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Research Article

Upper limb virtual rehabilitation for traumatic brain injury: Initial evaluation of the elements system

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Pages 780-791 | Received 17 Jun 2009, Accepted 13 Jan 2010, Published online: 07 Apr 2010

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Madeline C. Aulisio, Dong Y. Han & Amanda C. Glueck. (2020) Virtual reality gaming as a neurorehabilitation tool for brain injuries in adults: A systematic review. Brain Injury 34:10, pages 1322-1330.
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Jeffrey P. Cuthbert, Kristi Staniszewski, Kaitlin Hays, Don Gerber, Audrey Natale & Denise O’Dell. (2014) Virtual reality-based therapy for the treatment of balance deficits in patients receiving inpatient rehabilitation for traumatic brain injury. Brain Injury 28:2, pages 181-188.
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Pierre Nolin, Annie Stipanicic, Mylène Henry, Christian C. Joyal & Philippe Allain. (2012) Virtual reality as a screening tool for sports concussion in adolescents. Brain Injury 26:13-14, pages 1564-1573.
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Dido Green & Peter H. Wilson. (2012) Use of virtual reality in rehabilitation of movement in children with hemiplegia − A multiple case study evaluation. Disability and Rehabilitation 34:7, pages 593-604.
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Nick Mumford, Jonathan Duckworth, Patrick R. Thomas, David Shum, Gavin Williams & Peter H. Wilson. (2012) Upper-limb virtual rehabilitation for traumatic brain injury: A preliminary within-group evaluation of the elements system. Brain Injury 26:2, pages 166-176.
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Hussain Al-Issa, Holger Regenbrecht & Leigh Hale. (2012) Augmented reality applications in rehabilitation to improve physical outcomes. Physical Therapy Reviews 17:1, pages 16-28.
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Jonathan Duckworth, Nick Mumford, Jessica D. Bayliss & Peter H. Wilson. 2023. Virtual Reality Games for Rehabilitation. Virtual Reality Games for Rehabilitation 25 49 .
Peter H. Wilson, Jeffrey M. Rogers, Karin Vogel, Bert Steenbergen, Thomas B. McGuckian & Jonathan Duckworth. (2021) Home-based (virtual) rehabilitation improves motor and cognitive function for stroke patients: a randomized controlled trial of the Elements (EDNA-22) system. Journal of NeuroEngineering and Rehabilitation 18:1.
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Jeffrey M. Rogers, Nick Mumford, Karen Caeyenberghs, Hannah Richards, Nienke Nuijen, Bert Steenbergen, Gavin Williams, David H. K. Shum, Jonathan Duckworth, Natalie Amos & Peter H. Wilson. (2020) Co-located (multi-user) virtual rehabilitation of acquired brain injury: feasibility of the Resonance system for upper-limb training. Virtual Reality 25:3, pages 719-730.
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Jeffrey M. Rogers, Jenny Jensen, Joaquin T. Valderrama, Stuart J. Johnstone & Peter H. Wilson. (2020) Single-channel EEG measurement of engagement in virtual rehabilitation: a validation study. Virtual Reality 25:2, pages 357-366.
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Jonathan Duckworth, James Hullick, Shigenori Mochizuki, Sarah Pink, Christine Imms & Peter H. Wilson. 2020. Interactivity, Game Creation, Design, Learning, and Innovation. Interactivity, Game Creation, Design, Learning, and Innovation 524 538 .
Jeffrey M. Rogers, Jonathan Duckworth, Sandy Middleton, Bert Steenbergen & Peter H. Wilson. (2019) Elements virtual rehabilitation improves motor, cognitive, and functional outcomes in adult stroke: evidence from a randomized controlled pilot study. Journal of NeuroEngineering and Rehabilitation 16:1.
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Ji-Peng Jiang, Xue-Gang Niu, Chen Dai, Ke Ma, Hui-You Xu, Shi-Xiang Cheng, Zhi-Wen Zhang, Feng Duan, Xu Zhu, Yu-Ting Wang, Xu-Yi Chen & Sai Zhang. (2019) Neurological functional evaluation based on accurate motions in big animals with traumatic brain injury. Neural Regeneration Research 14:6, pages 991.
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Lucas Stephenson & Anthony Whitehead. 2017. Recent Advances in Technologies for Inclusive Well-Being. Recent Advances in Technologies for Inclusive Well-Being 39 58 .
