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Original Articles

Using Commercial Video Games for Upper Limb Stroke Rehabilitation: Is This the Way of the Future?

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Pages 152-162 | Published online: 22 Dec 2014

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (8)

Hauke Horstmann, Pascal Medico, Florian Lasch, Werner Krutsch & Thomas Sanjay Weber-Spickschen. (2020) Simplified Measurement of Maximum Strength After Knee Surgery: Application-Based Knee-Training Device Compared to Isokinetic Testing. Open Access Journal of Sports Medicine 11, pages 43-49.
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Hauke Horstmann, Eva Krost, Bastian Welke, Arno Kerling, Alexander Hanke, Eike Jakubowitz & Thomas Sanjay Weber-Spickschen. (2019) The determination of the validity of an application-based knee-training device. Assistive Technology 31:5, pages 259-266.
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Alyson Warland, Ioannis Paraskevopoulos, Emmanuel Tsekleves, Jennifer Ryan, Alexander Nowicky, Josephine Griscti, Hannah Levings & Cherry Kilbride. (2019) The feasibility, acceptability and preliminary efficacy of a low-cost, virtual-reality based, upper-limb stroke rehabilitation device: a mixed methods study. Disability and Rehabilitation 41:18, pages 2119-2134.
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Elena V. Donoso Brown & Renae Fichter. (2017) Home programs for upper extremity recovery post-stroke: a survey of occupational therapy practitioners. Topics in Stroke Rehabilitation 24:8, pages 573-578.
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Debbie Rand, Harold Weingarden, Ronit Weiss, Anat Yacoby, Shlomit Reif, Rachel Malka, David Andrew Shiller & Gabi Zeilig. (2017) Self-training to improve UE function at the chronic stage post-stroke: a pilot randomized controlled trial. Disability and Rehabilitation 39:15, pages 1541-1548.
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Gisele Carla dos Santos Palma, Tatiana Beline Freitas, Giordano Márcio Gatinho Bonuzzi, Marcos Antonio Arlindo Soares, Paulo Henrique Wong Leite, Natália Araújo Mazzini, Murilo Ruas Groschitz Almeida, José Eduardo Pompeu & Camila Torriani-Pasin. (2017) Effects of virtual reality for stroke individuals based on the International Classification of Functioning and Health: a systematic review. Topics in Stroke Rehabilitation 24:4, pages 269-278.
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Yocheved Laufer, Gali Dar & Einat Kodesh. (2014) Does a Wii-based exercise program enhance balance control of independently functioning older adults? A systematic review. Clinical Interventions in Aging 9, pages 1803-1813.
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Articles from other publishers (31)

