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Review Articles

Virtual reality gaming in the rehabilitation of the upper extremities post-stroke

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Pages 855-863 | Received 04 Aug 2015, Accepted 16 Jan 2016, Published online: 30 Mar 2016

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Martha Gustavsson, Emma K. Kjörk, Mattias Erhardsson & Margit Alt Murphy. (2022) Virtual reality gaming in rehabilitation after stroke – user experiences and perceptions. Disability and Rehabilitation 44:22, pages 6759-6765.
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Omar Mubin, Fady Alnajjar, Abdullah Al Mahmud, Nalini Jishtu & Belal Alsinglawi. (2022) Exploring serious games for stroke rehabilitation: a scoping review. Disability and Rehabilitation: Assistive Technology 17:2, pages 159-165.
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Emily C. Weyant, Matthew Carroll & Rachel R. Walden. (2021) Lessons Learned: Medical Library Pilot Testing of a Virtual Reality Anatomy Lab. Journal of Electronic Resources in Medical Libraries 18:1, pages 20-34.
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Giovanni Morone, Grazia Fernanda Spitoni, Daniela De Bartolo, Sheida Ghanbari Ghooshchy, Fulvia Di Iulio, Stefano Paolucci, Pierluigi Zoccolotti & Marco Iosa. (2019) Rehabilitative devices for a top-down approach. Expert Review of Medical Devices 16:3, pages 187-195.
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Articles from other publishers (54)

Miguel Pereira, Patrícia Oliveira, Manuela Gomes, Ângela Fernandes, Paula Portugal & Tiago Coelho. 2023. Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation. Handbook of Research on Advances in Digital Technologies to Promote Rehabilitation and Community Participation 341 374 .
M. Pimentel-Ponce, R.P. Romero-Galisteo, R. Palomo-Carrión, E. Pinero-Pinto, J. Antonio Merchán-Baeza, M. Ruiz-Muñoz, J. Oliver-Pece & M. González-Sánchez. (2023) Gamification and neurological motor rehabilitation in children and adolescents: A systematic review. Neurología (English Edition).
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Hiba Hellara, Rim Barioul, Salwa Sahnoun, Ahmed Fakhfakh & Olfa Kanoun. (2023) Feasibility Study of Detecting the Impact of Caffeine, and Diet on Hand Gestures Classification by sEMG Signals. Feasibility Study of Detecting the Impact of Caffeine, and Diet on Hand Gestures Classification by sEMG Signals.
Richard J. Adams, Allison L. Ellington, Kate A. Kuccera, Hannah Leaman, Catherine Smithson & James T. Patrie. (2023) Telehealth-Guided Virtual Reality for Recovery of Upper Extremity Function Following Stroke. OTJR: Occupational Therapy Journal of Research 43:3, pages 446-456.
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Elif Hilal Korkut & Elif Surer. (2023) Visualization in virtual reality: a systematic review. Virtual Reality 27:2, pages 1447-1480.
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Khadijeh Moulaei, Kambiz Bahaadinbeigy, AliAkbar Haghdoostd, Mansour S. Nezhad, Mohammad Gheysari & Abbas Sheikhtaheri. (2023) An analysis of clinical outcomes and essential parameters for designing effective games for upper limb rehabilitation: A scoping review. Health Science Reports 6:5.
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Rhutuja Khokale, Grace S. Mathew, Somi Ahmed, Sara Maheen, Moiz Fawad, Prabhudas Bandaru, Annu Zerin, Zahra Nazir, Imran Khawaja, Imtenan Sharif, Zain U Abdin & Anum Akbar. (2023) Virtual and Augmented Reality in Post-stroke Rehabilitation: A Narrative Review. Cureus.
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Narges Norouzkhani, Mahsa Hamednia & Shokoufeh Aalaei. (2023) Application of Mobile-Based Games in The Rehabilitation of Stroke Survivors. Simulation & Gaming 54:2, pages 184-208.
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Andrea Demeco, Laura Zola, Antonio Frizziero, Chiara Martini, Arrigo Palumbo, Ruben Foresti, Giovanni Buccino & Cosimo Costantino. (2023) Immersive Virtual Reality in Post-Stroke Rehabilitation: A Systematic Review. Sensors 23:3, pages 1712.
