Xueliang Li & Haian Xue. 2023. Design, User Experience, and Usability. Design, User Experience, and Usability
483
496
.
Rodrigo Freese Gonzatto & Frederick M.C. van Amstel. (2022) User oppression in human-computer interaction: a dialectical-existential perspective. Aslib Journal of Information Management 74:5, pages 758-781.
Crossref
Radhika Garg & Hua Cui. (2022) Social Contexts, Agency, and Conflicts: Exploring Critical Aspects of Design for Future Smart Home Technologies. ACM Transactions on Computer-Human Interaction 29:2, pages 1-30.
Crossref
Sara Paasch Knudsen, Helene Husted Hansen & Rikke Ørngreen. 2022. Design, Learning, and Innovation. Design, Learning, and Innovation
156
163
.
Marie-Monique Schaper & Narcis Pares. (2021) Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness. ACM Transactions on Computer-Human Interaction 28:4, pages 1-42.
Crossref
Paulina Yurman. (2021) Fluid Speculations: Drawing Artefacts in Watercolour as Experimentation in Research Through Design. Fluid Speculations: Drawing Artefacts in Watercolour as Experimentation in Research Through Design.
Gaetano Cascini, Jamie O'Hare, Elies Dekoninck, Niccolo Becattini, Jean-François Boujut, Fatma Ben Guefrache, Iacopo Carli, Giandomenico Caruso, Lorenzo Giunta & Federico Morosi. (2020) Exploring the use of AR technology for co-creative product and packaging design. Computers in Industry 123, pages 103308.
Crossref
Juan Alfonso De la Rosa Munar & Stan Ruecker. (2020) Using prototypes to produce high-resolution systemic future maps. A proposed model for design research and knowledge. Bitácora Urbano Territorial 30:2, pages 87-100.
Crossref
Jessica Muirhead. (2019) Assessing Online Content Quality through User Surveys and Web Analytics. Assessing Online Content Quality through User Surveys and Web Analytics.
Maggie Chuoyan Dong, Yulin Fang & Detmar W. Straub. (2017) The Impact of Institutional Distance on the Joint Performance of Collaborating Firms: The Role of Adaptive Interorganizational Systems. Information Systems Research 28:2, pages 309-331.
Crossref
Frederick M.C. van Amstel, Timo Hartmann, Mascha C. van der Voort & Geert P.M.R. Dewulf. (2016) The social production of design space. Design Studies 46, pages 199-225.
Crossref
Henrik Korsgaard, Clemens Nylandsted Klokmose & Susanne Bødker. (2016) Computational alternatives in participatory design. Computational alternatives in participatory design.
Sonia Gantman & Jane Fedorowicz. (2016) Communication and control in outsourced IS development projects: Mapping to COBIT domains. International Journal of Accounting Information Systems 21, pages 63-83.
Crossref
Michael Marcinkowski & Fred Fonseca. (2016) The conditions of peak empiricism in big data and interaction design. Journal of the Association for Information Science and Technology 67:6, pages 1279-1288.
Crossref
Yngve Dahl & Geir Kjetil Hanssen. (2016) Breaking the Sound Barrier. Breaking the Sound Barrier.
Denis Akankunda Bwesigye, Barry M. Loneck & Barry R. Sherman. (2016) Incomplete Reporting of HIV/AIDS by Uganda’s Surveillance System and the Associated Factors. Open Journal of Preventive Medicine 06:04, pages 125-132.
Crossref
Harry Scarbrough, Nikiforos S. Panourgias & Joe Nandhakumar. (2014) Developing a Relational View of the Organizing Role of Objects: A study of the innovation process in computer games. Organization Studies 36:2, pages 197-220.
Crossref
Marie Anne Le Dain & Valéry Merminod. (2014) A knowledge sharing framework for black, grey and white box supplier configurations in new product development. Technovation 34:11, pages 688-701.
Crossref
Pedro Antunes, Lu Xiao & Jose A. Pino. (2013) Assessing the impact of educational differences in HCI design practice. International Journal of Technology and Design Education 24:3, pages 317-335.
Crossref
Jeppe Agger Nielsen & Shegaw Anagaw Mengiste. (2014) Analysing the diffusion and adoption of mobile IT across social worlds. Health Informatics Journal 20:2, pages 87-103.
Crossref
Catherine Elsen, Françoise Darses & Pierre Leclercq. (2018) La graphique de l’intentionGraphic intention: transfer and appropriation of graphic intentionsin collaboration. Interfaces numériques 2:3.
