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Original Articles

Understanding Representation in Design

Pages 107-125 | Published online: 09 Dec 2009

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (5)

Jasper van Kuijk, Heimrich Kanis, Henri Christiaans & Daan van Eijk. (2017) Barriers to and Enablers of Usability in Electronic Consumer Product Development: A Multiple Case Study. Human–Computer Interaction 32:1, pages 1-71.
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Jennifer Whyte, Kjell Tryggestad & Alice Comi. (2016) Visualizing practices in project-based design: tracing connections through cascades of visual representations. Engineering Project Organization Journal 6:2-4, pages 115-128.
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W David Holford. (2016) Boundary constructions as knowledge flows within and between work groups. Knowledge Management Research & Practice 14:1, pages 4-14.
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Frederick M. C. van Amstel, Vedran Zerjav, Timo Hartmann, Mascha C. van der Voort & Geert P. M. R. Dewulf. (2015) Expanding the representation of user activities. Building Research & Information 43:2, pages 144-159.
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Chris Stary. (2002) Shifting knowledge from analysis to design: Requirements for contextual user interface development. Behaviour & Information Technology 21:6, pages 425-440.
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Articles from other publishers (45)

Xueliang Li & Haian Xue. 2023. Design, User Experience, and Usability. Design, User Experience, and Usability 483 496 .
Rodrigo Freese Gonzatto & Frederick M.C. van Amstel. (2022) User oppression in human-computer interaction: a dialectical-existential perspective. Aslib Journal of Information Management 74:5, pages 758-781.
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Radhika Garg & Hua Cui. (2022) Social Contexts, Agency, and Conflicts: Exploring Critical Aspects of Design for Future Smart Home Technologies. ACM Transactions on Computer-Human Interaction 29:2, pages 1-30.
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Sara Paasch Knudsen, Helene Husted Hansen & Rikke Ørngreen. 2022. Design, Learning, and Innovation. Design, Learning, and Innovation 156 163 .
Marie-Monique Schaper & Narcis Pares. (2021) Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness. ACM Transactions on Computer-Human Interaction 28:4, pages 1-42.
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Paulina Yurman. (2021) Fluid Speculations: Drawing Artefacts in Watercolour as Experimentation in Research Through Design. Fluid Speculations: Drawing Artefacts in Watercolour as Experimentation in Research Through Design.
Gaetano Cascini, Jamie O'Hare, Elies Dekoninck, Niccolo Becattini, Jean-François Boujut, Fatma Ben Guefrache, Iacopo Carli, Giandomenico Caruso, Lorenzo Giunta & Federico Morosi. (2020) Exploring the use of AR technology for co-creative product and packaging design. Computers in Industry 123, pages 103308.
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Juan Alfonso De la Rosa Munar & Stan Ruecker. (2020) Using prototypes to produce high-resolution systemic future maps. A proposed model for design research and knowledge. Bitácora Urbano Territorial 30:2, pages 87-100.
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Jessica Muirhead. (2019) Assessing Online Content Quality through User Surveys and Web Analytics. Assessing Online Content Quality through User Surveys and Web Analytics.
Maggie Chuoyan Dong, Yulin Fang & Detmar W. Straub. (2017) The Impact of Institutional Distance on the Joint Performance of Collaborating Firms: The Role of Adaptive Interorganizational Systems. Information Systems Research 28:2, pages 309-331.
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Frederick M.C. van Amstel, Timo Hartmann, Mascha C. van der Voort & Geert P.M.R. Dewulf. (2016) The social production of design space. Design Studies 46, pages 199-225.
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Henrik Korsgaard, Clemens Nylandsted Klokmose & Susanne Bødker. (2016) Computational alternatives in participatory design. Computational alternatives in participatory design.
Sonia Gantman & Jane Fedorowicz. (2016) Communication and control in outsourced IS development projects: Mapping to COBIT domains. International Journal of Accounting Information Systems 21, pages 63-83.
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Michael Marcinkowski & Fred Fonseca. (2016) The conditions of peak empiricism in big data and interaction design. Journal of the Association for Information Science and Technology 67:6, pages 1279-1288.
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Yngve Dahl & Geir Kjetil Hanssen. (2016) Breaking the Sound Barrier. Breaking the Sound Barrier.
Denis Akankunda Bwesigye, Barry M. Loneck & Barry R. Sherman. (2016) Incomplete Reporting of HIV/AIDS by Uganda’s Surveillance System and the Associated Factors. Open Journal of Preventive Medicine 06:04, pages 125-132.
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Harry Scarbrough, Nikiforos S. Panourgias & Joe Nandhakumar. (2014) Developing a Relational View of the Organizing Role of Objects: A study of the innovation process in computer games. Organization Studies 36:2, pages 197-220.
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Marie Anne Le Dain & Valéry Merminod. (2014) A knowledge sharing framework for black, grey and white box supplier configurations in new product development. Technovation 34:11, pages 688-701.
