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Articles

Utilising technology for rehabilitation of the upper limb following stroke: the Ulster experience

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Pages 336-347 | Published online: 19 Jul 2013

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Judith E. Deutsch, Arielle Brettler, Caroline Smith, Jamie Welsh, Roshan John, Phyllis Guarrera-Bowlby & Michal Kafri. (2011) Nintendo Wii Sports and Wii Fit Game Analysis, Validation, and Application to Stroke Rehabilitation. Topics in Stroke Rehabilitation 18:6, pages 701-719.
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Matthew T. Corey. 2022. Pathy's Principles and Practice of Geriatric Medicine. Pathy's Principles and Practice of Geriatric Medicine 1249 1264 .
Chien-Yu Huang, Wei-Chi Chiang, Ya-Chin Yeh, Shih-Chen Fan, Wan-Hsien Yang, Ho-Chang Kuo & Ping-Chia Li. (2022) Effects of virtual reality-based motor control training on inflammation, oxidative stress, neuroplasticity and upper limb motor function in patients with chronic stroke: a randomized controlled trial. BMC Neurology 22:1.
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Guillermo Palacios-Navarro & Neville Hogan. (2021) Head-Mounted Display-Based Therapies for Adults Post-Stroke: A Systematic Review and Meta-Analysis. Sensors 21:4, pages 1111.
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Elisavet Koutsiana, Ioannis Ladakis, Dimitris Fotopoulos, Achilleas Chytas, Vassilis Kilintzis & Ioanna Chouvarda. (2020) Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review. JMIR Serious Games 8:4, pages e19071.
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Nada Elizabeth June Signal, Ruth McLaren, Usman Rashid, Alain Vandal, Marcus King, Faisal Almesfer, Jeanette Henderson & Denise Taylor. (2020) Haptic Nudges Increase Affected Upper Limb Movement During Inpatient Stroke Rehabilitation: Multiple-Period Randomized Crossover Study. JMIR mHealth and uHealth 8:7, pages e17036.
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Nina Rohrbach, Emily Chicklis & Danielle Elaine Levac. (2019) What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review. Journal of NeuroEngineering and Rehabilitation 16:1.
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Milton H. Arango, Alejandro Mejia, Carlos F. Rengifo, Diego E. Guzman & Jeronimo Londono. (2017) Virtual haptic training compared with a conventional exercise for the improvement of upper limb gross motor skills. Virtual haptic training compared with a conventional exercise for the improvement of upper limb gross motor skills.
Owen O’Neil, Christos Gatzidis & Ian Swain. 2014. Virtual, Augmented Reality and Serious Games for Healthcare 1. Virtual, Augmented Reality and Serious Games for Healthcare 1 345 370 .
M.D.J. McNeill, D.K. Charles, J.W. Burke, J.H. Crosbie & S.M. McDonough. (2012) Evaluating user experiences in rehabilitation games. Journal of Assistive Technologies 6:3, pages 173-181.
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JH Crosbie, S Lennon, MC McGoldrick, MDJ McNeill & SM McDonough. (2012) Virtual reality in the rehabilitation of the arm after hemiplegic stroke: a randomized controlled pilot study. Clinical Rehabilitation 26:9, pages 798-806.
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Fiona Coupar, Alex Pollock, Lynn A Legg, Catherine Sackley & Paulette van Vliet. (2012) Home-based therapy programmes for upper limb functional recovery following stroke. Cochrane Database of Systematic Reviews.
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Michael Watts & Paul Finucane. 2012. Pathy's Principles and Practice of Geriatric Medicine. Pathy's Principles and Practice of Geriatric Medicine 1395 1411 .

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