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Mir Mushhood Afsar, Shizza Saqib, Mohammad Aladfaj, Mohammed Hamad Alatiyyah, Khaled Alnowaiser, Hanan Aljuaid, Ahmad Jalal & Jeongmin Park. (2023) Body-Worn Sensors for Recognizing Physical Sports Activities in Exergaming via Deep Learning Model. IEEE Access 11, pages 12460-12473.
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Alexandra de Crignis & Friedemann Müller. 2023. Assistive Technologien, technische Rehabilitation und Unterstützte Kommunikation. Assistive Technologien, technische Rehabilitation und Unterstützte Kommunikation 281 290 .
Agustin A. Spahn, Cesar E. Martinez & Enrique M. Albornoz. (2022) Augmented and virtual reality mirror therapy system for hand rehabilitation in stroke patients. Augmented and virtual reality mirror therapy system for hand rehabilitation in stroke patients.
Irini Patsaki, Nefeli Dimitriadi, Akylina Despoti, Dimitra Tzoumi, Nikolaos Leventakis, Georgia Roussou, Argyro Papathanasiou, Serafeim Nanas & Eleftherios Karatzanos. (2022) The effectiveness of immersive virtual reality in physical recovery of stroke patients: A systematic review. Frontiers in Systems Neuroscience 16.
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Rita Bertoni, Fabiola Giovanna Mestanza Mattos, Micaela Porta, Federico Arippa, Eleonora Cocco, Massimiliano Pau & Davide Cattaneo. (2022) Effects of immersive virtual reality on upper limb function in subjects with multiple sclerosis: A cross-over study. Multiple Sclerosis and Related Disorders 65, pages 104004.
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Sara Arlati, Noël Keijsers, Gabriele Paolini, Giancarlo Ferrigno & Marco Sacco. (2021) Kinematics of aimed movements in ecological immersive virtual reality: a comparative study with real world. Virtual Reality 26:3, pages 885-901.
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Mehmet Can SEVİNÇLİ & Melike EĞER AYDOĞMUŞ. (2022) Öz Belirleme Kuramı Temelinde Bir Müdahale Aracı Olarak Video OyunlarıVideo Games as a Part of Intervention Programs Based on Self-Determination Theory. Psikiyatride Güncel Yaklaşımlar 14:2, pages 207-220.
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Dorra Rakia Allegue, Johanne Higgins, Shane N Sweet, Philippe S Archambault, Francois Michaud, William Miller, Michel Tousignant & Dahlia Kairy. (2022) Rehabilitation of Upper Extremity by Telerehabilitation Combined With Exergames in Survivors of Chronic Stroke: Preliminary Findings From a Feasibility Clinical Trial. JMIR Rehabilitation and Assistive Technologies 9:2, pages e33745.
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António José Pereira Silva Marques, Helena Maria Martins Caldas, Mariana Castro Barbosa, Luís Miguel Brazão Soares, Maria Inês Dias Ribeiro & Vítor Simões-Silva. 2022. Digital Therapies in Psychosocial Rehabilitation and Mental Health. Digital Therapies in Psychosocial Rehabilitation and Mental Health 187 199 .
Mir Mushhood Afsar, Shizza Saqib, Yazeed Yasin Ghadi, Suliman A. Alsuhibany, Ahmad Jalal & Jeongmin Park. (2022) Body Worn Sensors for Health Gaming and e-Learning in Virtual Reality. Computers, Materials & Continua 73:3, pages 4763-4777.
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Yong Gao, Lu Ma, Changsheng Lin, Shizhe Zhu, Lingling Yao, Hong Fan, Jianqiu Gong, Xiaobo Yan & Tong Wang. (2021) Effects of Virtual Reality-Based Intervention on Cognition, Motor Function, Mood, and Activities of Daily Living in Patients With Chronic Stroke: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Frontiers in Aging Neuroscience 13.
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Xin Zhang, Guanghua Xu, Aravind Ravi, Sarah Pearce & Ning Jiang. (2021) Can a highly accurate multi-class SSMVEP BCI induce sensory-motor rhythm in the sensorimotor area?. Journal of Neural Engineering 18:3, pages 035001.
