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Original Articles

Constructing Virtual Worlds: Tracing the Historical Development of Learner Practices

Pages 47-94 | Published online: 07 Jun 2010

Keep up to date with the latest research on this topic with citation updates for this article.

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Mi Song Kim. (2021) Deliberative collaboration in learning-by-designing multimodal modeling activities. Interactive Learning Environments 29:8, pages 1319-1338.
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Bryan Brown, Greses Pérez, Kathryn Ribay, Phillip A. Boda & Matthew Wilsey. (2021) Teaching Culturally Relevant Science in Virtual Reality: “When a Problem Comes, You Can Solve It with Science”. Journal of Science Teacher Education 32:1, pages 7-38.
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Ioannis Soulios & Dimitris Psillos. (2016) Enhancing student teachers’ epistemological beliefs about models and conceptual understanding through a model-based inquiry process. International Journal of Science Education 38:7, pages 1212-1233.
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Hyungsung Park & Sumin Seo. (2013) Effects of collaborative activities on group identity in virtual world. Interactive Learning Environments 21:6, pages 516-527.
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Panayota Mantzicopoulos, Helen Patrick & Ala Samarapungavan. (2013) Science Literacy in School and Home Contexts: Kindergarteners’ Science Achievement and Motivation. Cognition and Instruction 31:1, pages 62-119.
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Loucas T. Louca & Zacharias C. Zacharia. (2012) Modeling-based learning in science education: cognitive, metacognitive, social, material and epistemological contributions. Educational Review 64:4, pages 471-492.
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Anuradha Mundkur & Cara Ellickson. (2012) Bringing the Real World in: Reflection on Building a Virtual Learning Environment. Journal of Geography in Higher Education 36:3, pages 369-384.
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Brian K. Ahmedani, Rena D. Harold, Victoria A. Fitton & Erica D. Shifflet Gibson. (2011) What Adolescents Can Tell Us: Technology and the Future of Social Work Education. Social Work Education 30:7, pages 830-846.
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M.C. Mayrath, T. Traphagan, E.J. Heikes & A. Trivedi. (2011) Instructional design best practices for Second Life: a case study from a college-level English course. Interactive Learning Environments 19:2, pages 125-142.
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Sigal Eden. (2008) The effect of 3D virtual reality on sequential time perception among deaf and hard‐of‐hearing children. European Journal of Special Needs Education 23:4, pages 349-363.
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Erin Baumgartner & ChelaJ. Zabin. (2008) A case study of project‐based instruction in the ninth grade: a semester‐long study of intertidal biodiversity. Environmental Education Research 14:2, pages 97-114.
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Carmen Fies. (2008) Online Jigsaw Science Inquiry for Preservice Teachers. Journal of Computing in Teacher Education 24:3, pages 85-92.
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JeremyN. Bailenson, Nick Yee, Jim Blascovich, AndrewC. Beall, Nicole Lundblad & Michael Jin. (2008) The Use of Immersive Virtual Reality in the Learning Sciences: Digital Transformations of Teachers, Students, and Social Context. Journal of the Learning Sciences 17:1, pages 102-141.
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Ruey-lin Hsiao, Feng-yang Kuo & Tsai-hsin Chu. (2006) The More We Study, the Less We Learn: A Primer on the Analysis of TML Effectiveness. Journal of Organizational Computing and Electronic Commerce 16:2, pages 149-176.
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Jerry P. Suits & Karen L. Hypolite. (2004) Use of Spectroscopic Representations in Student‐Generated Atomic Models. Spectroscopy Letters 37:3, pages 245-262.
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Sasha A. Barab, Michael Barnett & Kurt Squire. (2002) Developing an Empirical Account of a Community of Practice: Characterizing the Essential Tensions. Journal of the Learning Sciences 11:4, pages 489-542.
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Kenneth E. Hay & Sasha A. Barab. (2001) Constructivism in Practice: A Comparison and Contrast of Apprenticeship and Constructionist Learning Environments. Journal of the Learning Sciences 10:3, pages 281-322.
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Articles from other publishers (88)

