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Articles

Video capture virtual reality: A decade of rehabilitation assessment and intervention

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Pages 307-321 | Published online: 19 Jul 2013

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Richard Mills, Danielle Levac & Heidi Sveistrup. (2019) The Effects of a 5-Day Virtual-Reality Based Exercise Program on Kinematics and Postural Muscle Activity in Youth with Cerebral Palsy. Physical & Occupational Therapy In Pediatrics 39:4, pages 388-403.
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Batya Engel-Yeger, Rotem Sido, Aviva Mimouni-Bloch & Patrice L. Weiss. (2017) Relationship between perceived competence and performance during real and virtual motor tasks by children with developmental coordination disorder. Disability and Rehabilitation: Assistive Technology 12:7, pages 752-757.
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Shira Yama Nir-Hadad, Patrice L. Weiss, Anna Waizman, Natalia Schwartz & Rachel Kizony. (2017) A virtual shopping task for the assessment of executive functions: Validity for people with stroke. Neuropsychological Rehabilitation 27:5, pages 808-833.
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Stephanie M. N. Glegg, Liisa Holsti, Sue Stanton, Steven Hanna, Diana Velikonja, Barbara Ansley, Denise Sartor & Christine Brum. (2017) Evaluating change in virtual reality adoption for brain injury rehabilitation following knowledge translation. Disability and Rehabilitation: Assistive Technology 12:3, pages 217-226.
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Stephanie M. N. Glegg, Sandy K. Tatla & Liisa Holsti. (2014) The GestureTek virtual reality system in rehabilitation: a scoping review. Disability and Rehabilitation: Assistive Technology 9:2, pages 89-111.
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Noelle E. Carlozzi, Venkata Gade, Albert ”Skip” Rizzo & David S. Tulsky. (2013) Using virtual reality driving simulators in persons with spinal cord injury: three screen display versus head mounted display. Disability and Rehabilitation: Assistive Technology 8:2, pages 176-180.
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Sharon Kirshner, Patrice L. Weiss & Emanuel Tirosh. (2011) Meal-Maker: a virtual meal preparation environment for children with cerebral palsy. European Journal of Special Needs Education 26:3, pages 323-336.
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Orit Bart, Tami Agam, Patrice L. Weiss & Rachel Kizony. (2011) Using video-capture virtual reality for children with acquired brain injury. Disability and Rehabilitation 33:17-18, pages 1579-1586.
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Articles from other publishers (42)

Liliane Pinho de Almeida, Leandro Caetano Guenka, Danielle de Oliveira Felipe, Renato Porfirio Ishii, Pedro Senna de Campos & Thomaz Nogueira Burke. (2023) Correlation between MOVA3D, a Monocular Movement Analysis System, and Qualisys Track Manager (QTM) during Lower Limb Movements in Healthy Adults: A Preliminary Study. International Journal of Environmental Research and Public Health 20:17, pages 6657.
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Norio Kato, Tomoya Iuchi, Katsunobu Murabayashi & Toshiaki Tanaka. (2023) Comparison of Smoothness, Movement Speed and Trajectory during Reaching Movements in Real and Virtual Spaces Using a Head-Mounted Display. Life 13:8, pages 1618.
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Raouf Fareh, Ammar Elsabe, Mohammed Baziyad, Tunajjina Kawser, Brahim Brahmi & Mohammad H. Rahman. (2023) Will Your Next Therapist Be a Robot?—A Review of the Advancements in Robotic Upper Extremity Rehabilitation. Sensors 23:11, pages 5054.
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Steven Martin Wijaya, Achmad Arifin & Atar Fuady Babgei. (2022) Medical Information System As Supporting Tele-Rehabilitation of Post Stroke Patients Using Website - Based Applications. Medical Information System As Supporting Tele-Rehabilitation of Post Stroke Patients Using Website - Based Applications.
Stephanie Heys, Soo Downe, Mick McKeown & Gill Thomson. (2022) The design, delivery and evaluation of ‘Human Perspectives VR’: An immersive educational programme designed to raise awareness of contributory factors for a traumatic childbirth experience and PTSD. PLOS ONE 17:11, pages e0276263.
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Gerard G. Fluet, Devraj Roy, Roberto Llorens, Sergi Bermúdez i Badia & Judith E. Deutsch. 2022. Neurorehabilitation Technology. Neurorehabilitation Technology 429 466 .