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Hemanth Manjunatha, Shrey Pareek, Sri Sadhan Jujjavarapu, Mostafa Ghobadi, Thenkurussi Kesavadas & Ehsan T. Esfahani. (2021) Upper Limb Home-Based Robotic Rehabilitation During COVID-19 Outbreak. Frontiers in Robotics and AI 8.
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Johanna E Tran, Christopher A Fowler, Jemy Delikat, Howard Kaplan, Marie M Merzier, Michelle R Schlesinger, Stefan Litzenberger, Jacob M Marszalek, Steven Scott & Sandra L Winkler. (2021) Immersive Virtual Reality to Improve Outcomes in Veterans With Stroke: Protocol for a Single-Arm Pilot Study. JMIR Research Protocols 10:5, pages e26133.
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M. Pimentel-Ponce, R.P. Romero-Galisteo, R. Palomo-Carrión, E. Pinero-Pinto, J.A. Merchán-Baeza, M. Ruiz-Muñoz, J. Oliver-Pece & M. González-Sánchez. (2021) Ludificación y neurorrehabilitación motora en niños y adolescentes: revisión sistemática. Neurología.
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Šaša StanisavljevićS.S. & Goran NedovićM.M.. (2021) Implementation of virtual reality based treatment of motor disorders in children with cerebral palsy. Specijalna edukacija i rehabilitacija 20:2, pages 109-126.
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Tiny Jaarsma, Leonie Klompstra, Tuvia Ben Gal, Binyamin Ben Avraham, Josiane Boyne, Maria Bäck, Oronzo Chialà, Kenneth Dickstein, Lorraine Evangelista, Andreas Hagenow, Arno W. Hoes, Eva Hägglund, Massimo F. Piepoli, Ercole Vellone, Nicolaas P.A. Zuithoff, Jan Mårtensson & Anna Strömberg. (2020) Effects of exergaming on exercise capacity in patients with heart failure: results of an international multicentre randomized controlled trial. European Journal of Heart Failure 23:1, pages 114-124.
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Teja Kiran Kumar Maddala & Venkata Vijay Kishore Polurie. (2020) An Early 3D Human Action Recognition (3DHAR) System by Training Subactions of an Action using Deep Networks. An Early 3D Human Action Recognition (3DHAR) System by Training Subactions of an Action using Deep Networks.
Robert Cuthbert, Selen Turkay, Ross Brown, Daniel Johnson, Roger Altizer & Mathilde Desselle. (2020) Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn Rehabilitation. Tradies, Technology and Therapy: Towards Designing Gameful VR Environments for Burn Rehabilitation.
Iulia-Cristina Stanica, Florica Moldoveanu, Giovanni-Paul Portelli, Maria-Iuliana Dascalu, Alin Moldoveanu & Mariana Georgiana Ristea. (2020) Flexible Virtual Reality System for Neurorehabilitation and Quality of Life Improvement. Sensors 20:21, pages 6045.
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Won-Seok Kim, Sungmin Cho, Jeonghun Ku, Yuhee Kim, Kiwon Lee, Han-Jeong Hwang & Nam-Jong Paik. (2020) Clinical Application of Virtual Reality for Upper Limb Motor Rehabilitation in Stroke: Review of Technologies and Clinical Evidence. Journal of Clinical Medicine 9:10, pages 3369.
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Hannah K. Soomal, Matthieu Poyade, Paul M. Rea & Lorna Paul. 2020. Biomedical Visualisation. Biomedical Visualisation 95 114 .
Dilek Olcay & Serap Ulusam Seckiner. 2020. Industrial Engineering in the Digital Disruption Era. Industrial Engineering in the Digital Disruption Era 328 335 .
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Robert Cuthbert, Selen Turkay & Ross Brown. (2019) The Effects of Customisation on Player Experiences and Motivation in a Virtual Reality Game. The Effects of Customisation on Player Experiences and Motivation in a Virtual Reality Game.
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Omar Mubin, Fady Alnajjar, Nalini Jishtu, Belal Alsinglawi & Abdullah Al Mahmud. (2019) Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review. JMIR Rehabilitation and Assistive Technologies 6:2, pages e12010.
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