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Original Article

Innovating pathology learning via Kahoot! game-based tool: a quantitative study of students` perceptions and academic performance

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Pages 215-223 | Received 03 Jan 2021, Accepted 07 Jul 2021, Published online: 29 Jul 2021

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Read on this site (3)

Fatma Alzahraa Abdelsalam Elkhamisy & Asmaa Fady Sharif. (2023) Medical students perceptions of virtual learning stations as an innovative teaching tool: a qualitative study. Interactive Learning Environments 31:8, pages 5272-5291.
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Tuncer Akbay, Neşe Sevim-Cirak & Osman Erol. (2023) Re-Examining the Effect of Audience Response Systems on Learning Outcomes: Evidence from the Last Decade. International Journal of Human–Computer Interaction 0:0, pages 1-15.
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Evangelia Manou, Evgenia-Charikleia Lazari, Andreas C Lazaris, George Agrogiannis, Nikolaos G Kavantzas & Georgia-Eleni Thomopoulou. (2022) Evaluating e-Learning in the Pathology Course During the COVID-19 Pandemic. Advances in Medical Education and Practice 13, pages 285-300.
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Articles from other publishers (7)

Mona Abubakr Bawazeer, Saima Aamir, Fatmah Othman & Reem Alkahtani. (2023) Students engagement using polls in virtual sessions of physiology, pathology, and pharmacology at King Saud bin Abdulaziz University for Health Sciences during COVID-19 pandemic: a cross-sectional study. BMC Medical Education 23:1.
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Joseph Lobo. (2023) Lecture-based performance augmentation via game-based application ‘Kahoot!’ in Physical Education: a 5-week experimental study. Physical Education of Students 27:1, pages 4-9.
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Ghada Sahraoui, Farah Sassi, Raoudha Doghri, Lamia Charfi, Maha Driss & Karima Mrad. (2023) E-learning in pathology courses in the times of COVID-19. Educación Médica 24:1, pages 100776.
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Pierina D’Elia Di Michele, Angel Higuerey Gómez, Reinaldo Armas Herrera & Félix González Pulido. 2023. Perspectives and Trends in Education and Technology. Perspectives and Trends in Education and Technology 587 595 .
Asmaa F Sharif, Zeinab A Kasemy, Nada A Alquraishi, Kawther N Alshaikh, Anwar H Alfaraj, Eman A Alibrahim, Zainb M Alfarej, Hawra M Alawami & Fatma Alzahraa A Elkhamisy. (2022) Inserting an Erroneous Element in the Answer Key of Grouped Team Readiness Assurance Test in Team-Based Learning: A Randomized Controlled Trial in Clinical Toxicology. Advances in Medical Education and Practice Volume 13, pages 865-882.
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HebaN Abd El-Aziz Mohamed, NadiaM H Saleh, Abdel-Hady El-Gilany & RaefaR Alam. (2022) Effect of Kahoot game based versus nongame based on learning achievements and anxiety among nursing students. Egyptian Nursing Journal 19:2, pages 157.
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Ravi Kagali. 2022. Image-Based Teaching. Image-Based Teaching 175 186 .