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Original Article

Gifting and Status in Virtual Worlds

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Dandan He, Zhong Yao, Pengfei Tang & Yuanhong Ma. (2023) Impacts of different interactions on viewers’ sense of virtual community: an empirical study of live streaming platform. Behaviour & Information Technology 42:7, pages 940-960.
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Marc Riar, Benedikt Morschheuser, Rüdiger Zarnekow & Juho Hamari. (2023) Altruism or egoism – how do game features motivate cooperation? An investigation into user we-intention and I-intention. Behaviour & Information Technology 0:0, pages 1-25.
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Tao Eric Hu, Zhenya Tang, Merrill Warkentin & Na Wen. (2022) SLSS Gamification as an E-Commerce Model in China. Journal of Computer Information Systems 62:5, pages 921-939.
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Luc Chia-Shin Lin. (2021) Virtual gift donation on live streaming apps: the moderating effect of social presence. Communication Research and Practice 7:2, pages 173-188.
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Mitchell Church, Ravi Thambusamy & Hamid Nemati. (2020) User misrepresentation in online social networks: how competition and altruism impact online disclosure behaviours. Behaviour & Information Technology 39:12, pages 1320-1340.
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Jacob H. Steffen, James E. Gaskin, Thomas O. Meservy, Jeffrey L. Jenkins & Iopa Wolman. (2019) Framework of Affordances for Virtual Reality and Augmented Reality. Journal of Management Information Systems 36:3, pages 683-729.
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Huseyin Cavusoglu, Alan R. Dennis & Jeffrey Parsons$suffix/text()$suffix/text(). (2019) Special Issue: Immersive Systems. Journal of Management Information Systems 36:3, pages 680-682.
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Articles from other publishers (27)

Chien Wen (Tina) Yuan & Yu-Hao Lee. (2022) Examining Different Viewer Engagement Patterns for Social Capital on Streaming Communities. Social Science Computer Review 41:6, pages 2055-2072.
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Jianyu Chen, Xiushuang Gong & Rui Ren. (2023) Active or avoidance coping? Influencing mechanisms of streamers' coping strategies on viewers’ word of mouth after livestreaming e-commerce failures. Journal of Retailing and Consumer Services 72, pages 103278.
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John Peikang Sun, Karen V. Fernandez & Catherine Frethey-Bentham. (2022) Unraveling hybrid exchange: virtual tipping on live-streaming platforms. Internet Research 33:2, pages 774-795.
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Dai Yao, Shijie Lu & Xingyu Chen. (2023) Crowding-Out in Content Monetization under Pay What You Want: Evidence from Live Streaming. SSRN Electronic Journal.
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Han Zhang, Yang Yang & Jichang Zhao. (2023) Does game-irrelevant chatting stimulate high-value gifting in live streaming? A session-level perspective. Computers in Human Behavior 138, pages 107467.
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Chia-Wen Chang & Chiu-Ping Hsu. (2022) How to generate customer and firm benefits through online game product and brand community engagement – online and offline perspectives. Journal of Product & Brand Management 31:8, pages 1252-1264.
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Tom De Leyn, Ralf De Wolf, Mariek Vanden Abeele & Lieven De Marez. (2022) Networked gift-giving: Ethno-religious minority youths’ negotiation of status and social ties in a society of distrust. New Media & Society, pages 146144482211146.
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Xuejing MaHongju LiuQiaowei Shen. (2022) Antecedents and Consequences of Gift-Receiving in Livestreaming: An Exploratory Study. Journal of Interactive Marketing 57:3, pages 497-516.
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Thi Tuan Linh Pham, Han-Chung Huang, Fan-Chen Tseng, T.C.E. Cheng & Ching-I Teng. (2021) For whom does flow not enhance online gamer loyalty?. Industrial Management & Data Systems 122:1, pages 215-234.
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Yi Li & Yunjun Guo. (2021) Virtual gifting and danmaku: What motivates people to interact in game live streaming?. Telematics and Informatics 62, pages 101624.
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Ran Li, Yaobin Lu, Jifeng Ma & Weiquan Wang. (2021) Examining gifting behavior on live streaming platforms: An identity-based motivation model. Information & Management 58:6, pages 103406.
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Reo Song, Risto Moisio & Moon Young Kang. (2021) Capitalizing on the spirit of giving: seeding virtual gift purchases in online social networks. European Journal of Marketing 55:6, pages 1724-1746.
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Hao Chen & Hai-Tao Chen. (2021) The role of social network sites on the relationship between game users and developers: an evolutionary game analysis of virtual goods. Information Technology and Management 22:2, pages 67-81.
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Gen-Yih Liao, T.C.E. Cheng, Wen-Lung Shiau & Ching-I Teng. (2021) Impact of online gamers' conscientiousness on team function engagement and loyalty. Decision Support Systems 142, pages 113468.
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Babajide Osatuyi, Hong Qin, Temidayo Osatuyi & Ofir Turel. (2020) When it comes to Satisfaction … It depends: An empirical examination of social commerce users. Computers in Human Behavior 111, pages 106413.
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Futao Zhao & Zhong Yao. (2020) Predicting the voluntary donation to online content creators. Industrial Management & Data Systems 120:10, pages 1941-1957.
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Chen Hao & Chen Hai-tao. (2020) Gift giving via social network services: the case of a WeChat mini-program used in China. Data Technologies and Applications 54:4, pages 481-502.
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Sang Soo Kim. (2020) The continuance usage of compliance support system: does surveillance concern matter?. Journal of Enterprise Information Management 33:6, pages 1491-1510.
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Jaroslaw Jankowski, Piotr Bartkow, Patryk Pazura & Kamil Bortko. 2020. Computational Science – ICCS 2020. Computational Science – ICCS 2020 291 304 .
Leon Todtenhausen & Frank Fuchs-Kittowski. 2020. Advances and New Trends in Environmental Informatics. Advances and New Trends in Environmental Informatics 37 53 .
Jilei Zhou, Jing Zhou, Ying Ding & Hansheng Wang. (2019) The magic of danmaku: A social interaction perspective of gift sending on live streaming platforms. Electronic Commerce Research and Applications 34, pages 100815.
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Eun Yu, Chanyong Jung, Hyungjin Kim & Jaemin Jung. (2018) Impact of viewer engagement on gift-giving in live video streaming. Telematics and Informatics 35:5, pages 1450-1460.
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Cécile Cristofari & Matthieu J. Guitton. (2016) Aca-fans and fan communities: An operative framework. Journal of Consumer Culture 17:3, pages 713-731.
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Xiaolin Lin, Mauricio Featherman & Saonee Sarker. (2017) Understanding factors affecting users’ social networking site continuance: A gender difference perspective. Information & Management 54:3, pages 383-395.
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Zhenhui Zhu, Zhi Yang & Yafei Dai. 2017. Social Computing and Social Media. Human Behavior. Social Computing and Social Media. Human Behavior 274 285 .
Cécile Cristofari & Matthieu J. Guitton. (2015) L’aca-fan : aspects méthodologiques, éthiques et pratiques. Revue française des sciences de l’information et de la communication:7.
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Jilei Zhou, Jing Zhou, Ying Ding & Hansheng Wang. (2018) The Magic of Danmaku: A Social Interaction Perspective of Gift Sending on Live Streaming Platforms. SSRN Electronic Journal.
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