Erfan Pirbabaei, Zahra Amiri, Yoones A. Sekhavat & Sakineh Goljaryan. (2023) Exergames for hand rehabilitation in elders using Leap Motion Controller: A feasibility pilot study. International Journal of Human-Computer Studies 178, pages 103099.
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Pantawit Aphiphaksakul & Akkradate Siriphorn. (2022) Home-based exercise using balance disc and smartphone inclinometer application improves balance and activity of daily living in individuals with stroke: A randomized controlled trial. PLOS ONE 17:11, pages e0277870.
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Alejandro Hernandez, Liudmila Bubyr, Philippe S Archambault, Johanne Higgins, Mindy F Levin & Dahlia Kairy. (2022) Virtual Reality–Based Rehabilitation as a Feasible and Engaging Tool for the Management of Chronic Poststroke Upper-Extremity Function Recovery: Randomized Controlled Trial. JMIR Serious Games 10:3, pages e37506.
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A. Sulfikar Ali, Ashokan Arumugam & Senthil Kumaran D. (2021) Effectiveness of an intensive, functional, gamified Rehabilitation program in improving upper limb motor function in people with stroke: A protocol of the EnteRtain randomized clinical trial. Contemporary Clinical Trials 105, pages 106381.
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Antonino Naro & Rocco Salvatore Calabrò. (2021) What Do We Know about The Use of Virtual Reality in the Rehabilitation Field? A Brief Overview. Electronics 10:9, pages 1042.
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Sulfikar Ali A, Ashokan Arumugam, Sanjana Gururaj & Senthil Kumaran D. (2021) Effects of game-based rehabilitation on upper limb function in adults within the first six months following stroke: protocol for a systematic review and meta-analysis. JBI Evidence Synthesis 19:8, pages 1954-1963.
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Si-Huei Lee, Jianjun Cui, Lizheng Liu, Mu-Chun Su, Lirong Zheng & Shih-Ching Yeh. (2021) An Evidence-Based Intelligent Method for Upper-Limb Motor Assessment via a VR Training System on Stroke Rehabilitation. IEEE Access 9, pages 65871-65881.
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Sohrab Almasi, Leila Shahmoradi, Noureddin Nakhostin Ansari, Roshanak Honarpishe & hossein Ahmadi. (2020) Kinect-based Virtual Rehabilitation for Upper Extremity Motor Recovery in Chronic Stroke. Kinect-based Virtual Rehabilitation for Upper Extremity Motor Recovery in Chronic Stroke.
Tibor Guzsvinecz, Veronika Szucs & Attila Magyar. (2020) Preliminary results of evaluating a prediction-based algorithm for movement pattern recognition and classification. Preliminary results of evaluating a prediction-based algorithm for movement pattern recognition and classification.
N. Nozdryukhina, E. Kabayeva, E. Kirilyuk, K. Tushova & A. Karimov. (2020) Method of virtual reality for early comprehensive rehabilitation of patients with acute stroke. Vestnik nevrologii, psihiatrii i nejrohirurgii (Bulletin of Neurology, Psychiatry and Neurosurgery):1, pages 39-45.
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Anaick Perrochon, Benoit Borel, Dan Istrate, Maxence Compagnat & Jean-Christophe Daviet. (2019) Exercise-based games interventions at home in individuals with a neurological disease: A systematic review and meta-analysis. Annals of Physical and Rehabilitation Medicine 62:5, pages 366-378.
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Anat YacobyGabi ZeiligHarold WeingardenRonit WeissDebbie Rand. (2019) Feasibility of, Adherence to, and Satisfaction With Video Game Versus Traditional Self-Training of the Upper Extremity in People With Chronic Stroke: A Pilot Randomized Controlled Trial. The American Journal of Occupational Therapy 73:1, pages 7301205080p1-7301205080p14.
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S. S. Petrikov, A. V. Grechko, I. G. Shchelkunova, Ya. P. Zavaliy, S. E. Khat'kova & L. B. Zavaliy. (2019) New perspectives of motor rehabilitation of patients after focal brain lesions. Voprosy neirokhirurgii imeni N.N. Burdenko 83:6, pages 90.
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James M. Kinross. (2018) Precision gaming for health: Computer games as digital medicine. Methods 151, pages 28-33.
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Henriëtte A. Meijer, Maurits Graafland, J. Carel Goslings & Marlies P. Schijven. (2018) Systematic Review on the Effects of Serious Games and Wearable Technology Used in Rehabilitation of Patients With Traumatic Bone and Soft Tissue Injuries. Archives of Physical Medicine and Rehabilitation 99:9, pages 1890-1899.
