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Original Articles

Video Game Playing and Gambling in Adolescents: Common Risk Factors

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Pages 77-100 | Received 12 Nov 2001, Accepted 24 Jul 2003, Published online: 12 Oct 2008

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Read on this site (9)

Paul Delfabbro & Daniel L. King. (2020) Gaming-gambling convergence: evaluating evidence for the ‘gateway’ hypothesis. International Gambling Studies 20:3, pages 380-392.
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Stergios Xouridas. (2018) Gambling on Electronic Gaming Machines in Germany: An Age-Period-Cohort Analysis. International Gambling Studies 18:3, pages 439-459.
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Rayna M. Sansanwal, Jeffrey L. Derevensky & Belle Gavriel-Fried. (2016) What mental health professionals in Israel know and think about adolescent problem gambling. International Gambling Studies 16:1, pages 67-84.
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Chelsea K. Quinlan, Abby L. Goldstein & Sherry H. Stewart. (2014) An investigation of the link between gambling motives and social context of gambling in young adults. International Gambling Studies 14:1, pages 115-131.
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Candice Jensen, MikeJ. Dixon, KevinA. Harrigan, Emily Sheepy, JonathanA. Fugelsang & Michelle Jarick. (2013) Misinterpreting ‘winning’ in multiline slot machine games. International Gambling Studies 13:1, pages 112-126.
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DanielL. King, PaulH. Delfabbro, JeffreyL. Derevensky & MarkD. Griffiths. (2012) A review of Australian classification practices for commercial video games featuring simulated gambling. International Gambling Studies 12:2, pages 231-242.
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Naomi J. Thomas & Frances Heritage Martin. (2010) Video-arcade game, computer game and Internet activities of Australian students: Participation habits and prevalence of addiction. Australian Journal of Psychology 62:2, pages 59-66.
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Mark Griffiths, Heather Wardle, Jim Orford, Kerry Sproston & Bob Erens. (2010) Gambling, alcohol, consumption, cigarette smoking and health: Findings from the 2007 British Gambling Prevalence Survey. Addiction Research & Theory 18:2, pages 208-223.
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