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Original Articles

Digital games and learning: a study of preservice teachers' perceptions

Pages 101-116 | Received 28 Jan 2013, Accepted 16 Jun 2013, Published online: 01 Aug 2013

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (2)

Aroutis Foster & Mamta Shah. (2020) Principles for Advancing Game-Based Learning in Teacher Education. Journal of Digital Learning in Teacher Education 36:2, pages 84-95.
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Beverly B. Ray, Angiline Powell & Brenda Jacobsen. (2014) Exploring Preservice Teacher Perspectives on Video Games as Learning Tools. Journal of Digital Learning in Teacher Education 31:1, pages 28-34.
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Articles from other publishers (9)

Jessica Hunt, Michelle Taub, Alejandra Duarte, Brianna Bentley, Kelly Womack-Adams, Matthew Marino, Kenneth Holman & Adrian Kuhlman. (2023) Elementary Teachers’ Perceptions and Enactment of Supplemental, Game-Enhanced Fraction Intervention. Education Sciences 13:11, pages 1071.
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Ljerka Jukic Matic, Myrto Karavakou & Marianthi Grizioti. (2023) Is Digital Game-Based Learning Possible in Mathematics Classrooms?. International Journal of Game-Based Learning 13:1, pages 1-18.
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Thi Hang Trinh, Minh Ngoc Nguyen & Thi Thanh Huong Tran. (2022) Teachers and Students' Perceptions of Using Digital Games in Improving Vocabulary at Non-English-majored Class. AsiaCALL Online Journal 13:5, pages 112-131.
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Alayne Armstrong. (2022) Technological Practices of Middle Years Students with Mathematics Learning Disabilities. Canadian Journal of Science, Mathematics and Technology Education 22:2, pages 376-391.
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Marybeth Green & C. Lisa McNair. 2022. Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom. Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom 858 875 .
Angeliki Leonardou, Maria Rigou & John Garofalakis. (2021) Primary school teachers’ attitudes towards digital educational games: Preliminary findings from the Multiplication Game evaluation. Primary school teachers’ attitudes towards digital educational games: Preliminary findings from the Multiplication Game evaluation.
Marybeth Green & C. Lisa McNair. 2019. Handbook of Research on Integrating Digital Technology With Literacy Pedagogies. Handbook of Research on Integrating Digital Technology With Literacy Pedagogies 175 191 .
Qing Li. (2018) Enactivism and teacher instructional game building: an inquiry of theory adoption and design consideration. Educational Technology Research and Development 66:6, pages 1339-1358.
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J.C. Huizenga, G.T.M. ten Dam, J.M. Voogt & W.F. Admiraal. (2017) Teacher perceptions of the value of game-based learning in secondary education. Computers & Education 110, pages 105-115.
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