3,753
Views
41
CrossRef citations to date
0
Altmetric
Articles

No reason to LoL at LoL: the addition of esports to intercollegiate athletic departments

, , , &

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (6)

Landy Di Lu, Kathryn Heinze & Hua Gong. (2023) Relational pluralism, organizational status, and the adoption of collegiate varsity esports programs in the US. European Sport Management Quarterly 0:0, pages 1-23.
Read now
Raymond J. Cotrufo, James F. MacGregor & Kevin T. McGinniss. (2022) Perceptions of NCAA Division II and III Athletic directors regarding the emergence of e-sports. Journal for the Study of Sports and Athletes in Education 0:0, pages 1-16.
Read now
Ted M Hayduk. (2021) Kickstart my market: exploring an alternative method of raising capital in a new media sector. Journal of Media Business Studies 18:3, pages 155-178.
Read now
Anne Tjønndal & Mads Skauge. (2021) Youth sport 2.0? The development of eSports in Norway from 2016 to 2019. Qualitative Research in Sport, Exercise and Health 13:1, pages 166-183.
Read now
David Ekdahl & Susanne Ravn. (2019) Embodied involvement in virtual worlds: the case of eSports practitioners. Sport, Ethics and Philosophy 13:2, pages 132-144.
Read now
George B. Cunningham, Sheranne Fairley, Lesley Ferkins, Shannon Kerwin, Daniel Lock, Sally Shaw & Pamela Wicker. (2018) eSport: Construct specifications and implications for sport management. Sport Management Review 21:1, pages 1-6.
Read now

Articles from other publishers (35)

