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Computers in the Schools
Interdisciplinary Journal of Practice, Theory, and Applied Research
Volume 14, 1997 - Issue 1-2
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INTRODUCTION

Research on Logo

A Decade of Progress

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Pages 9-46 | Published online: 11 Oct 2008

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Read on this site (5)

Marta Terroba, Juan Miguel Ribera, Daniel Lapresa & M. Teresa Anguera. (2022) Observational analysis of the development of computational thinking in Early Childhood Education (5 years old) through an intervention proposal with a ground robot of programmed directionality. European Early Childhood Education Research Journal 30:3, pages 437-455.
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CorbetC. Ratcliff & SusanE. Anderson. (2011) Reviving the Turtle: Exploring the Use of Logo with Students with Mild Disabilities. Computers in the Schools 28:3, pages 241-255.
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Leping Liu, PaulE. Jones & WilliamA. Sadera. (2010) An Investigation on Experienced Teachers’ Knowledge and Perceptions of Instructional Theories and Practices. Computers in the Schools 27:1, pages 20-34.
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Julie Sarama, Douglas H. Clements, Sudha Swaminathan, Sue McMillen & Rosa M. González Gómez. (2003) Development of Mathematical Concepts of Two-Dimensional Space in Grid Environments: An Exploratory Study. Cognition and Instruction 21:3, pages 285-324.
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Articles from other publishers (30)

