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Systematic Reviews

Effectiveness of commercially available gaming devices in upper limb stroke rehabilitation

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Pages 15-23 | Received 25 Jun 2012, Accepted 23 May 2013, Published online: 06 Dec 2013

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Lutong Li, Qiang Fu, Sarah Tyson, Nick Preston & Andrew Weightman. (2022) A scoping review of design requirements for a home-based upper limb rehabilitation robot for stroke. Topics in Stroke Rehabilitation 29:6, pages 449-463.
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Articles from other publishers (7)

S. Nivash, E. N. Ganesh & Racha Purna Chander. 2022. Futuristic Communication and Network Technologies. Futuristic Communication and Network Technologies 1007 1018 .
Zhiqiang Luo, Ponraj Durairaj, Cheng Mun Lau, Yuichiro Katsumoto, Ellen Yi-Luen Do, Ahmad Sapon Bin Zainuddin & Kensaku Kawauchi. (2021) Gamification of Upper Limb Virtual Rehabilitation in Post Stroke Elderly Using SilverTune- A Multi-sensory Tactile Musical Assistive System. Gamification of Upper Limb Virtual Rehabilitation in Post Stroke Elderly Using SilverTune- A Multi-sensory Tactile Musical Assistive System.
Emer Gunning & Marcin K. Uszynski. (2019) Effectiveness of the Proprioceptive Neuromuscular Facilitation Method on Gait Parameters in Patients With Stroke: A Systematic Review. Archives of Physical Medicine and Rehabilitation 100:5, pages 980-986.
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Ee Lin Tay, Shaun Wen Huey Lee, Geok Har Yong & Chee Piau Wong. (2018) A systematic review and meta-analysis of the efficacy of custom game based virtual rehabilitation in improving physical functioning of patients with acquired brain injury. Technology and Disability 30:1-2, pages 1-23.
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Kate Threapleton, Karen Newberry, Greg Sutton, Esme Worthington & Avril Drummond. (2016) Virtually home: Exploring the potential of virtual reality to support patient discharge after stroke. British Journal of Occupational Therapy 80:2, pages 99-107.
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N Barrett, I Swain, C Gatzidis & C Mecheraoui. (2016) The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation. Journal of Rehabilitation and Assistive Technologies Engineering 3, pages 205566831664364.
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Kate Threapleton, Avril Drummond & Penny Standen. (2016) Virtual rehabilitation: What are the practical barriers for home-based research?. DIGITAL HEALTH 2, pages 205520761664130.
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