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Siyu Mu, Jingman Hu, Fangxi Liu, Chuansheng Zhao & Yefei Sun. (2023) New innovations and educational process in undergraduate neurology education in blended learning. Postgraduate Medicine 135:6, pages 551-561.
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Devrim Höl & Ezgi Akman. 2023. Handbook of Research on Perspectives in Foreign Language Assessment. Handbook of Research on Perspectives in Foreign Language Assessment 329 355 .
Felix M. Mukazi. 2022. Handbook of Research on Digital-Based Assessment and Innovative Practices in Education. Handbook of Research on Digital-Based Assessment and Innovative Practices in Education 247 264 .
Aditya Kumar, Rishabh Gupta, Naivedhya Sharma & Somya Goyal. 2022. Advances in Micro-Electronics, Embedded Systems and IoT. Advances in Micro-Electronics, Embedded Systems and IoT 399 406 .
Merve SERCANOĞLU ÖDEN, Yusuf İslam BOLAT & İdris GOKSU. (2021) Kahoot! as a Gamification Tool in Vocational Education: More Positive Attitude, Motivation and Less Anxiety in EFLKahoot! as a Gamification Tool in Vocational Education: More Positive Attitude, Motivation and Less Anxiety in EFL. Journal of Computer and Education Research 9:18, pages 682-701.
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Russell J. Pearson. (2020) Clickers versus Plickers: Comparing Two Audience Response Systems in a Smartphone-Free Teaching Environment. Journal of Chemical Education 97:8, pages 2342-2346.
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Zuhrieh A. Shana & Sara Abd Al Baki. (2020) Using Plickers in Formative Assessment to Augment Student Learning. International Journal of Mobile and Blended Learning 12:2, pages 57-76.
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Niyazi Özer & Süleyman Nihat Şad. (2019) Using Kahoot! as a Gamified Formative Assessment Tool: A case study. International Journal of Academic Research in Education.
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Pablo Ruisoto & Juan A. Juanes. (2019) Fostering Student’s Engagement and Active Learning in Neuroscience Education. Journal of Medical Systems 43:3.
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Gabriele Frankl, Sebastian Napetschnig & Peter Schartner. 2019. Computer Supported Education. Computer Supported Education 231 250 .
Gabriele Frankl, Sebastian Napetschnig & Peter Schartner. 2018. Technology Enhanced Assessment. Technology Enhanced Assessment 190 209 .
Yusuf İslam BOLAT, Ömer ŞİMŞEK & Ülkü ÜLKER. (2017) Oyunlaştırılmış Çevrimiçi Sınıf Yanıtlama Sisteminin Akademik Başarıya Etkisi ve Sisteme Yönelik Görüşler. Abant İzzet Baysal Üniversitesi Eğitim Fakültesi Dergisi 17:4, pages 1741-1761.
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