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Original Articles

Enjoyment of Mediated Fright and Violence: A Meta-Analysis

Pages 207-237 | Published online: 17 Nov 2009

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (25)

Azmat Rasul & Donghee Shin. (2022) Morality, Technology, and Enjoyment: Meta Analyzing the Enjoyment of Mediated Violence. Atlantic Journal of Communication 30:4, pages 337-353.
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Karyn Riddle, Xining Liao & Matt Minich. (2022) Media Enjoyment: A Synthesis. Journal of Broadcasting & Electronic Media 66:4, pages 592-622.
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Robert S. Bristow & Ian S. Jenkins. (2020) Geography of fear: fright tourism in urban revitalization. Journal of Policy Research in Tourism, Leisure and Events 12:2, pages 262-275.
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Kate Hunt. (2019) Zombies, Gender, and Student Active Learning. Journal of Political Science Education 15:1, pages 49-63.
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Benjamin K. Johnson & Judith E. Rosenbaum. (2018) (Don’t) Tell Me How It Ends: Spoilers, Enjoyment, and Involvement in Television and Film. Media Psychology 21:4, pages 582-612.
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Stephen A. Rains, Timothy R. Levine & Rene Weber. (2018) Sixty years of quantitative communication research summarized: lessons from 149 meta-analyses. Annals of the International Communication Association 42:2, pages 105-124.
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Carolyn A. Lin & Zhan Xu. (2017) Watching TV Series with Horror Content: Audience Attributes, Motivations, Involvement and Enjoyment. Journal of Broadcasting & Electronic Media 61:4, pages 638-657.
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Helen G. M. Vossen, Jessica T. Piotrowski & Patti M. Valkenburg. (2017) The Longitudinal Relationship Between Media Violence and Empathy: Was It Sympathy All Along?. Media Psychology 20:2, pages 175-193.
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Jolien Vangeel, Kathleen Beullens, Leentje Vervoort, Nathalie De Cock, Wendy Van Lippevelde, Lien Goossens & Steven Eggermont. (2017) The Role Behavioral of Activation and Inhibition in Explaining Adolescents’ Game Use and Game Engagement Levels. Media Psychology 20:1, pages 116-143.
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Teresa Lynch & Nicole Martins. (2015) Nothing to Fear? An Analysis of College Students' Fear Experiences With Video Games. Journal of Broadcasting & Electronic Media 59:2, pages 298-317.
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Hooman Estelami & Nicholas n. Estelami. (2015) The Impact of Violent Content on Pricing of Media Products. Journal of Promotion Management 21:2, pages 246-266.
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Amy Sides Schultz, Julia Moore & BrianH. Spitzberg. (2014) Once Upon a Midnight Stalker: A Content Analysis of Stalking in Films. Western Journal of Communication 78:5, pages 612-635.
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RachelL. Bailey, JuliaR. Fox & Maria Elizabeth Grabe. (2013) The Influence of Message and Audience Characteristics on TV News Grazing Behavior. Journal of Broadcasting & Electronic Media 57:3, pages 318-337.
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René Weber & Lucy Popova. (2012) Testing Equivalence in Communication Research: Theory and Application. Communication Methods and Measures 6:3, pages 190-213.
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Chingching Chang. (2012) Is that website for me?. International Journal of Advertising 31:4, pages 835-860.
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AndrewJ. Weaver. (2011) A Meta-Analytical Review of Selective Exposure to and the Enjoyment of Media Violence. Journal of Broadcasting & Electronic Media 55:2, pages 232-250.
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Laurence Ashworth, Martin Pyle & Ethan Pancer. (2010) The Role of Dominance in the Appeal of Violent Media Depictions. Journal of Advertising 39:4, pages 121-134.
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Cynthia Hoffner. (2009) Affective Responses and Exposure to Frightening Films: The Role of Empathy and Different Types of Content. Communication Research Reports 26:4, pages 285-296.
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CynthiaA. Hoffner, Yuki Fujioka, Jiali Ye & AmalG. S. Ibrahim. (2009) Why We Watch: Factors Affecting Exposure to Tragic Television News. Mass Communication and Society 12:2, pages 193-216.
