its Control in Contemporary China. Media Power and its Control in Contemporary China 7 36 .

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