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Computers in the Schools
Interdisciplinary Journal of Practice, Theory, and Applied Research
Volume 13, 1997 - Issue 1-2
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GENERAL ARTICLES

Computer Programming

A Medium for Teaching Problem Solving

Pages 41-51 | Published online: 11 Oct 2008

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Maria Kallia, Sylvia Patricia van Borkulo, Paul Drijvers, Erik Barendsen & Jos Tolboom. (2021) Characterising computational thinking in mathematics education: a literature-informed Delphi study. Research in Mathematics Education 23:2, pages 159-187.
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I. Govender. (2007) Experiences of learning and teaching: Problem Solving in computer programming. African Journal of Research in Mathematics, Science and Technology Education 11:2, pages 39-50.
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Nancy Wentworth & Rodney Earle. (2003) Trends in Computer Uses as Reported in Computers in the Schools . Computers in the Schools 20:1-2, pages 77-90.
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Articles from other publishers (16)

Ting-Ting Wu & Jian-Ming Chen. (2021) Combining Webduino Programming With Situated Learning to Promote Computational Thinking, Motivation, and Satisfaction Among High School Students. Journal of Educational Computing Research 60:3, pages 631-660.
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Hüseyin ANILAN & Burcu GEZER. (2020) Kodlama Etkinliklerine ve Analitik Düşünme Becerisine Yönelik Sınıf Öğretmenlerinin Görüşlerinin İncelenmesiInvestigation of Classroom Teachers' Views about Coding Activities and Analytical Thinking Skills. Anadolu Üniversitesi Eğitim Fakültesi Dergisi 4:4, pages 307-324.
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Osman Aksit & Eric N. Wiebe. (2019) Exploring Force and Motion Concepts in Middle Grades Using Computational Modeling: a Classroom Intervention Study. Journal of Science Education and Technology 29:1, pages 65-82.
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Zsuzsa Pluhár & Hajnalka Torma. 2019. Informatics in Schools. New Ideas in School Informatics. Informatics in Schools. New Ideas in School Informatics 200 209 .
Veysel Karani CEYLAN & Kerim GÜNDOĞDU. (2018) BİR OLGUBİLİM ÇALIŞMASI: KODLAMA EĞİTİMİNDE NELER YAŞANIYOR?. Eğitim Teknolojisi Kuram ve Uygulama 8:2, pages 1-34.
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Zsuzsa Pluhár & Barnabás Gellér. 2018. Teaching and Learning in a Digital World. Teaching and Learning in a Digital World 425 435 .
Leila De Vito. (2017) Computing Competences and Digital Competences. International Journal of Digital Literacy and Digital Competence 8:3, pages 1-27.
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Erik Barendsen, Linda Mannila, Barbara Demo, Nataša Grgurina, Cruz Izu, Claudio Mirolo, Sue Sentance, Amber Settle & Gabrielė Stupurienė. (2015) Concepts in K-9 Computer Science Education. Concepts in K-9 Computer Science Education.
Quinn Burke & Yasmin B. Kafai. 2014. Handbook of Digital Games. Handbook of Digital Games 689 709 .
Antonio Cartelli, Valentina Dagiene & Gerald Futschek. 2012. Current Trends and Future Practices for Digital Literacy and Competence. Current Trends and Future Practices for Digital Literacy and Competence 35 46 .
Y. B. Gandole. (2011) Exploring Electronics Laboratory Experiments Using Computer Software. i-manager's Journal of Educational Technology 8:3, pages 34-44.
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Antonio Cartelli, Valentina Dagiene & Gerald Futschek. (2010) Bebras Contest and Digital Competence Assessment. International Journal of Digital Literacy and Digital Competence 1:1, pages 24-39.
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Valentina Dagienė. 2010. Teaching Fundamentals Concepts of Informatics. Teaching Fundamentals Concepts of Informatics 1 12 .
S. S. Khandewale, Y. B. Gandole & R. A. Mishra. (2006) A Comparison of Students' Attitudes between Computer Software Support and Traditional Laboratory Practical Learning Environments in Undergraduate Electronics Science. i-manager's Journal on Future Engineering and Technology 1:2, pages 70-77.
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V. Dagiene & J. Skupiene. (2004) Learning by competitions: olympiads in informatics as a tool for training high-grade skills in programming. Learning by competitions: olympiads in informatics as a tool for training high-grade skills in programming.
Jari M. Lavonen, Veijo P. Meisalo, Matti Lattu & Erkki Sutinen. (2003) Concretising the programming task: a case study in a secondary school. Computers & Education 40:2, pages 115-135.
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