24
Views
14
CrossRef citations to date
0
Altmetric
Section 1: Organizations: Criticism and Culture

Defining Stories in Organizations: Characteristics and Functions

Pages 162-190 | Published online: 18 May 2016

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (5)

ToddS. Frobish. (2000) Jamieson meets Lucas: Eloquence and pedagogical model(s) in the art of public speaking . Communication Education 49:3, pages 239-252.
Read now
Dean Scheibel. (1999) “If your roommate dies, you get a 4.0”: Reclaiming rumor with burke and organizational culture. Western Journal of Communication 63:2, pages 168-192.
Read now
JohnC. Meyer. (1997) Humor in member narratives: Uniting and dividing at work. Western Journal of Communication 61:2, pages 188-208.
Read now
James Helmer. (1993) Storytelling in the creation and maintenance of organizational tension and stratification. Southern Communication Journal 59:1, pages 34-44.
Read now
LindaL. Putnam, ShirleyA. Van Hoeven & ConnieA. Bullis. (1991) The role of rituals and fantasy themes in teachers' bargaining. Western Journal of Speech Communication 55:1, pages 85-103.
Read now

Articles from other publishers (9)

Brett Davidson. (2022) Ethics and communication in organisations. Communicare: Journal for Communication Studies in Africa 10:2, pages 41-54.
Crossref
Thierry Verstraete, Jérôme Boncler & Jean Dondi. (2022) Le business model comme outil de diagnostic . Revue Française de Gestion 48:306, pages 31-58.
Crossref
Onna van den Broek. (2020) Narrative fidelity: making the UN Sustainable Development Goals fit. Corporate Communications: An International Journal 26:3, pages 441-460.
Crossref
Ève Chiapello & Patrick Gilbert. 2019. Management Tools. Management Tools.
Irina V. Popova-Nowak & Maria Cseh. (2015) The Meaning of Organizational Learning. Human Resource Development Review 14:3, pages 299-331.
Crossref
Damien Charrieras. (2009) Le producteur de jeux vidéo comme interface. Un exemple d’application de la narratologie de Greimas à l’analyse de la production de jeux video The video game developer as an interface. An example of Greimas’ narratology applied to video game production analysis. Communiquer. Revue de communication sociale et publique:1, pages 111-126.
Crossref
Jarrod M. Haar. (2007) Exploring the benefits and use of flexitime: similarities and differences. Qualitative Research in Accounting & Management 4:1, pages 69-82.
Crossref
Christiane Demers, Nicole Giroux & Samia Chreim. (2003) Merger and acquisition announcements as corporate wedding narratives. Journal of Organizational Change Management 16:2, pages 223-242.
Crossref
Stephanie J. Coopman & Katherine Burnett Meidlinger. (2016) Power, Hierarchy, and Change. Management Communication Quarterly 13:4, pages 567-625.
Crossref

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.