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Marie-Louise Mares, Mary Beth Oliver & Joanne Cantor. (2008) Age Differences in Adults' Emotional Motivations for Exposure to Films. Media Psychology 11:4, pages 488-511.
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Philipe Bensimon. (2007) The Role of Pornography in Sexual Offending. Sexual Addiction & Compulsivity 14:2, pages 95-117.
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Keren Eyal, Miriam J. Metzger, Ryan W. Lingsweiler, Chad Mahood & Mike Z. Yao. (2006) Aggressive Political Opinions and Exposure to Violent Media. Mass Communication and Society 9:4, pages 399-428.
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Articles from other publishers (60)

Timothy Jung, Justin Cho, Dai-In Danny Han, Sun Joo (Grace) Ahn, Mansi Gupta, Gopal Das, Cindy Yoonjoung Heo, Sandra Maria Correia Loureiro, Marianna Sigala, Mariapina Trunfio, Alexandra Taylor & M. Claudia tom Dieck. (2024) Metaverse for service industries: Future applications, opportunities, challenges and research directions. Computers in Human Behavior 151, pages 108039.
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Mingyue Zhang, Jiang Qian & Jiaqi Cao. (2023) How Video Cover Images Influence Pre-Roll Advertisement Clicks. Journal of Advertising Research, pages 2023-024.
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T. Bettina Cornwell, Ravi Pappu & Eric Setten. (2023) Sport consumers: perceiving and enjoying danger in American football. International Journal of Sports Marketing and Sponsorship.
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Tetiana Krysanova. (2023) Psycholinguistic and cognitive-semiotic dimensions of constructing fear in horror films: A multimodal perspective. East European Journal of Psycholinguistics.
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Pedro D. Manrique, Frank Yingjie Huo, Sara El Oud, Minzhang Zheng, Lucia Illari & Neil F. Johnson. (2023) Shockwavelike Behavior across Social Media. Physical Review Letters 130:23.
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K.- D. Gomes. (2023) Paradox of negative emotions in art: analysis of theoretical and empirical studies. Siberian Journal of Philosophy 20:3, pages 43-56.
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Coltan Scrivner, Marc Malmdorf Andersen, Uffe Schjødt & Mathias Clasen. (2023) The Psychological Benefits of Scary Play in Three Types of Horror Fans. Journal of Media Psychology 35:2, pages 87-98.
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András Bálint Kovács. (2022) A félelem élvezete. nCOGNITO - Kognitív Kultúraelméleti Közlemények 1:1, pages 5-19.
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Aruni Ghosh & Madhurima Deb. (2022) Universal emotional arc structure in advertisements and their favorability. European Journal of Marketing 56:4, pages 1232-1267.
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Jeroen S. Lemmens, Monika Simon & Sindy R. Sumter. (2021) Fear and loathing in VR: the emotional and physiological effects of immersive games. Virtual Reality 26:1, pages 223-234.
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Sony Jalarajan Raj & Adith K. Suresh. 2022. The Palgrave Handbook of Violence in Film and Media. The Palgrave Handbook of Violence in Film and Media 169 186 .
Becky Millar & Jonny Lee. (2021) Horror Films and Grief. Emotion Review 13:3, pages 171-182.
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Kseniia Konkina. (2021) A Form of TV News as Factor of Achieving Validity Effect. Theoretical and Practical Issues of Journalism 10:1, pages 206-217.
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Marc Malmdorf Andersen, Uffe Schjoedt, Henry Price, Fernando E. Rosas, Coltan Scrivner & Mathias Clasen. (2020) Playing With Fear: A Field Study in Recreational Horror. Psychological Science 31:12, pages 1497-1510.
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Anthony Palomba. (2020) Consumer personality and lifestyles at the box office and beyond: How demographics, lifestyles and personalities predict movie consumption. Journal of Retailing and Consumer Services 55, pages 102083.
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Jens Kjeldgaard-Christiansen. 2020. Evolutionary Perspectives on Imaginative Culture. Evolutionary Perspectives on Imaginative Culture 235 253 .
