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Original Articles

Effects of Duration of Immersion in a Virtual Reality Environment on Postural Stability

Pages 463-477 | Published online: 16 Dec 2009

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Read on this site (5)

Naveen Kumar, Chae Heon Lim, Suman Kalyan Sardar, Se Hyeon Park & Seul Chan Lee. (2023) Effects of Posture and Locomotion Methods on Postural Stability, Cybersickness, and Presence in a Virtual Environment. International Journal of Human–Computer Interaction 0:0, pages 1-13.
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Gabriela Czarnek, Paweł Strojny, Agnieszka Strojny & Michael Richter. (2020) Assessing Engagement during Rescue Operation Simulated in Virtual Reality: A Psychophysiological Study. International Journal of Human–Computer Interaction 36:5, pages 464-476.
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Kisung Jeong, Jiwon Lee & Jinmo Kim. (2018) A Study on New Virtual Reality System in Maze Terrain. International Journal of Human–Computer Interaction 34:2, pages 129-145.
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Jean-Rémy Chardonnet, Mohammad Ali Mirzaei & Frédéric Mérienne. (2017) Features of the Postural Sway Signal as Indicators to Estimate and Predict Visually Induced Motion Sickness in Virtual Reality. International Journal of Human–Computer Interaction 33:10, pages 771-785.
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EricM. Littman, EdwardW. Otten & L. James Smart$suffix/text()$suffix/text(). (2010) Consequence of Self Versus Externally Generated Visual Motion on Postural Regulation. Ecological Psychology 22:2, pages 150-167.
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Articles from other publishers (29)