Peter Wilson, Dido Green, Karen Caeyenberghs, Bert Steenbergen & Jonathan Duckworth. (2016) Integrating New Technologies into the Treatment of CP and DCD. Current Developmental Disorders Reports 3:2, pages 138-151.
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N Barrett, I Swain, C Gatzidis & C Mecheraoui. (2016) The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation. Journal of Rehabilitation and Assistive Technologies Engineering 3, pages 205566831664364.
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Nick Mumford, David Shum, Patrick Thomas, Bert Steenbergen, Jonathan Duckworth, Ross Eldridge, Gavin Williams, Dido Green, Jeff Rogers, Karen Caeyenberghs & Peter H. Wilson. (2015) Second generation system development and multi-centre studies of the Elements VR-rehab system. Second generation system development and multi-centre studies of the Elements VR-rehab system.
Jonathan Duckworth, Nick Mumford, Karen Caeyenberghs, Ross Eldridge, Scott Mayson, Patrick R. Thomas, David Shum, Gavin Williams & Peter H. Wilson. 2015. Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being. Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being 420 431 .
Janani Venugopalan, Chih-Wen Cheng & May D. Wang. (2014) MotionTalk. MotionTalk.
Eva PietrzakStephen PullmanAnnabel McGuire. (2014) Using Virtual Reality and Videogames for Traumatic Brain Injury Rehabilitation: A Structured Literature Review. Games for Health Journal 3:4, pages 202-214.
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Dido Green & Peter Wilson. 2014. Virtual Reality for Physical and Motor Rehabilitation. Virtual Reality for Physical and Motor Rehabilitation 203 216 .
Amanda Y Schafer & Ksenia I Ustinova. (2013) Does use of a virtual environment change reaching while standing in patients with traumatic brain injury?. Journal of NeuroEngineering and Rehabilitation 10:1, pages 76.
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R. Montaño-Murillo, R. Posada-Gómez, A. Martínez-Sibaja, B.E. Gonzalez-Sanchez, A.A. Aguilar-Lasserre & P. Cornelio-Martínez. (2013) Design and Assessment of a Remote Vibrotactile Biofeedback System for Neuromotor Rehabilitation Using Active Markers. Procedia Technology 7, pages 96-102.
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Jonathan Duckworth, Patrick R. Thomas, David Shum & Peter H. Wilson. 2013. Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience. Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience 391 400 .
Giuseppe Pichierri, Peter Wolf, Kurt Murer & Eling D de Bruin. (2011) Cognitive and cognitive-motor interventions affecting physical functioning: A systematic review. BMC Geriatrics 11:1.
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Peter H. Wilson, Nick Mumford, Jonathan Duckworth, Patrick Thomas, David Shum & Gavin Williams. (2011) Virtual rehabilitation of upper-limb function in traumatic brain injury: A mixed-approach evaluation of the Elements system. Virtual rehabilitation of upper-limb function in traumatic brain injury: A mixed-approach evaluation of the Elements system.
Dido Green & Peter H. Wilson. (2011) Validation of the Elements/RE-ACTION System for use with children: Evaluation of performance across developmental stages. Validation of the Elements/RE-ACTION System for use with children: Evaluation of performance across developmental stages.
Grigore Burdea, Bryan Rabin, Aurelien Chaperon & Jasdeep Hundal. (2011) Emotive, cognitive and motor rehabilitation post severe traumatic brain injury-A new convergent approach. Emotive, cognitive and motor rehabilitation post severe traumatic brain injury-A new convergent approach.
Riccardo Secoli, Marie-Helene Milot, Giulio Rosati & David J Reinkensmeyer. (2011) Effect of visual distraction and auditory feedback on patient effort during robot-assisted movement training after stroke. Journal of NeuroEngineering and Rehabilitation 8:1, pages 21.
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Sylvain Brochard, Johanna Robertson, Béatrice Médée & Olivier Rémy-Néris. (2010) Whatʼs new in new technologies for upper extremity rehabilitation?. Current Opinion in Neurology 23:6, pages 683-687.
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A Dunne, Son Do-Lenh, Gearóid Ó Laighin, Chia Shen & P Bonato. (2010) Upper extremity rehabilitation of children with cerebral palsy using accelerometer feedback on a multitouch display. Upper extremity rehabilitation of children with cerebral palsy using accelerometer feedback on a multitouch display.

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