G. Neil Martin. (2019) (Why) Do You Like Scary Movies? A Review of the Empirical Research on Psychological Responses to Horror Films. Frontiers in Psychology 10.
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Julie B. WiestJack Levin. (2019) Effects of Gender and Age on U.S. Adults' Interest in Cinematic Serial Murder. Violence and Gender 6:3, pages 168-174.
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Ulrich W. D. Müller, Cilia L. M. Witteman, Jan Spijker & Georg W. Alpers. (2019) All’s Bad That Ends Bad: There Is a Peak-End Memory Bias in Anxiety. Frontiers in Psychology 10.
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Mathias Clasen, Marc Andersen & Uffe Schjoedt. (2019) Adrenaline junkies and white-knucklers: A quantitative study of fear management in haunted house visitors. Poetics 73, pages 61-71.
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Marina Krcmar & Allison Eden. (2019) Rational Versus Intuitive Processing. Journal of Media Psychology 31:1, pages 2-11.
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Max Sebastian Zettl, Corinne Bock, Petra Buderus, Anne-Sophie Pereira, Katya Gonçalves & Eva Elisabeth Münch. 2019. Amok an Schulen. Amok an Schulen 29 112 .
Jih-Hsuan Tammy Lin, Dai-Yun Wu & Chen-Chao Tao. (2017) So scary, yet so fun: The role of self-efficacy in enjoyment of a virtual reality horror game. New Media & Society 20:9, pages 3223-3242.
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Sara B. Chadwick, Jessica C. Raisanen, Katherine L. Goldey & Sari van Anders. (2018) Strategizing to Make Pornography Worthwhile: A Qualitative Exploration of Women’s Agentic Engagement with Sexual Media. Archives of Sexual Behavior 47:6, pages 1853-1868.
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Jacqueline M. Thompson, Ben Teasdale, Sophie Duncan, Evert van Emde Boas, Felix Budelmann, Laurie Maguire & Robin I. M. Dunbar. (2018) Individual Differences in Transportation into Narrative Drama. Review of General Psychology 22:2, pages 210-219.
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Aaron Meskin, Jon Robson, Anna Ichino, Kris Goffin & Annelies Monseré. (2017) Philosophical aesthetics and cognitive science. WIREs Cognitive Science 9:1.
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Suzanne Oosterwijk. (2017) Choosing the negative: A behavioral demonstration of morbid curiosity. PLOS ONE 12:7, pages e0178399.
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Jih-Hsuan Tammy Lin. (2017) Fear in virtual reality (VR): Fear elements, coping reactions, immediate and next-day fright responses toward a survival horror zombie virtual reality game. Computers in Human Behavior 72, pages 350-361.
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A.H. den Hamer, E.A. Konijn, X.S. Plaisier, M.G. Keijer, L.C. Krabbendam & B.J. Bushman. (2017) The Content-based Media Exposure Scale (C-ME): Development and Validation. Computers in Human Behavior 72, pages 549-557.
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Sabrina Muller, Onur Atan, Mihaela van der Schaar & Anja Klein. (2017) Context-Aware Proactive Content Caching With Service Differentiation in Wireless Networks. IEEE Transactions on Wireless Communications 16:2, pages 1024-1036.
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Maria Kraxenberger & Winfried Menninghaus. (2017) Affinity for Poetry and Aesthetic Appreciation of Joyful and Sad Poems. Frontiers in Psychology 7.
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Andreas Baranowski & Heiko Hecht. (2017) One Hundred Years of Photoplay: Hugo Münsterberg's Lasting Contribution to Cognitive Movie Psychology. Projections 11:2, pages 1-21.
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Winfried Menninghaus, Valentin Wagner, Julian Hanich, Eugen Wassiliwizky, Thomas Jacobsen & Stefan Koelsch. (2017) The Distancing-Embracing model of the enjoyment of negative emotions in art reception. Behavioral and Brain Sciences 40.
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G. Stucki & M. Squillaci. (2016) Jeux vidéo violents : leur impact sur la désensibilisation émotionnelle des jeunes. European Review of Applied Psychology 66:5, pages 251-260.
