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Articles

The effect of integrating Kahoot! and peer instruction in the Spanish flipped classroom: the student perspective

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Pages 63-78 | Received 10 Mar 2020, Accepted 25 Jan 2021, Published online: 26 Apr 2021

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Feyza Candan & Mehmet Başaran. (2023) A meta-thematic analysis of using technology-mediated gamification tools in the learning process. Interactive Learning Environments 0:0, pages 1-17.
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Jessica Rivadeneira & Esteban Inga. (2023) Interactive Peer Instruction Method Applied to Classroom Environments Considering a Learning Engineering Approach to Innovate the Teaching–Learning Process. Education Sciences 13:3, pages 301.
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Beatriz Del Río-Gamero, Dunia E. Santiago, Julieta Schallenberg-Rodríguez & Noemi Melián-Martel. (2022) Does the Use of Videos in Flipped Classrooms in Engineering Labs Improve Student Performance?. Education Sciences 12:11, pages 735.
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Ahmad Ridho Rojabi, Slamet Setiawan, Ahmad Munir, Oikurema Purwati, Rizka Safriyani, Nina Hayuningtyas, Siti Khodijah & Rengganis Siwi Amumpuni. (2022) Kahoot, is it fun or unfun? Gamifying vocabulary learning to boost exam scores, engagement, and motivation. Frontiers in Education 7.
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José María Campillo Ferrer & Pedro Miralles Martínez. (2022) Impact of the flipped classroom model on democratic education of student teachers in Spain. Education, Citizenship and Social Justice, pages 174619792210841.
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Pedro Antonio García Tudela. 2022. Handbook of Research on Using Disruptive Methodologies and Game-Based Learning to Foster Transversal Skills. Handbook of Research on Using Disruptive Methodologies and Game-Based Learning to Foster Transversal Skills 87 106 .

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