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Original Articles

Uses and Gratifications of Media Violence: Personality Correlates of Viewing and Liking Violent Genres

Pages 399-420 | Published online: 17 Nov 2009

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Read on this site (18)

Karyn Riddle, Xining Liao & Matt Minich. (2022) Media Enjoyment: A Synthesis. Journal of Broadcasting & Electronic Media 66:4, pages 592-622.
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Hye Jin Yoon & Yeuseung Kim. (2016) The Effects of Norm Beliefs and Age on Responses to Comedic Violence Advertising. Journal of Current Issues & Research in Advertising 37:2, pages 131-145.
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Teresa Lynch & Nicole Martins. (2015) Nothing to Fear? An Analysis of College Students' Fear Experiences With Video Games. Journal of Broadcasting & Electronic Media 59:2, pages 298-317.
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Lynn A. Barnett. (2013) What People Want From Their Leisure. Journal of Leisure Research 45:2, pages 150-191.
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Luca Stanca, Marco Gui & Marcello Gallucci. (2013) Attracted but Unsatisfied: The Effects of Sensational Content on Television Consumption Choices. Journal of Media Economics 26:2, pages 82-97.
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Jennifer Stevens Aubrey, Loreen Olson, Mark Fine, Todd Hauser, David Rhea, Brian Kaylor & Annie Yang. (2012) Investigating Personality and Viewing-Motivation Correlates of Reality Television Exposure. Communication Quarterly 60:1, pages 80-102.
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AndrewJ. Weaver. (2011) A Meta-Analytical Review of Selective Exposure to and the Enjoyment of Media Violence. Journal of Broadcasting & Electronic Media 55:2, pages 232-250.
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JakobD. Jensen, AndrewJ. Weaver, Rebecca Ivic & Kristen Imboden. (2011) Developing a Brief Sensation Seeking Scale for Children: Establishing Concurrent Validity With Video Game Use and Rule-Breaking Behavior. Media Psychology 14:1, pages 71-95.
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Yongjun Sung & Namkee Park. (2011) The Dimensions of Cable Television Network Personality: Implications for Media Brand Management. International Journal on Media Management 13:1, pages 87-105.
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Bryant Paul. (2009) Predicting Internet Pornography Use and Arousal: The Role of Individual Difference Variables. The Journal of Sex Research 46:4, pages 344-357.
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DeborahL. Linebarger, Ariel Chernin & Jennifer Kotler. (2008) “Lazy kids watch TV”. Journal of Children and Media 2:1, pages 37-55.
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David W. Brook, Naomi S. Saar & Judith S. Brook. (2008) Earlier Violent Television Exposure and Later Drug Dependence. American Journal on Addictions 17:4, pages 271-277.
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Jae Woong Shim & Bryant Paul. (2007) Effects of Personality Types on the Use of Television Genre. Journal of Broadcasting & Electronic Media 51:2, pages 287-304.
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Yuliya Strizhakova & Marina Krcmar. (2007) Mood Management and Video Rental Choices. Media Psychology 10:1, pages 91-112.
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Carmenrita Infortuna, Fortunato Battaglia, David Freedberg, Carmela Mento, Rocco Antonio Zoccali, Maria Rosaria Anna Muscatello & Antonio Bruno. (2021) The inner muses: How affective temperament traits, gender and age predict film genre preference. Personality and Individual Differences 178, pages 110877.
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Thomas Bowden-Green, Joanne Hinds & Adam Joinson. (2021) Personality and Motives for Social Media Use When Physically Distanced: A Uses and Gratifications Approach. Frontiers in Psychology 12.
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Benjamin P. Lange, Peter Wühr & Sascha Schwarz. (2021) Of Time Gals and Mega Men: Empirical Findings on Gender Differences in Digital Game Genre Preferences and the Accuracy of Respective Gender Stereotypes. Frontiers in Psychology 12.
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Alice E. Hall. 2020. The International Encyclopedia of Media Psychology. The International Encyclopedia of Media Psychology 1 9 .
Anthony Palomba. (2020) Consumer personality and lifestyles at the box office and beyond: How demographics, lifestyles and personalities predict movie consumption. Journal of Retailing and Consumer Services 55, pages 102083.