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Tilo Hartmann, Ingrid Möller & Christina Krause. (2014) Factors underlying male and female use of violent video games. New Media & Society 17:11, pages 1777-1794.
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Michael P. Grosz, Michael Dufner, Mitja D. Back & Jaap J.A. Denissen. (2015) Who is open to a narcissistic romantic partner? The roles of sensation seeking, trait anxiety, and similarity. Journal of Research in Personality 58, pages 84-95.
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Azmat Rasul. (2015) Violently Entertained: A Meta-Analysis of the Effects of Mediated Violence on Enjoyment. Journal of Creative Communications 10:1, pages 1-20.
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Corinna Oschatz. 2015. Verkehrssicherheitskommunikation. Verkehrssicherheitskommunikation 221 238 .
Anne Bartsch & Marie-Louise Mares. (2014) Making Sense of Violence: Perceived Meaningfulness as a Predictor of Audience Interest in Violent Media Content. Journal of Communication 64:5, pages 956-976.
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Jinhee Kim, Mihye Seo, HongSik Yu & Kimberly Neuendorf. (2014) Cultural Differences in Preference for Entertainment Messages That Induce Mixed Responses of Joy and Sorrow. Human Communication Research 40:4, pages 530-552.
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Karyn Riddle. (2014) A Theory of Vivid Media Violence. Communication Theory 24:3, pages 291-310.
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Merle Parmak, Jacques J. C. Mylle & Martin C. Euwema. (2013) Personality and the perception of situation structure in a military environment: seeking sensation versus structure as a soldier. Journal of Applied Social Psychology 43:5, pages 1040-1049.
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Gerd Lehmkuhl & Jan Frölich. (2013) Neue Medien und ihre Folgen für Kinder und Jugendliche. Zeitschrift für Kinder- und Jugendpsychiatrie und Psychotherapie 41:2, pages 83-86.
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Tilo Hartmann. 2012. The International Encyclopedia of Media Studies. The International Encyclopedia of Media Studies.
Anne Bartsch. (2012) As Time Goes By: What Changes and What Remains the Same in Entertainment Experience Over the Life Span?. Journal of Communication 62:4, pages 588-608.
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Mathias Clasen. (2012) Monsters Evolve: A Biocultural Approach to Horror Stories. Review of General Psychology 16:2, pages 222-229.
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Andrew J. Weaver & Matthew J. Kobach. (2012) The Relationship Between Selective Exposure and the Enjoyment of Television Violence. Aggressive Behavior 38:2, pages 175-184.
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J. C. Wood. (2010) A Change of Perspective: Integrating Evolutionary Psychology into the Historiography of Violence. British Journal of Criminology 51:3, pages 479-498.
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Barbara Krahé, Ingrid Möller, Anja Berger & Juliane Felber. (2011) Repression Versus Sensitization in Response to Media Violence as Predictors of Cognitive Avoidance and Vigilance. Journal of Personality 79:1, pages 165-190.
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Arvid Kappas. (2011) Emotion and Regulation are One!. Emotion Review 3:1, pages 17-25.
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Alice E. Hall & Cheryl C. Bracken. (2011) “I Really Liked That Movie”. Journal of Media Psychology 23:2, pages 90-99.
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Deborah Jordan Brooks. (2010) A Negativity Gap? Voter Gender, Attack Politics, and Participation in American Elections. Politics & Gender 6:03, pages 319-341.
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Marie-Louise Mares & Ye Sun. (2010) The Multiple Meanings of Age for Television Content Preferences. Human Communication Research 36:3, pages 372-396.
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Cheryl K. Olson. (2010) Children's Motivations for Video Game Play in the Context of Normal Development. Review of General Psychology 14:2, pages 180-187.
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Anne Bartsch, Markus Appel & Dennis Storch. (2010) Predicting Emotions and Meta-Emotions at the Movies: The Role of the Need for Affect in Audiences’ Experience of Horror and Drama. Communication Research 37:2, pages 167-190.
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Wei PengMing LiuYi Mou. (2008) Do Aggressive People Play Violent Computer Games in a More Aggressive Way? Individual Difference and Idiosyncratic Game-Playing Experience. CyberPsychology & Behavior 11:2, pages 157-161.
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