M. Rasel Mahmud, Alberto Cordova & John Quarles. (2023) Visual Cues for a Steadier You: Visual Feedback Methods Improved Standing Balance in Virtual Reality for People with Balance Impairments. IEEE Transactions on Visualization and Computer Graphics 29:11, pages 4666-4675.
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M. Rasel Mahmud, Alberto Cordova & John Quarles. (2023) Auditory, Vibrotactile, or Visual? Investigating the Effective Feedback Modalities to Improve Standing Balance in Immersive Virtual Reality for People with Balance Impairments Due to Type 2 Diabetes. Auditory, Vibrotactile, or Visual? Investigating the Effective Feedback Modalities to Improve Standing Balance in Immersive Virtual Reality for People with Balance Impairments Due to Type 2 Diabetes.
Emil Rosenlund Høeg, Jon Ram Bruun-Pedersen, Shannon Cheary, Lars Koreska Andersen, Razvan Paisa, Stefania Serafin & Belinda Lange. (2021) Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation. Virtual Reality 27:1, pages 245-262.
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Michael Aichem, Karsten Klein, Tobias Czauderna, Dimitar Garkov, Jinxin Zhao, Jian Li & Falk Schreiber. (2022) Towards a hybrid user interface for the visual exploration of large biomolecular networks using virtual reality. Journal of Integrative Bioinformatics 0:0.
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M. Rasel Mahmud, Michael Stewart, Alberto Cordova & John Quarles. (2022) Auditory Feedback to Make Walking in Virtual Reality More Accessible. Auditory Feedback to Make Walking in Virtual Reality More Accessible.
Nilotpal Biswas, Debangshu Banerjee & Samit Bhattacharya. (2022) Minimising the duration of a system-controlled virtual reality tour. Minimising the duration of a system-controlled virtual reality tour.
Sheng Li, Xiang Gu, Kangrui Yi, Yanlin Yang, Guoping Wang & Dinesh Manocha. (2022) Self-Illusion: A Study on Cognition of Role-Playing in Immersive Virtual Environments. IEEE Transactions on Visualization and Computer Graphics 28:8, pages 3035-3049.
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M. Rasel Mahmud, Michael Stewart, Alberto Cordova & John Quarles. (2022) Auditory Feedback for Standing Balance Improvement in Virtual Reality. Auditory Feedback for Standing Balance Improvement in Virtual Reality.
Jean-Rémy Chardonnet, Mohammad Ali Mirzaei & Frédéric Merienne. (2020) Influence of navigation parameters on cybersickness in virtual reality. Virtual Reality 25:3, pages 565-574.
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Sigbjørn Litleskare. (2021) The relationship between postural stability and cybersickness: It's complicated – An experimental trial assessing practical implications of cybersickness etiology. Physiology & Behavior 236, pages 113422.
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Matthew Schmidt & Nigel Newbutt. 2021. Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development. Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development 333 342 .
Andreas Riegler, Andreas Riener & Clemens Holzmann. (2020) A Research Agenda for Mixed Reality in Automated Vehicles. A Research Agenda for Mixed Reality in Automated Vehicles.
Nils-Alexander Bury, Michael R. Jenkin, Robert S. Allison & Laurence R. Harris. (2020) Perceiving jittering self-motion in a field of lollipops from ages 4 to 95. PLOS ONE 15:10, pages e0241087.
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D A Pujiartati, M F Ananta, K Muslim, N L P L S Setiawati & H Iridiastadi. (2020) Effect of virtual reality usage on postural stability. Journal of Physics: Conference Series 1517:1, pages 012026.
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Sigbjørn Litleskare, Tadhg E. MacIntyre & Giovanna Calogiuri. (2020) Enable, Reconnect and Augment: A New ERA of Virtual Nature Research and Application. International Journal of Environmental Research and Public Health 17:5, pages 1738.
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Kay Stanney, Cali Fidopiastis & Linda Foster. (2020) Virtual Reality Is Sexist: But It Does Not Have to Be. Frontiers in Robotics and AI 7.
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Changyeol Choi, Joohee Jun, Jiwoong Heo & Kwanguk (Kenny) Kim. (2019) Effects of virtual-avatar motion-synchrony levels on full-body interaction. Effects of virtual-avatar motion-synchrony levels on full-body interaction.
E.H. Sinitski, A.A. Thompson, P. Godsell, J. Honey & M. Besemann. (2018) Postural stability and simulator sickness after walking on a treadmill in a virtual environment with a curved display. Displays 52, pages 1-7.
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Justin Mittelstaedt, Jan Wacker & Dirk Stelling. (2018) Effects of display type and motion control on cybersickness in a virtual bike simulator. Displays 51, pages 43-50.
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Angelica B. Ortiz de Gortari & Mark D. Griffiths. 2017. Boundaries of Self and Reality Online. Boundaries of Self and Reality Online 97 121 .
Monica A. Fallon, Jesus Serrano Careaga, David A. Sbarra & Mary-Frances O'Connor. (2016) Utility of a Virtual Trier Social Stress Test: Initial Findings and Benchmarking Comparisons. Psychosomatic Medicine 78:7, pages 835-840.
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Astrid J.A. Lubeck, Jelte E. Bos & John F. Stins. (2016) Equally moved and not really sick from viewing 2D and 3D motion stimuli on a TV screen. Displays 41, pages 9-15.
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Angelica B. Ortiz De Gortari. (2015) What Can Game Transfer Phenomena Tell Us about the Impact of Highly Immersive Gaming Technologies?. What Can Game Transfer Phenomena Tell Us about the Impact of Highly Immersive Gaming Technologies?.
Astrid J.A. Lubeck, Jelte E. Bos & John F. Stins. (2015) Motion in images is essential to cause motion sickness symptoms, but not to increase postural sway. Displays 38, pages 55-61.
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Florian Soyka, Elena Kokkinara, Markus Leyrer, Heinrich Buelthoff, Mel Slater & Betty Mohler. (2015) Turbulent motions cannot shake VR. Turbulent motions cannot shake VR.
Christopher J. Wilson & Alessandro Soranzo. (2015) The Use of Virtual Reality in Psychology: A Case Study in Visual Perception. Computational and Mathematical Methods in Medicine 2015, pages 1-7.
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Kristopher J Blom, Jorge Arroyo-Palacios & Mel Slater. (2014) The Effects of Rotating the Self Out of the Body in the Full Virtual Body Ownership Illusion. Perception 43:4, pages 275-294.
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Handong He & Anbo Li. (2012) Underground Spatial Data Mining and the Virtual Reality. Underground Spatial Data Mining and the Virtual Reality.
Omar Merhi, Elise Faugloire, Moira Flanagan & Thomas A. Stoffregen. (2016) Motion Sickness, Console Video Games, and Head-Mounted Displays. Human Factors: The Journal of the Human Factors and Ergonomics Society 49:5, pages 920-934.
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