Masahiro Yamada, Nikita A. Kuznetsov, Jed A. Diekfuss & Louisa D. Raisbeck. (2021) The effect of attentional focus on movement accuracy in an immersive and interactive virtual reality environment. Neuroscience Letters 752, pages 135814.
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Marika Demers & Mindy F. Levin. (2020) Kinematic Validity of Reaching in a 2D Virtual Environment for Arm Rehabilitation After Stroke. IEEE Transactions on Neural Systems and Rehabilitation Engineering 28:3, pages 679-686.
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Emily A. Keshner, Patrice Tamar Weiss, Dorit Geifman & Daphne Raban. (2019) Tracking the evolution of virtual reality applications to rehabilitation as a field of study. Journal of NeuroEngineering and Rehabilitation 16:1.
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Xia Wang, David J. Hunter, Giovana Vesentini, Daniel Pozzobon & Manuela L. Ferreira. (2019) Technology-assisted rehabilitation following total knee or hip replacement for people with osteoarthritis: a systematic review and meta-analysis. BMC Musculoskeletal Disorders 20:1.
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Sarit Tresser, Tsvi Kuflik, Irina Levin & Patrice L. Tamar Weiss. (2019) Validation of a novel personalized therapeutic virtual gaming system. Validation of a novel personalized therapeutic virtual gaming system.
Marika Demers, Ai-Vi Nguyen, Yau-Lok Austin Ong, Cindy Xin Luo, Thiviya Thuraisingam, Michael Rubino, Mindy F. Levin, Franceen Kaizer & Philippe S. Archambault. (2019) Exergaming for stroke rehabilitation: Lessons learned for future implementation strategies. Exergaming for stroke rehabilitation: Lessons learned for future implementation strategies.
Andrzej Grabowski. 2019. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body and Motion. Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body and Motion 394 405 .
Lauren Powell, Jack Parker & Valerie Harpin. (2017) What is the level of evidence for the use of currently available technologies in facilitating the self-management of difficulties associated with ADHD in children and young people? A systematic review. European Child & Adolescent Psychiatry 27:11, pages 1391-1412.
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Shabnam Sadeghi Esfahlani, Bogdan Muresan, Alireza Sanaei & George Wilson. (2018) Validity of the Kinect and Myo armband in a serious game for assessing upper limb movement. Entertainment Computing 27, pages 150-156.
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David Anton, Idoia Berges, Jesús Bermúdez, Alfredo Goñi & Arantza Illarramendi. (2018) A Telerehabilitation System for the Selection, Evaluation and Remote Management of Therapies. Sensors 18:5, pages 1459.
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Debbie Rand, Noa Givon & Michal Avrech Bar. (2018) A video-game group intervention: Experiences and perceptions of adults with chronic stroke and their therapists. Canadian Journal of Occupational Therapy 85:2, pages 158-168.
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Stephanie Glegg. (2017) Virtual Rehabilitation with Children: Challenges for Clinical Adoption [From the Field]. IEEE Pulse 8:6, pages 3-5.
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Valentin B?gel, Ines Di Loreto, Antoine Seilles & Simone Dalla Bella. (2017) Music Games: Potential Application and Considerations for Rhythmic Training. Frontiers in Human Neuroscience 11.
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Sarit Tresser. (2017) Personalization of Virtual Games for Children with Cerebral Palsy. Personalization of Virtual Games for Children with Cerebral Palsy.
Dalit Shefer Eini, Navah Z. Ratzon, Albert A. Rizzo, Shih-Ching Yeh, Belinda Lange, Batia Yaffe, Alexander Daich, Patrice L. Weiss & Rachel Kizony. (2017) Camera-tracking gaming control device for evaluation of active wrist flexion and extension. Journal of Hand Therapy 30:1, pages 89-96.
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David Antón, Mark Nelson, Trevor Russell, Alfredo Goñi & Arantza Illarramendi. (2015) Validation of a Kinect-based telerehabilitation system with total hip replacement patients. Journal of Telemedicine and Telecare 22:3, pages 192-197.
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Sharon Kirshner, Patrice L. Weiss & Emanuel Tirosh. (2016) Differences in autonomic functions as related to induced stress between children with and without cerebral palsy while performing a virtual meal-making task. Research in Developmental Disabilities 49-50, pages 247-257.
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N Barrett, I Swain, C Gatzidis & C Mecheraoui. (2016) The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation. Journal of Rehabilitation and Assistive Technologies Engineering 3, pages 205566831664364.