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Jeonghun KuTeo LimYong HanYoun Joo Kang. (2018) Mobile Game Induces Active Engagement on Neuromuscular Electrical Stimulation Training in Patients with Stroke. Cyberpsychology, Behavior, and Social Networking 21:8, pages 504-510.
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Bulmaro A. ValdésStephanie M.N. GleggNavid Lambert-ShirzadAndrea N. SchneiderJonathan MarrRenee BernardKeith LohseAlison M. HoensH.F. Machiel Van der Loos. (2018) Application of Commercial Games for Home-Based Rehabilitation for People with Hemiparesis: Challenges and Lessons Learned. Games for Health Journal 7:3, pages 197-207.
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Tim Vanbellingen, Suzanne J. Filius, Thomas Nyffeler & Erwin E. H. van Wegen. (2017) Usability of Videogame-Based Dexterity Training in the Early Rehabilitation Phase of Stroke Patients: A Pilot Study. Frontiers in Neurology 8.
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A. E. Khizhnikova, A. S. Klochkov, A. M. Kotov-Smolenskiy, N. A. Suponeva & L. A. Chernikova. (2018) Virtual Reality as an upper Limb Rehabilitation Approach. Human Physiology 43:8, pages 855-862.
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Thomas Sanjay Weber-Spickschen, Christian Colcuc, Alexander Hanke, Jan-Dierk Clausen, Paul Abraham James & Hauke Horstmann. (2017) Fun During Knee Rehabilitation: Feasibility and Acceptability Testing of a New Android-Based Training Device. The Open Medical Informatics Journal 11:1, pages 29-36.
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Madeleine Ordnung, Maike Hoff, Elisabeth Kaminski, Arno Villringer & Patrick Ragert. (2017) No Overt Effects of a 6-Week Exergame Training on Sensorimotor and Cognitive Function in Older Adults. A Preliminary Investigation. Frontiers in Human Neuroscience 11.
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PJ Standen, K Threapleton, A Richardson, L Connell, DJ Brown, S Battersby, F Platts & A Burton. (2016) A low cost virtual reality system for home based rehabilitation of the arm following stroke: a randomised controlled feasibility trial. Clinical Rehabilitation 31:3, pages 340-350.
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Cynthia Yukiko Hiraga, Maria Georgina Marques Tonello & Ana Maria Pellegrini. 2017. Locomotion and Posture in Older Adults. Locomotion and Posture in Older Adults 371 384 .
Markus Wirz & Rüdiger Rupp. 2016. Neurorehabilitation Technology. Neurorehabilitation Technology 141 160 .
Cecilia Sik Lanyi & Veronika Szucs. 2016. Modern Stroke Rehabilitation through e-Health-based Entertainment. Modern Stroke Rehabilitation through e-Health-based Entertainment 137 167 .
Gary Cheok, Dawn Tan, Aiying Low & Jonathan Hewitt. (2015) Is Nintendo Wii an Effective Intervention for Individuals With Stroke? A Systematic Review and Meta-Analysis. Journal of the American Medical Directors Association 16:11, pages 923-932.
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Maolin Hao, Xianghua Li, Jianli Feng & Ning Pan. (2015) Triptolide Protects Against Ischemic Stroke in Rats. Inflammation 38:4, pages 1617-1623.
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Bulmaro A. Valdes, Navid Shirzad, Chai-Ting Hung, H. F. Machiel Van der Loos, Stephanie M. N. Glegg & Erin Reeds. (2015) Visualisation of two-dimensional kinematic data from bimanual control of a commercial gaming system used in post-stroke rehabilitation. Visualisation of two-dimensional kinematic data from bimanual control of a commercial gaming system used in post-stroke rehabilitation.
Gustavo Saposnik, Marc Fisher & Tom A. Schweizer. (2014) Translational Stroke Research: Where Have We Been and Where are We Going? Interviewing Dr. Marc Fisher (editor of Stroke ) . Canadian Journal of Neurological Sciences / Journal Canadien des Sciences Neurologiques 42:1, pages 2-6.
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Andrea Giantomassi, Marianna Capecci, F. Benettazzo, Sabrina Iarlori, Francesco Ferracuti, Alessandro Freddi, Andrea Monteriù, Silvia Innocenzi, Paola Casoli, Maria Gabriella Ceravolo, Sauro Longhi & Tommaso Leo. 2015. Ambient Assisted Living. Ambient Assisted Living 439 447 .
Giovanni Abbruzzese, Carlo Trompetto, Laura Mori & Elisa Pelosin. (2014) Proprioceptive Rehabilitation of Upper Limb Dysfunction in Movement Disorders: A Clinical Perspective. Frontiers in Human Neuroscience 8.
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