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Kyle J. Messick & Blanca E. Aranda. (2020) The role of moral reasoning & personality in explaining lyrical preferences. PLOS ONE 15:1, pages e0228057.
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Victoria Lagrange, Benjamin Hiskes, Claire Woodward, Binyan Li & Fritz Breithaupt. (2019) Choosing and enjoying violence in narratives. PLOS ONE 14:12, pages e0226503.
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Pavel S Blagov, Kristi Von Handorf, Alan T Pugh & Morgan G Walker. (2019) Maladaptive personality and psychopathy dimensions as predictors of music and movie preferences in US adults. Psychology of Music 47:6, pages 821-833.
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Christopher L. Groves, Courtney Plante & David A. Lishner. (2019) The interaction of contextual realism and fantasy tendency on aggressive behavior following violent video game play: An indirect test of violent content effects. Computers in Human Behavior 98, pages 134-139.
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Atika Khurana, Amy Bleakley, Morgan E. Ellithorpe, Michael Hennessy, Patrick E. Jamieson & Ilana Weitz. (2019) Sensation Seeking and Impulsivity Can Increase Exposure to Risky Media and Moderate Its Effects on Adolescent Risk Behaviors. Prevention Science 20:5, pages 776-787.
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Hannes König & Theo Piegler. 2019. Skandalfilm? – Filmskandal!. Skandalfilm? – Filmskandal! 411 422 .
Anthony Palomba. (2018) Virtual perceived emotional intelligence: How high brand loyalty video game players evaluate their own video game play experiences to repair or regulate emotions. Computers in Human Behavior 85, pages 34-42.
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Peter Wühr, Benjamin P. Lange & Sascha Schwarz. (2017) Tears or Fears? Comparing Gender Stereotypes about Movie Preferences to Actual Preferences. Frontiers in Psychology 8.
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Elisabeth Timmermans & Glenn G. Sparks. 2017. The International Encyclopedia of Media Effects. The International Encyclopedia of Media Effects 1 11 .
Tilo Hartmann, Ingrid Möller & Christina Krause. (2014) Factors underlying male and female use of violent video games. New Media & Society 17:11, pages 1777-1794.
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Claudia Chloe Brumbaugh, Ravi Kothuri, Carl Marci, Caleb Siefert & Donald D. Pfaff. (2013) Physiological Correlates of the Big 5: Autonomic Responses to Video Presentations. Applied Psychophysiology and Biofeedback 38:4, pages 293-301.
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Jun Soo Kim, Sang Ug Kang & Gyoo Gun Lim. (2013) A Study on the Gap Analysis between Expectation and Perceptions of Users for IPTV Services based on N-Screen Technology. The Journal of Society for e-Business Studies 18:2, pages 205-222.
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Paul Haridakis. 2012. The International Encyclopedia of Media Studies. The International Encyclopedia of Media Studies.
Lynn A. Barnett. (2012) Playful People: Fun is in the Mind of the Beholder. Imagination, Cognition and Personality 31:3, pages 169-197.
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Andrew J. Weaver & Matthew J. Kobach. (2012) The Relationship Between Selective Exposure and the Enjoyment of Television Violence. Aggressive Behavior 38:2, pages 175-184.
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Frithjof Staude-Müller. (2011) Computerspielgewalt und Aggression: Längsschnittliche Untersuchung von Selektions- und Wirkungseffekten. Praxis der Kinderpsychologie und Kinderpsychiatrie 60:9, pages 745-761.
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HaengRyang Huh. (2011) Digit ratios and preferences for aggressive content in entertainment. Personality and Individual Differences 51:4, pages 451-453.
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Rebecca M. ChoryAlan K. Goodboy. (2011) Is Basic Personality Related to Violent and Non-Violent Video Game Play and Preferences?. Cyberpsychology, Behavior, and Social Networking 14:4, pages 191-198.
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Andrew J. Weaver & Barbara J. Wilson. (2009) The Role of Graphic and Sanitized Violence in the Enjoyment of Television Dramas. Human Communication Research 35:3, pages 442-463.
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Sarah F. Rosaen, Aaron R. Boyson & Stacy L. Smith. (2006) Aggression-Related Characteristics and the Selection of Media Violence. Zeitschrift für Medienpsychologie 18:3, pages 119-130.
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