Bastian Kordyaka, Luisa Pumplun, Marlies Brunnhofer, Bjoern Kruse & Samuli Laato. (2023) Gender disparities in esports – An explanatory mixed-methods approach. Computers in Human Behavior 149, pages 107956.
Crossref
John Miller, David Pierce, James Johnson & Sarah Stokowski. (2023) Undergraduate sport management curricula in the United States: A content analysis. Journal of Hospitality, Leisure, Sport & Tourism Education 33, pages 100457.
Crossref
DongWook Jeong & Sungbin Youk. (2023) Refining esports: A quantitative cartography of esports literature. Entertainment Computing 47, pages 100597.
Crossref
Oguzhan DULGAROGLU. (2023) E-Sports Events as a New Trend in TourismE-Sports Events as a New Trend in Tourism. Journal of Global Tourism and Technology Research 4:1, pages 1-9.
Crossref
Yueh-Tung Hua, Kun-Yu Liu, Hsien-Che Huang, Ian D. Rotherham & Shang-Chun Ma. (2023) Testing Variation in Esports Spectators’ Motivations in Relation to Consumption Behaviour. Sustainability 15:3, pages 2028.
Crossref
George Margetis, Konstantinos C. Apostolakis, Stavroula Ntoa, Ioannis Chatzakis, Eirini Sykianaki, Ioannis Markopoulos & Constantine Stephanidis. 2023. HCI in Games. HCI in Games 133 153 .
Kokten Ulas Birant & Derya Birant. (2022) Multi-Objective Multi-Instance Learning: A New Approach to Machine Learning for eSports. Entropy 25:1, pages 28.
Crossref
Renkai Ma, Xinning Gui & Yubo Kou. (2022) Esports Governance: An Analysis of Rule Enforcement in League of Legends. Proceedings of the ACM on Human-Computer Interaction 6:CSCW2, pages 1-28.
Crossref
Kentaro Yamagata, Lara Marie Yamagata & Mark Abela. (2022) A review article of the cardiovascular sequalae in esport athletes: A cause for concern?. Hellenic Journal of Cardiology 68, pages 40-45.
Crossref
Peter Xenopoulos, João Rulff & Claudio Silva. (2022) ggViz: Accelerating Large-Scale Esports Game Analysis. Proceedings of the ACM on Human-Computer Interaction 6:CHI PLAY, pages 1-22.
Crossref
A. G. Antonov, P. D. Rybakova, V. D. Vybornov, A. V. Meshtel & M. Yu. Balandin. (2022) Study of body composition and metabolic expenditures of the Moscow e-sports team. Medical alphabet:16, pages 89-92.
Crossref
Wing-Kai Lam, Bob Chen, Rui-Tan Liu, James Chung-Wai Cheung & Duo Wai-Chi Wong. (2022) Spine Posture, Mobility, and Stability of Top Mobile Esports Athletes: A Case Series. Biology 11:5, pages 737.
Crossref
Jaeyeon Hwang & Jin Kim. (2022) Exploring College Students’ Perceptions of Esports and Esports Academic Programs. Sport Management Education Journal, pages 1-11.
Crossref
Dinara Tokbaeva, Sven-Ove Horst & Teresa de la Hera. 2022. Die digitale Transformation der Medien. Die digitale Transformation der Medien 403 427 .
Armand Buzzelli & Jason Draper. (2021) Are They Athletes? A Self-Assessment of Athletic Identity Measurement and Perceived Benefits of Collegiate Esports Participants. Recreational Sports Journal 45:2, pages 117-130.
Crossref
Jakub Erdmann, Michał Wiciński, Eryk Wódkiewicz, Magdalena Nowaczewska, Maciej Słupski, Stephan Walter Otto, Karol Kubiak, Elżbieta Huk-Wieliczuk & Bartosz Malinowski. (2021) Effects of Energy Drink Consumption on Physical Performance and Potential Danger of Inordinate Usage. Nutrients 13:8, pages 2506.
Crossref
Sergio Machado, Bruno Travassos, Diogo S. Teixeira, Filipe Rodrigues, Luis Cid & Diogo Monteiro. (2021) Could tDCS Be a Potential Performance-Enhancing Tool for Acute Neurocognitive Modulation in eSports? A Perspective Review. International Journal of Environmental Research and Public Health 18:7, pages 3678.
Crossref
Evan Falkenthal & Andrew M. Byrne. (2020) Distributed Leadership in Collegiate Esports. Simulation & Gaming 52:2, pages 185-203.
Crossref
Maximilian A. Friehs, Martin Dechant, Sarah Vedress, Christian Frings & Regan L. Mandryk. (2021) Shocking advantage! Improving digital game performance using non-invasive brain stimulation. International Journal of Human-Computer Studies 148, pages 102582.
Crossref
Philip Z. Maymin. (2021) Smart kills and worthless deaths: eSports analytics for League of Legends. Journal of Quantitative Analysis in Sports 17:1, pages 11-27.
Crossref
Noel Savage & Norm O'Reilly. 2021. Handbook of Research on Pathways and Opportunities Into the Business of Esports. Handbook of Research on Pathways and Opportunities Into the Business of Esports 86 103 .
Julien Bousquet & Myriam Ertz. 2021. Handbook of Research on Pathways and Opportunities Into the Business of Esports. Handbook of Research on Pathways and Opportunities Into the Business of Esports 1 24 .
Minoru Komatsu, Takashi Matsumoto & Christopher Prowant. (2021) Learning through Esports in Innovation Practice on Electrical Technology. Procedia Computer Science 192, pages 2550-2557.
Crossref
Peter Xenopoulos, Harish Doraiswamy & Claudio Silva. (2020) Valuing Player Actions in Counter-Strike: Global Offensive. Valuing Player Actions in Counter-Strike: Global Offensive.
Keyi Yin, Yahua Zi, Wei Zhuang, Yang Gao, Yao Tong, Linjie Song & Yu Liu. (2020) Linking Esports to health risks and benefits: Current knowledge and future research needs. Journal of Sport and Health Science 9:6, pages 485-488.
Crossref
Roberto Fiore, Domenico Zampaglione, Eleonora Murazzi, Fabio Bucchieri, Francesco Cappello & Alberto Fucarino. (2020) The eSports conundrum: is the sports sciences community ready to face them? A perspective. The Journal of Sports Medicine and Physical Fitness 60:12.
Crossref
Anne Tjønndal. (2020) “What's next? Calling beer-drinking a sport?!”: virtual resistance to considering eSport as sport. Sport, Business and Management: An International Journal 11:1, pages 72-88.
Crossref
Wei Zhuang, Keyi Yin, Yahua Zi & Yu Liu. (2020) Non-Invasive Brain Stimulation: Augmenting the Training and Performance Potential in Esports Players. Brain Sciences 10:7, pages 454.
Crossref
Bruno Duarte Abreu Freitas, Ruth Sofia Contreras-Espinosa & Pedro Álvaro Pereira Correia. (2020) How Sponsors Should Bring Relevant-Added Value to Esports. Scientific Annals of Economics and Business 67:3, pages 363-387.
Crossref
Brent A. Marsh, Thomas L. Andre & Samantha L. Payton. 2020. Higher Education Response to Exponential Societal Shifts. Higher Education Response to Exponential Societal Shifts 330 355 .
Thierry Karsenti. 2020. Proceedings of the Future Technologies Conference (FTC) 2019. Proceedings of the Future Technologies Conference (FTC) 2019 528 541 .
Daniel Bonnar, Benjamin Castine, Naomi Kakoschke & Gemma Sharp. (2019) Sleep and performance in Eathletes: for the win!. Sleep Health 5:6, pages 647-650.
Crossref
Casey J. Thomas, Jeffrey Rothschild, Conrad P. Earnest & Aaron Blaisdell. (2019) The Effects of Energy Drink Consumption on Cognitive and Physical Performance in Elite League of Legends Players. Sports 7:9, pages 196.
Crossref
Tobias M. ScholzTobias M. Scholz. 2019. eSports is Business. eSports is Business 43 99 .
Bob Heere. (2018) Embracing the sportification of society: Defining e-sports through a polymorphic view on sport. Sport Management Review 21:1, pages 21-24.
Crossref

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.