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Evolving considerations and empirical approaches to construct validity in communication science

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Articles from other publishers (9)

Alexander Vandewalle, Rowan Daneels, Emma Simons & Steven Malliet. (2022) Enjoying My Time in the Animus: A Quantitative Survey on Perceived Realism and Enjoyment of Historical Video Games. Games and Culture 18:5, pages 643-663.
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Daniel Possler, Rowan Daneels & Nicholas D. Bowman. (2023) Players Just Want to Have Fun? An Exploratory Survey on Hedonic and Eudaimonic Game Motives. Games and Culture.
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Nicholas David Bowman & Chingching Chang. (2023) Covariation among gaming motivations is correlated with anxiety and sociality: A latent class analysis. Entertainment Computing 45, pages 100546.
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Jaime Banks & Nicholas David Bowman. (2022) Perceived Moral Patiency of Social Robots: Explication and Scale Development. International Journal of Social Robotics 15:1, pages 101-113.
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Aqeel Haider, Casper Harteveld, Daniel Johnson, Max V. Birk, Regan L. Mandryk, Magy Seif El-Nasr, Lennart E. Nacke, Kathrin Gerling & Vero Vanden Abeele. (2022) miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory. Proceedings of the ACM on Human-Computer Interaction 6:CHI PLAY, pages 1-26.
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Nicholas David Bowman, JihHsuan Tammy Lin & Chieh Wu. (2021) A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C). A Chinese-Language Validation of the Video Game Demand Scale (VGDS-C).
Asheley R. Landrum. (2021) Are Women a Missing Audience for Science on YouTube? An Exploratory Study. Frontiers in Communication 6.
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