Crossref
Shegaw Anagaw Mengiste & Margunn Aanestad. (2013) Understanding the dynamics of learning across social worlds: A case study from implementing IS in the Ethiopian public health care system. Information and Organization 23:4, pages 233-257.
Crossref
Andrew Burton-Jones & Camille Grange. (2013) From Use to Effective Use: A Representation Theory Perspective. Information Systems Research 24:3, pages 632-658.
Crossref
Catherine Elsen, Françoise Darses & Pierre Leclercq. 2012. Cooperative Design, Visualization, and Engineering. Cooperative Design, Visualization, and Engineering
114
125
.
W. David Holford. (2010) Knowledge construction and risk induction/mitigation in dialogical workgroup processes. Qualitative Research in Organizations and Management: An International Journal 5:2, pages 127-161.
Crossref
Céline Verchère & Emmanuel Anjembe. (2010) De la difficulté de fabriquer des objets-frontièresThe difficulty to produce boundary-object. The case of an exploratory design projectDe la dificultad de fabricar objectos-fronteras. El caso de un proyecto de diseño explorador.. Revue d'anthropologie des connaissances 4:1.
Crossref
W. David Holford. (2010) Knowledge Construction and Risk Induction within a Large High-Tech Firm. Knowledge Construction and Risk Induction within a Large High-Tech Firm.
Katrin Jonsson, Jonny Holmström & Kalle Lyytinen. (2009) Turn to the material: Remote diagnostics systems and new forms of boundary-spanning. Information and Organization 19:4, pages 233-252.
Crossref
Lian Loke & Toni Robertson. (2009) Design representations of moving bodies for interactive, motion-sensing spaces. International Journal of Human-Computer Studies 67:4, pages 394-410.
Crossref
Kirsten Boehner, Phoebe Sengers & Simeon Warner. (2008) Interfaces with the ineffable. ACM Transactions on Computer-Human Interaction 15:3, pages 1-29.
Crossref
W. David Holford, Mehran Ebrahimi, Omar Aktouf & Laurent Simon. (2008) Viewing boundary 'objects' as boundary constructions. Viewing boundary 'objects' as boundary constructions.
Mark A. Blythe & Peter C. Wright. (2006) Pastiche scenarios: Fiction as a resource for user centred design. Interacting with Computers 18:5, pages 1139-1164.
Crossref
Jan Gulliksen, Inger Boivie & Bengt Göransson. (2006) Usability professionals—current practices and future development. Interacting with Computers 18:4, pages 568-600.
Crossref
Natalia Levina. (2005) Collaborating on Multiparty Information Systems Development Projects: A Collective Reflection-in-Action View. Information Systems Research 16:2, pages 109-130.
Crossref
K. Sadler, T. Robertson & M. Kan. (2005) Use Scenarios: A Useful Design Tool for mBusiness. Use Scenarios: A Useful Design Tool for mBusiness.
Sandeep Purao & Duane P. TruexIIIIII. 2004. Information Systems Research. Information Systems Research
175
192
.
Pascal Béguin. (2003) Design as a mutual learning process between users and designers. Interacting with Computers 15:5, pages 709-730.
Crossref
Jessica LindblomTom Ziemke. (2016) Social Situatedness of Natural and Artificial Intelligence: Vygotsky and Beyond. Adaptive Behavior 11:2, pages 79-96.
Crossref
Friedrich Glock. (2003) Design Tools and Framing Practices. Computer Supported Cooperative Work (CSCW) 12:2, pages 221-239.
Crossref
D.K.I.I. Sobek. (2002) Representation in design: data from engineering journals. Representation in design: data from engineering journals.
D.K. Sobek. (2001) Student design processes in capstone projects: preliminary findings. Student design processes in capstone projects: preliminary findings.
S. Bødker. (2000) Scenarios in user-centred design—setting the stage for reflection and action. Interacting with Computers 13:1, pages 61-75.
Crossref
JOHN MCCARTHY. (2000) The paradox of understanding work for design. International Journal of Human-Computer Studies 53:1, pages 197-219.
Crossref
C. Stary. (2000) TADEUS: seamless development of task-based and user-oriented interfaces. IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans 30:5, pages 509-525.
Crossref
S. Bodker. (1999) Scenarios in user-centred design-setting the stage for reflection and action. Scenarios in user-centred design-setting the stage for reflection and action.