Wanyu Pei, Tian Tian Sky Lo & Xiangmin Guo. (2022) Integrating Virtual Reality and interactive game for learning structures in architecture: the case of ancient Chinese dougong cognition. Open House International 48:2, pages 237-257.
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Vinay S Dua, Ankit Sikri, Amandeep Kaur & Mitasha Sachdeva. (2021) Augmented reality in orthodontics: The way ahead. International Journal of Oral Health Dentistry 7:3, pages 195-198.
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Fan Ye, Luwei Liu, Bin Yan, Xiaohan Zhao & Aimin Hao. (2021) Orthodontic simulation system with force feedback for training complete bracket placement procedures. Virtual Reality & Intelligent Hardware 3:4, pages 261-273.
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Shu Yu & Takaya Yuizono. (2021) Opening the ‘Black Box’ of Cooperative Learning in Face-to-Face versus Computer-Supported Learning in the Time of COVID-19. Education Sciences 11:3, pages 102.
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Yong Wu & Christian D. Schunn. (2020) When peers agree, do students listen? The central role of feedback quality and feedback frequency in determining uptake of feedback. Contemporary Educational Psychology 62, pages 101897.
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Gururajaprasad Kaggal Lakshmana Rao, Yulita Hanum P. Iskandar & Norehan Mokhtar. 2020. Teaching, Learning, and Leading With Computer Simulations. Teaching, Learning, and Leading With Computer Simulations 68 103 .
Mi Song Kim. (2019) Developing a competency taxonomy for teacher design knowledge in technology-enhanced learning environments: a literature review. Research and Practice in Technology Enhanced Learning 14:1.
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Jiyou Jia. 2019. Computer-Assisted Language Learning. Computer-Assisted Language Learning 1428 1472 .
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Robin Horst & Ralf Dorner. (2018) Opportunities for Virtual and Mixed Reality Knowledge Demonstration. Opportunities for Virtual and Mixed Reality Knowledge Demonstration.
José-Manuel Sáez-López, Tiberio Feliz-Murias & Ana-Isabel Holgueras-González. (2018) Interactive Videoconferencing in Educational Settings. International Journal of Web-Based Learning and Teaching Technologies 13:1, pages 80-93.
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Gururajaprasad Kaggal Lakshmana Rao, Norehan Binti Mokhtar & Yulita Hanum P. Iskandar. (2017) An integration of augmented reality technology for orthodontic education: Case of bracket positioning. An integration of augmented reality technology for orthodontic education: Case of bracket positioning.
Irina Safitri Zen. (2017) Exploring the living learning laboratory. International Journal of Sustainability in Higher Education 18:6, pages 939-955.
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Rachel Ralph, Derek Jacoby, Yvonne Coady, Deepak Balachandar, Emily Burt, Nathan Hnguyen, Jongjik Kim, Krisha Maclang, Steven Wong & Larry Bafia. (2017) Metrics for evaluation of educational experiences: Will virtual reality have impact?. Metrics for evaluation of educational experiences: Will virtual reality have impact?.
John Tawa. 2017. Serious Games and Edutainment Applications. Serious Games and Edutainment Applications 371 390 .
Nicolas Terré, Carole Sève & Jacques Saury. (2016) La construction et le devenir des connaissances chez les élèves en éducation physique : une étude de cas réalisée au cours d’une séquence d’escalade. Staps n° 113:3, pages 89-105.
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Matthew Beale. (2016) Designing an Agile Game for Technical Communication Classrooms. Designing an Agile Game for Technical Communication Classrooms.
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Don Davis & Vittorio Marone. (2016) Learning in Discussion Forums. International Journal of Game-Based Learning 6:3, pages 1-17.
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Mi Song Kim. (2015) Empowering Prospective Teachers to Become Active Sense-Makers: Multimodal Modeling of the Seasons. Journal of Science Education and Technology 24:5, pages 610-627.
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Marios Papaevripidou & Zacharias C. Zacharia. (2015) Examining how students’ knowledge of the subject domain affects their process of modeling in a computer programming environment. Journal of Computers in Education 2:3, pages 251-282.
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Jiyou Jia. 2015. Intelligent Web-Based English Instruction in Middle Schools. Intelligent Web-Based English Instruction in Middle Schools 60 103 .
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Marie-Cecile Crance, Jean Trohel & Jacques Saury. (2014) Construction d'une œuvre chorégraphique en collège et émergence d'une « compagnie de danse scolaire ». Staps n° 103:1, pages 69-85.
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Tasos Hovardas, Olia E. Tsivitanidou & Zacharias C. Zacharia. (2014) Peer versus expert feedback: An investigation of the quality of peer feedback among secondary school students. Computers & Education 71, pages 133-152.
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Matthew H. Schneps, Jonathan Ruel, Gerhard Sonnert, Mary Dussault, Michael Griffin & Philip M. Sadler. (2014) Conceptualizing astronomical scale: Virtual simulations on handheld tablet computers reverse misconceptions. Computers & Education 70, pages 269-280.
