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Articles

Haptic virtual rehabilitation in stroke: transferring research into clinical practice

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Pages 322-335 | Published online: 19 Jul 2013

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Tatiana Ogourtsova, Wagner Souza Silva, Philippe S. Archambault & Anouk Lamontagne. (2017) Virtual reality treatment and assessments for post-stroke unilateral spatial neglect: A systematic literature review. Neuropsychological Rehabilitation 27:3, pages 409-454.
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Jerome Iruthayarajah, Amanda McIntyre, Andreea Cotoi, Steven Macaluso & Robert Teasell. (2017) The use of virtual reality for balance among individuals with chronic stroke: a systematic review and meta-analysis. Topics in Stroke Rehabilitation 24:1, pages 68-79.
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Marcela Cavalcanti Moreira, Anne Michelle de Amorim Lima, Karla Monica Ferraz & Marco Aurélio Benedetti Rodrigues. (2013) Use of virtual reality in gait recovery among post stroke patients – a systematic literature review. Disability and Rehabilitation: Assistive Technology 8:5, pages 357-362.
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Lizheng Liu, Jianjun Cui, Jian Niu, Na Duan, Xianjia Yu, Qingqing Li, Shih-Ching Yeh & Li-Rong Zheng. (2020) Design of Mirror Therapy System Base on Multi-Channel Surface-Electromyography Signal Pattern Recognition and Mobile Augmented Reality. Electronics 9:12, pages 2142.
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Elisavet Koutsiana, Ioannis Ladakis, Dimitris Fotopoulos, Achilleas Chytas, Vassilis Kilintzis & Ioanna Chouvarda. (2020) Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review. JMIR Serious Games 8:4, pages e19071.
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Jason Fong, Renz Ocampo & Mahdi Tavakoli. 2020. Haptic Interfaces for Accessibility, Health, and Enhanced Quality of Life. Haptic Interfaces for Accessibility, Health, and Enhanced Quality of Life 265 297 .
Na Duan, Li-Zheng Liu, Xian-Jia Yu, Qingqing Li & Shih-Ching Yeh. (2019) Classification of multichannel surface-electromyography signals based on convolutional neural networks. Journal of Industrial Information Integration 15, pages 201-206.
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Renz Ocampo & Mahdi Tavakoli. (2019) Improving User Performance in Haptics-Based Rehabilitation Exercises by Colocation of User's Visual and Motor Axes via a Three-Dimensional Augmented-Reality Display. IEEE Robotics and Automation Letters 4:2, pages 438-444.
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Xuerui Yang, Shih-Ching Yeh, Jian Niu, Yan Gong & Geng Yang. (2017) Hand Rehabilitation Using Virtual Reality Electromyography Signals. Hand Rehabilitation Using Virtual Reality Electromyography Signals.
Milton H. Arango, Alejandro Mejia, Carlos F. Rengifo, Diego E. Guzman & Jeronimo Londono. (2017) Virtual haptic training compared with a conventional exercise for the improvement of upper limb gross motor skills. Virtual haptic training compared with a conventional exercise for the improvement of upper limb gross motor skills.
Ilona J.M. de RooijIngrid G.L. van de PortJan-Willem G. Meijer. (2016) Effect of Virtual Reality Training on Balance and Gait Ability in Patients With Stroke: Systematic Review and Meta-Analysis. Physical Therapy 96:12, pages 1905-1918.
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Oscar Sandoval-Gonzalez, Juan Jacinto-Villegas, Ignacio Herrera-Aguilar, Otniel Portillo-Rodiguez, Paolo Tripicchio, Miguel Hernandez-Ramos, Agustín Flores-Cuautle & Carlo Avizzano. (2017) Design and Development of a Hand Exoskeleton Robot for Active and Passive Rehabilitation. International Journal of Advanced Robotic Systems 13:2, pages 66.
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Y. Morère, M.A. Hadj Abdelkader, K. Cosnuau, G. Guilmois & G. Bourhis. (2015) Haptic control for powered wheelchair driving assistance. IRBM 36:5, pages 293-304.
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Shujie Deng, Jian Chang & Jian J. Zhang. 2014. Games and Learning Alliance. Games and Learning Alliance 130 144 .
Anna Wałach & Agnieszka Szczęsna. 2014. Information Sciences and Systems 2014. Information Sciences and Systems 2014 377 386 .
Fotios Spyridonis & Gheorghita Ghinea. 2011. Design, User Experience, and Usability. Theory, Methods, Tools and Practice. Design, User Experience, and Usability. Theory, Methods, Tools and Practice 315 322 .

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