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Review

A prescription for “nature” – the potential of using virtual nature in therapeutics

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Pages 3001-3013 | Published online: 08 Nov 2018

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Francisco de Asís Martínez Manchón & Ana Šimunić. (2023) Effects of Short-Term Exposure to Interactive vs. Non-Interactive Virtual Nature on Cognitive Performance and Mental Health in College Students. International Journal of Human–Computer Interaction 0:0, pages 1-11.
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Almira Osmanovic Thunström, Iris Sarajlic Vukovic, Lilas Ali, Tomas Larson & Steinn Steingrimsson. (2022) Prevalence of virtual reality (VR) games found through mental health categories on STEAM: a first look at VR on commercial platforms as tools for therapy. Nordic Journal of Psychiatry 76:6, pages 474-485.
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C. Gulsen$suffix/text()$suffix/text(), F. Soke$suffix/text()$suffix/text(), K. Eldemir$suffix/text()$suffix/text(), Y. Apaydin$suffix/text()$suffix/text(), C. Ozkul$suffix/text()$suffix/text(), A. Guclu-Gunduz$suffix/text()$suffix/text() & D. T. Akcali$suffix/text()$suffix/text(). (2022) Effect of fully immersive virtual reality treatment combined with exercise in fibromyalgia patients: a randomized controlled trial. Assistive Technology 34:3, pages 256-263.
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Priska Breves & Vivien Heber. (2020) Into the Wild: The Effects of 360° Immersive Nature Videos on Feelings of Commitment to the Environment. Environmental Communication 14:3, pages 332-346.
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