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Sergi Bermúdez i Badia, Gerard G. Fluet, Roberto Llorens & Judith E. Deutsch. 2016. Neurorehabilitation Technology. Neurorehabilitation Technology 573 603 .
Mindy F. LevinPatrice L. WeissEmily A. Keshner. (2015) Emergence of Virtual Reality as a Tool for Upper Limb Rehabilitation: Incorporation of Motor Control and Motor Learning Principles. Physical Therapy 95:3, pages 415-425.
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Beth Ann Walker. (2014) The Acceptance and Use of Virtual Gaming as an Intervention Strategy for Older Adults in Occupational Therapy. Games for Health Journal 3:6, pages 333-340.
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Debbie Rand, Noa Givon, Harold Weingarden, Ayala Nota & Gabi Zeilig. (2014) Eliciting Upper Extremity Purposeful Movements Using Video Games. Neurorehabilitation and Neural Repair 28:8, pages 733-739.
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Patrice L. Weiss, Rachel Kizony, Uri Feintuch, Debbie Rand & Noomi Katz. 2014. Textbook of Neural Repair and Rehabilitation. Textbook of Neural Repair and Rehabilitation 198 218 .
. 2014. Textbook of Neural Repair and Rehabilitation. Textbook of Neural Repair and Rehabilitation 95 260 .
Patrice L. Weiss, Emily A. Keshner & Mindy F. Levin. 2014. Virtual Reality for Physical and Motor Rehabilitation. Virtual Reality for Physical and Motor Rehabilitation 217 226 .
Neta Erez, Patrice L. Weiss, Rachel Kizony & Debbie Rand. (2013) Comparing Performance within a Virtual Supermarket of Children with Traumatic Brain Injury to Typically Developing Children: A Pilot Study. OTJR: Occupation, Participation and Health 33:4, pages 218-227.
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Stephanie M. N. GleggLiisa HolstiDiana VelikonjaBarbara AnsleyChristine BrumDenise Sartor. (2013) Factors Influencing Therapists' Adoption of Virtual Reality for Brain Injury Rehabilitation. Cyberpsychology, Behavior, and Social Networking 16:5, pages 385-401.
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Michele Jacoby, Sara Averbuch, Yaron Sacher, Noomi Katz, Patrice L. Weiss & Rachel Kizony. (2013) Effectiveness of Executive Functions Training Within a Virtual Supermarket for Adults With Traumatic Brain Injury: A Pilot Study. IEEE Transactions on Neural Systems and Rehabilitation Engineering 21:2, pages 182-190.
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Gerard G. Fluet & Judith E. Deutsch. (2013) Virtual Reality for Sensorimotor Rehabilitation Post-Stroke: The Promise and Current State of the Field. Current Physical Medicine and Rehabilitation Reports 1:1, pages 9-20.
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Mindy F. Levin, Osnat Snir, Dario G. Liebermann, Harold Weingarden & Patrice L. Weiss. (2012) Virtual Reality Versus Conventional Treatment of Reaching Ability in Chronic Stroke: Clinical Feasibility Study. Neurology and Therapy 1:1.
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D. G. Liebermann, S. Berman, P. L. Weiss & M. F. Levin. (2012) Kinematics of Reaching Movements in a 2-D Virtual Environment in Adults With and Without Stroke. IEEE Transactions on Neural Systems and Rehabilitation Engineering 20:6, pages 778-787.
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Sarit Tresser. (2012) Case Study: Using a Novel Virtual Reality Computer Game for Occupational Therapy Intervention. Presence: Teleoperators and Virtual Environments 21:3, pages 359-371.
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Ingrid S. Parry, Anita Bagley, Jason Kawada, Soman Sen, David G. Greenhalgh & Tina L. Palmieri. (2012) Commercially available interactive video games in burn rehabilitation: therapeutic potential. Burns 38:4, pages 493-500.
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Vicky Booth, Tahir Masud & Fiona Bath-Hextall. (2012) The effectiveness of virtual reality interventions in improving balance in adults with impaired balance compared to standard or no treatment: A systematic review. JBI Library of Systematic Reviews 10:48, pages 3048-3079.
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Naomi Schreuer & Patrice L. Tamar Weiss. 2012. Ubiquitous Display Environments. Ubiquitous Display Environments 213 228 .
Meir Lotan, Shira Yalon-Chamovitz & Patrice L. (Tamar) Weiss. (2011) Training Caregivers to Provide Virtual Reality Intervention for Adults With Severe Intellectual and Developmental Disability. Journal of Physical Therapy Education 25:1, pages 15-19.
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