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Pedro Antunes, Lu Xiao & Jose A. Pino. (2013) Assessing the impact of educational differences in HCI design practice. International Journal of Technology and Design Education 24:3, pages 317-335.
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Jeppe Agger Nielsen & Shegaw Anagaw Mengiste. (2014) Analysing the diffusion and adoption of mobile IT across social worlds. Health Informatics Journal 20:2, pages 87-103.
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Catherine Elsen, Françoise Darses & Pierre Leclercq. (2018) La graphique de l’intentionGraphic intention: transfer and appropriation of graphic intentionsin collaboration. Interfaces numériques 2:3.
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Shegaw Anagaw Mengiste & Margunn Aanestad. (2013) Understanding the dynamics of learning across social worlds: A case study from implementing IS in the Ethiopian public health care system. Information and Organization 23:4, pages 233-257.
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Andrew Burton-Jones & Camille Grange. (2013) From Use to Effective Use: A Representation Theory Perspective. Information Systems Research 24:3, pages 632-658.
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Catherine Elsen, Françoise Darses & Pierre Leclercq. 2012. Cooperative Design, Visualization, and Engineering. Cooperative Design, Visualization, and Engineering 114 125 .
W. David Holford. (2010) Knowledge construction and risk induction/mitigation in dialogical workgroup processes. Qualitative Research in Organizations and Management: An International Journal 5:2, pages 127-161.
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Céline Verchère & Emmanuel Anjembe. (2010) De la difficulté de fabriquer des objets-frontièresThe difficulty to produce boundary-object. The case of an exploratory design projectDe la dificultad de fabricar objectos-fronteras. El caso de un proyecto de diseño explorador.. Revue d'anthropologie des connaissances 4:1.
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W. David Holford. (2010) Knowledge Construction and Risk Induction within a Large High-Tech Firm. Knowledge Construction and Risk Induction within a Large High-Tech Firm.
Katrin Jonsson, Jonny Holmström & Kalle Lyytinen. (2009) Turn to the material: Remote diagnostics systems and new forms of boundary-spanning. Information and Organization 19:4, pages 233-252.
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Lian Loke & Toni Robertson. (2009) Design representations of moving bodies for interactive, motion-sensing spaces. International Journal of Human-Computer Studies 67:4, pages 394-410.
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Kirsten Boehner, Phoebe Sengers & Simeon Warner. (2008) Interfaces with the ineffable. ACM Transactions on Computer-Human Interaction 15:3, pages 1-29.
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W. David Holford, Mehran Ebrahimi, Omar Aktouf & Laurent Simon. (2008) Viewing boundary 'objects' as boundary constructions. Viewing boundary 'objects' as boundary constructions.
Mark A. Blythe & Peter C. Wright. (2006) Pastiche scenarios: Fiction as a resource for user centred design. Interacting with Computers 18:5, pages 1139-1164.
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Jan Gulliksen, Inger Boivie & Bengt Göransson. (2006) Usability professionals—current practices and future development. Interacting with Computers 18:4, pages 568-600.
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Natalia Levina. (2005) Collaborating on Multiparty Information Systems Development Projects: A Collective Reflection-in-Action View. Information Systems Research 16:2, pages 109-130.
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K. Sadler, T. Robertson & M. Kan. (2005) Use Scenarios: A Useful Design Tool for mBusiness. Use Scenarios: A Useful Design Tool for mBusiness.
Sandeep Purao & Duane P. TruexIIIIII. 2004. Information Systems Research. Information Systems Research 175 192 .
Pascal Béguin. (2003) Design as a mutual learning process between users and designers. Interacting with Computers 15:5, pages 709-730.
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Jessica LindblomTom Ziemke. (2016) Social Situatedness of Natural and Artificial Intelligence: Vygotsky and Beyond. Adaptive Behavior 11:2, pages 79-96.
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Friedrich Glock. (2003) Design Tools and Framing Practices. Computer Supported Cooperative Work (CSCW) 12:2, pages 221-239.
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D.K.I.I. Sobek. (2002) Representation in design: data from engineering journals. Representation in design: data from engineering journals.
D.K. Sobek. (2001) Student design processes in capstone projects: preliminary findings. Student design processes in capstone projects: preliminary findings.
S. Bødker. (2000) Scenarios in user-centred design—setting the stage for reflection and action. Interacting with Computers 13:1, pages 61-75.
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JOHN MCCARTHY. (2000) The paradox of understanding work for design. International Journal of Human-Computer Studies 53:1, pages 197-219.
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C. Stary. (2000) TADEUS: seamless development of task-based and user-oriented interfaces. IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans 30:5, pages 509-525.
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S. Bodker. (1999) Scenarios in user-centred design-setting the stage for reflection and action. Scenarios in user-centred design-setting the stage for reflection and action.

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