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Yu-Chang Hsu, Yu-Hui Ching & Barbara L. Grabowski. 2014. Handbook of Research on Educational Communications and Technology. Handbook of Research on Educational Communications and Technology 747 758 .
Victoria A. Fitton, Brian K. Ahmedani, Rena D. Harold & Erica D. Shifflet. (2013) The Role of Technology on Young Adolescent Development: Implications for Policy, Research and Practice. Child and Adolescent Social Work Journal 30:5, pages 399-413.
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Katrin Muff. (2013) Developing globally responsible leaders in business schools. Journal of Management Development 32:5, pages 487-507.
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Scott J. Warren & Anjum Najmi. 2013. Cases on Digital Game-Based Learning. Cases on Digital Game-Based Learning 199 226 .
Yueh-Hui Vanessa Chiang & Diane L. Schallert. 2013. Immersive Environments, Augmented Realities, and Virtual Worlds. Immersive Environments, Augmented Realities, and Virtual Worlds 123 148 .
Kurt D. Squire. (2013) Video Game-Based Learning: An Emerging Paradigm for Instruction. Performance Improvement Quarterly 26:1, pages 101-130.
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Barbara Wasson & Vibeke Vold. (2012) Leveraging new media skills in a peer feedback tool. The Internet and Higher Education 15:4, pages 255-264.
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Graham Nuthall. 2012. Understanding Teaching and Learning. Understanding Teaching and Learning 97 133 .
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Loucas T. Louca, Zacharias C. Zacharia & Constantinos P. Constantinou. (2011) In Quest of productive modeling‐based learning discourse in elementary school science. Journal of Research in Science Teaching 48:8, pages 919-951.
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Aroutis N. Foster. (2011) The Process of Learning in a Simulation Strategy Game: Disciplinary Knowledge Construction. Journal of Educational Computing Research 45:1, pages 1-27.
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Melissa L. Burgess & Phil Ice. (2011) Optimal Experience in Virtual Environments among College Level Developmental Readers. Journal of Educational Computing Research 44:4, pages 429-451.
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Kathy L. Guthrie, Kirstin Phelps & Steve Downey. (2011) Virtual worlds. Journal of Leadership Studies 5:2, pages 6-13.
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Michele D. Dickey. (2011) Murder on Grimm Isle: The impact of game narrative design in an educational game-based learning environment. British Journal of Educational Technology 42:3, pages 456-469.
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Michele D. Dickey. (2010) The pragmatics of virtual worlds for K-12 educators: investigating the affordances and constraints of Active Worlds and Second Life with K-12 in-service teachers. Educational Technology Research and Development 59:1, pages 1-20.
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Mary Ann Mengel. 2011. Multi-User Virtual Environments for the Classroom. Multi-User Virtual Environments for the Classroom 285 301 .
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Inkeri Ruokonen, Kristi Kiilu, Maia Muldma, Maie Vikat & Heikki Ruismäki. (2011) “They have always Supported my Choices.” Creative Catalysts in University Students’ Learning Environments. Procedia - Social and Behavioral Sciences 29, pages 412-421.
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David O. NevilleBrett E. Shelton. (2009) Literary and Historical 3D Digital Game—Based Learning: Design Guidelines. Simulation & Gaming 41:4, pages 607-629.
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Kelly Black. (2010) Mechanics Simulations in Second Life. International Journal of Virtual and Personal Learning Environments 1:2, pages 31-44.
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David Passig & Sigal Eden. (2010) Enhancing Time-Connectives With 3D Immersive Virtual Reality (IVR). Journal of Educational Computing Research 42:3, pages 307-325.
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Susan PerskyKimberly A. KaphingstCade McCallChristina LachanceAndrew C. BeallJim Blascovich. (2009) Presence Relates to Distinct Outcomes in Two Virtual Environments Employing Different Learning Modalities. CyberPsychology & Behavior 12:3, pages 263-268.
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Deborah A. Fields & Yasmin B. Kafai. (2008) A connective ethnography of peer knowledge sharing and diffusion in a tween virtual world. International Journal of Computer-Supported Collaborative Learning 4:1, pages 47-68.
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Jesse Fox, Dylan Arena & Jeremy N. Bailenson. (2009) Virtual Reality. Journal of Media Psychology 21:3, pages 95-113.
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Na’ilah Suad Nasir, Victoria Hand & Edd V. Taylor. (2008) Culture and Mathematics in School: Boundaries Between “Cultural” and “Domain” Knowledge in the Mathematics Classroom and Beyond. Review of Research in Education 32:1, pages 187-240.
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