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Original Articles

Phasic Emotional Reactions to Video Game Events: A Psychophysiological Investigation

Pages 343-367 | Published online: 17 Nov 2009

Keep up to date with the latest research on this topic with citation updates for this article.

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Muneeb Imtiaz Ahmad, Yuan Gao, Fady Alnajjar, Suleman Shahid & Omar Mubin. (2022) Emotion and memory model for social robots: a reinforcement learning based behaviour selection. Behaviour & Information Technology 41:15, pages 3210-3236.
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Dominicus Tornqvist & Jennifer Tichon. (2021) Motivated to lose? Evaluating challenge and player motivations in games. Behaviour & Information Technology 40:1, pages 63-84.
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Scott H. Hemenover & Nicholas D. Bowman. (2018) Video games, emotion, and emotion regulation: expanding the scope. Annals of the International Communication Association 42:2, pages 125-143.
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Jan L. Plass, Bruce D. Homer & Charles K. Kinzer. (2015) Foundations of Game-Based Learning. Educational Psychologist 50:4, pages 258-283.
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Gunwoo Yoon & PatrickT. Vargas. (2013) Seeing Without Looking: The Effects of Hemispheric Functioning on Memory for Brands in Computer Games. Journal of Advertising 42:2-3, pages 131-141.
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Wouter van den Hoogen, Karolien Poels, Wijnand IJsselsteijn & Yvonne de Kort. (2012) Between Challenge and Defeat: Repeated Player-Death and Game Enjoyment. Media Psychology 15:4, pages 443-459.
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Johnny V. Sparks & Annie Lang. (2010) An Initial Examination of the Post-Auricular Reflex as a Physiological Indicator of Appetitive Activation during Television Viewing. Communication Methods and Measures 4:4, pages 311-330.
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Niklas Ravaja. (2009) The Psychophysiology of Digital Gaming: The Effect of a Non Co-Located Opponent. Media Psychology 12:3, pages 268-294.
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Eduard Sioe-Hao Tan. (2008) Entertainment is Emotion: The Functional Architecture of the Entertainment Experience. Media Psychology 11:1, pages 28-51.
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