Raimundo Elicer, Andreas Lindenskov Tamborg, Kajsa Bråting & Cecilia Kilhamn. (2023) Comparing the integration of programming and computational thinking into Danish and Swedish elementary mathematics curriculum resources. LUMAT: International Journal on Math, Science and Technology Education 11:3.
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Lisa Hefendehl-Hebeker & Sebastian Rezat. 2023. Handbuch der Mathematikdidaktik. Handbuch der Mathematikdidaktik 123 158 .
Andreas Lindenskov Tamborg, Raimundo Elicer, Kajsa Bråting, Eirini Geraniou, Uffe Thomas Jankvist & Morten Misfeldt. 2023. Handbook of Digital Resources in Mathematics Education. Handbook of Digital Resources in Mathematics Education 1 27 .
Andreas Lindenskov Tamborg, Raimundo Elicer & Daniel Spikol. (2022) Programming and Computational Thinking in Mathematics Education. KI - Künstliche Intelligenz 36:1, pages 73-81.
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Marta Terroba, Juan Miguel Ribera, Daniel Lapresa & M. Teresa Anguera. (2021) Education intervention using a ground robot with programmed directional controls: observational analysis of the development of computational thinking in early childhood education. Revista de Psicodidáctica (English ed.) 26:2, pages 143-151.
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Marta Terroba, Juan Miguel Ribera, Daniel Lapresa & M. Teresa Anguera. (2021) Propuesta de intervención mediante un robot de suelo con mandos de direccionalidad programada: análisis observacional del desarrollo del pensamiento computacional en educación infantil. Revista de Psicodidáctica 26:2, pages 143-151.
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Yu-Chang Hsu, Yu-Hui Ching, Janet Callahan & Doug Bullock. (2020) Enhancing STEM Majors’ College Trigonometry Learning through Collaborative Mobile Apps Coding. TechTrends 65:1, pages 26-37.
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Wajeeh Daher, Nimer Baya’a, Otman Jaber & Juhaina Awawdeh Shahbari. (2020) A Trajectory for Advancing the Meta-Cognitive Solving of Mathematics-Based Programming Problems with Scratch. Symmetry 12:10, pages 1627.
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Ronny Scherer, Fazilat Siddiq & Bárbara Sánchez Viveros. (2020) A meta-analysis of teaching and learning computer programming: Effective instructional approaches and conditions. Computers in Human Behavior 109, pages 106349.
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Wee-Ling Tan, Mohd Ali Samsudin, Mohd Erfy Ismail & Nur Jahan Ahmad. (2020) GENDER DIFFERENCES IN STUDENTS’ ACHIEVEMENTS IN LEARNING CONCEPTS OF ELECTRICITY VIA STEAM INTEGRATED APPROACH UTILIZING SCRATCH. Problems of Education in the 21st Century 78:3, pages 423-448.
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Morgan G. Ames. (2018) Hackers, Computers, and Cooperation. Proceedings of the ACM on Human-Computer Interaction 2:CSCW, pages 1-19.
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L. Benton, I. Kalas, P. Saunders, C. Hoyles & R. Noss. (2018) Beyond jam sandwiches and cups of tea: An exploration of primary pupils' algorithm-evaluation strategies. Journal of Computer Assisted Learning 34:5, pages 590-601.
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Mor Friebroon Yesharim & Mordechai Ben-Ari. (2018) Teaching Computer Science Concepts Through Robotics to Elementary School Children. International Journal of Computer Science Education in Schools 2:3.
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Laura Benton, Piers Saunders, Ivan Kalas, Celia Hoyles & Richard Noss. (2018) Designing for learning mathematics through programming: A case study of pupils engaging with place value. International Journal of Child-Computer Interaction 16, pages 68-76.
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Chih-Chao Hsu & Tzone-I. Wang. (2018) Applying game mechanics and student-generated questions to an online puzzle-based game learning system to promote algorithmic thinking skills. Computers & Education 121, pages 73-88.
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Pablo Molins-Ruano, Carlos Gonzalez-Sacristan & Carlos Garcia-Saura. (2018) Phogo: A low cost, free and “maker” revisit to Logo. Computers in Human Behavior 80, pages 428-440.
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Kathryn M. Rich, Carla Strickland, T. Andrew Binkowski, Cheryl Moran & Diana Franklin. (2018) K--8 learning trajectories derived from research literature. ACM Inroads 9:1, pages 46-55.
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Dragana Martinovic. 2018. Computations and Computing Devices in Mathematics Education Before the Advent of Electronic Calculators. Computations and Computing Devices in Mathematics Education Before the Advent of Electronic Calculators 433 458 .
Eleni Fatourou, Nikolaos C. Zygouris, Thanasis Loukopoulos & Georgios I. Stamoulis. 2018. Teaching and Learning in a Digital World. Teaching and Learning in a Digital World 543 552 .
Mor Friebroon Yesharim & Mordechai Ben-Ari. 2018. Robotics in Education. Robotics in Education 77 87 .
Ümit Kul & Salih Birişçi. (2017) Logo Programlama Sürecinde Öğretmen Adaylarının Karşılaştıkları Hatalar Üzerine Bir Nitel Çalışma. Mehmet Akif Ersoy Üniversitesi Eğitim Fakültesi Dergisi, pages 37-65.
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Kathryn M. Rich, Carla Strickland, T. Andrew Binkowski, Cheryl Moran & Diana Franklin. (2017) K-8 Learning Trajectories Derived from Research Literature. K-8 Learning Trajectories Derived from Research Literature.
Laura Benton, Celia Hoyles, Ivan Kalas & Richard Noss. (2017) Bridging Primary Programming and Mathematics: Some Findings of Design Research in England. Digital Experiences in Mathematics Education 3:2, pages 115-138.
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Kathryn Rich, Carla Strickland & Diana Franklin. (2017) A Literature Review through the Lens of Computer Science Learning Goals Theorized and Explored in Research. A Literature Review through the Lens of Computer Science Learning Goals Theorized and Explored in Research.
Yavuz Akpinar & Ümit Aslan. (2015) Supporting Children’s Learning of Probability Through Video Game Programming. Journal of Educational Computing Research 53:2, pages 228-259.
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Ah-Fur Lai & Shu-Ming Yang. (2011) The learning effect of visualized programming learning on 6<sup>th</sup> graders' problem solving and logical reasoning abilities. The learning effect of visualized programming learning on 6<sup>th</sup> graders' problem solving and logical reasoning abilities.
Lulu Healy & Chronis Kynigos. (2009) Charting the microworld territory over time: design and construction in mathematics education. ZDM 42:1, pages 63-76.
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Kleopatra Nikolopoulou. (2007) Early Childhood Educational Software: Specific Features and Issues of Localization. Early Childhood Education Journal 35:2, pages 173-179.
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Julie Sarama & Douglas H. Clements. (2016) Design of Microworlds in Mathematics and Science Education. Journal of Educational Computing Research 27:1, pages 1-5.
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W. Gary Martin & Dawn Berk. (2010) The Cyclical Relationship Between Research and Standards: The Case of Principles and Standards for School Mathematics . School Science and Mathematics 101:6, pages 328-339.
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