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Research Article

Gaming supports youth with acquired brain injury? A pilot study

, MSc, , , &
Pages 1021-1029 | Received 27 May 2011, Accepted 08 Dec 2011, Published online: 25 May 2012

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Christine Resch, Stefanie Rosema, Petra Hurks, Arend de Kloet & Caroline van Heugten. (2018) Searching for effective components of cognitive rehabilitation for children and adolescents with acquired brain injury: A systematic review. Brain Injury 32:6, pages 679-692.
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Mathilde Neugnot-Cerioli, Charlotte Gagner & Miriam H. Beauchamp. (2017) Training of fluid and crystallized intelligence: A game-based approach in adolescents presenting with below average IQ. Cogent Psychology 4:1.
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Bruno Bonnechère, Lubos Omelina, Bart Jansen & Serge Van Sint Jan. (2017) Balance improvement after physical therapy training using specially developed serious games for cerebral palsy children: preliminary results. Disability and Rehabilitation 39:4, pages 403-406.
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Linda Sigmundsdottir, Wendy A. Longley & Robyn L. Tate. (2016) Computerised cognitive training in acquired brain injury: A systematic review of outcomes using the International Classification of Functioning (ICF). Neuropsychological Rehabilitation 26:5-6, pages 673-741.
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Alison M. J. Chung, Lisa A. Harvey & Leanne M. Hassett. (2016) Do people with intellectual disability use Nintendo Wii when placed in their home as part of a physiotherapy program? An observational study. Disability and Rehabilitation: Assistive Technology 11:4, pages 310-315.
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Sarah Prescott, Jennifer Fleming & Emmah Doig. (2015) Goal setting approaches and principles used in rehabilitation for people with acquired brain injury: A systematic scoping review. Brain Injury 29:13-14, pages 1515-1529.
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Leon Straker, Rebecca Abbott, Rachel Collins & Amity Campbell. (2014) Evidence-based guidelines for wise use of electronic games by children. Ergonomics 57:4, pages 471-489.
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Articles from other publishers (18)

Alex Rizzato, Martina Pizzichemi, Erica Gobbi, Adriana Gerardi, Claudia Fortin, Ancuta Copcia, Antonio Paoli & Giuseppe Marcolin. (2023) Effectiveness and therapeutic compliance of digital therapy in shoulder rehabilitation: a randomized controlled trial. Journal of NeuroEngineering and Rehabilitation 20:1.
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Eleftherios-Spyridon Alexiou & Jiolanda Zika. 2022. Pediatric Neurosurgery for Clinicians. Pediatric Neurosurgery for Clinicians 839 842 .
Dorothea Sze Min Ong, Melvyn Zhang Weibin & Ranganath Vallabhajosyula. (2021) Serious games as rehabilitation tools in neurological conditions: A comprehensive review. Technology and Health Care 29:1, pages 15-31.
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Claudia Corti, Viola Oldrati, Maria Chiara Oprandi, Elisabetta Ferrari, Geraldina Poggi, Renato Borgatti, Cosimo Urgesi & Alessandra Bardoni. (2019) Remote Technology-Based Training Programs for Children with Acquired Brain Injury: A Systematic Review and a Meta-Analytic Exploration. Behavioural Neurology 2019, pages 1-31.
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Lakshmi Kannan, Jinal Vora, Tanvi Bhatt & Susan L. Hughes. (2019) Cognitive-motor exergaming for reducing fall risk in people with chronic stroke: A randomized controlled trial. NeuroRehabilitation 44:4, pages 493-510.
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Brad G. Kurowski, Jeffery N. Epstein, David W. Pruitt, Paul S. Horn, Mekibib Altaye & Shari L. Wade. (2019) Benefits of Methylphenidate for Long-Term Attention Problems After Traumatic Brain Injury in Childhood: A Randomized, Double-Masked, Placebo-Controlled, Dose-Titration, Crossover Trial. Journal of Head Trauma Rehabilitation 34:2, pages E1-E12.
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Clara Chavez-Arana, Cathy Catroppa, Edmundo Carranza-Escárcega, Celia Godfrey, Guillermina Yáñez-Téllez, Belén Prieto-Corona, Miguel A de León & Vicki Anderson. (2018) A Systematic Review of Interventions for Hot and Cold Executive Functions in Children and Adolescents With Acquired Brain Injury. Journal of Pediatric Psychology 43:8, pages 928-942.
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Yue Li, Lei Zhang, Kehong Long, Hui Gong & Hao Lei. (2018) Real-time monitoring prefrontal activities during online video game playing by functional near-infrared spectroscopy. Journal of Biophotonics 11:9, pages e201700308.
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Maritta Välimäki, Kaisa Mishina, Johanna K Kaakinen, Suvi K Holm, Jukka Vahlo, Markus Kirjonen, Virve Pekurinen, Olli Tenovuo, Jyrki Korkeila, Heikki Hämäläinen, Jaana Sarajuuri, Pekka Rantanen, Tage Orenius & Aki Koponen. (2018) Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility Study. Journal of Medical Internet Research 20:3, pages e77.
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Bruno BonnechèreBruno Bonnechère. 2018. Serious Games in Physical Rehabilitation. Serious Games in Physical Rehabilitation 41 109 .
Emmah Baque, Lee Barber, Leanne Sakzewski & Roslyn N Boyd. (2016) Randomized controlled trial of web-based multimodal therapy for children with acquired brain injury to improve gross motor capacity and performance. Clinical Rehabilitation 31:6, pages 722-732.
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Magnus Sabel, Anette Sjölund, Jürgen Broeren, Daniel Arvidsson, Jean-Michel Saury, Jonas Gillenstrand, Ingrid Emanuelson, Klas Blomgren & Birgitta Lannering. (2017) Effects of physically active video gaming on cognition and activities of daily living in childhood brain tumor survivors: a randomized pilot study. Neuro-Oncology Practice 4:2, pages 98-110.
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Bruno Bonnechère, Bart Jansen, Lubos Omelina & Serge Van Sint Jan. (2016) The use of commercial video games in rehabilitation: a systematic review. International Journal of Rehabilitation Research 39:4, pages 277-290.
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Arend J. de Kloet, Floor A.L. van den Berg, Monique A.M. Berger, Inge M.A.J. Verhoeven & Klaasjan van Haastrecht. (2015) Gamen in revalidatie voor mensen met niet-aangeboren hersenletsel. Neuropraxis 19:5, pages 130-135.
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Tahireh A. Shams, George Foussias, John A. Zawadzki, Victoria S. Marshe, Ishraq Siddiqui, Daniel J. Müller & Albert H. C. Wong. (2015) The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders. Current Psychiatry Reports 17:9.
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Sandy K Tatla, Navid Shirzad, Keith R Lohse, Naznin Virji-Babul, Alison M Hoens, Liisa Holsti, Linda C Li, Kimberly J Miller, Melanie Y Lam & HF Machiel Van der Loos. (2015) Therapists’ Perceptions of Social Media and Video Game Technologies in Upper Limb Rehabilitation. JMIR Serious Games 3:1, pages e2.
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Lotta Kauhanen, Liisa Järvelä, Päivi M Lähteenmäki, Mikko Arola, Olli J Heinonen, Anna Axelin, Johan Lilius, Tero Vahlberg & Sanna Salanterä. (2014) Active video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up. BMC Pediatrics 14:1.
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Barynia Backeljauw & Brad G. Kurowski. (2014) Interventions for Attention Problems After Pediatric Traumatic Brain Injury: What Is the Evidence?. PM&R 6:9, pages 814-824.
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