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Research Papers

Motion interactive video games in home training for children with cerebral palsy: parents’ perceptions

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Pages 925-933 | Received 26 Nov 2010, Accepted 20 Sep 2011, Published online: 08 Nov 2011

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Elaine Biddiss, Daniela Chan-Viquez, Stephanie T. Cheung & Gillian King. (2021) Engaging children with cerebral palsy in interactive computer play-based motor therapies: theoretical perspectives. Disability and Rehabilitation 43:1, pages 133-147.
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Pieter Meyns, Tine Roman de Mettelinge, Judith van der Spank, Marieke Coussens & Hilde Van Waelvelde. (2018) Motivation in pediatric motor rehabilitation: A systematic search of the literature using the self-determination theory as a conceptual framework. Developmental Neurorehabilitation 21:6, pages 371-390.
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Magnus Sabel, Anette Sjölund, Jürgen Broeren, Daniel Arvidsson, Jean-Michel Saury, Klas Blomgren, Birgitta Lannering & Ingrid Emanuelson. (2016) Active video gaming improves body coordination in survivors of childhood brain tumours. Disability and Rehabilitation 38:21, pages 2073-2084.
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Marlene Sandlund, Erik Domellöf, Helena Grip, Louise Rönnqvist & Charlotte K. Häger. (2014) Training of goal directed arm movements with motion interactive video games in children with cerebral palsy – A kinematic evaluation. Developmental Neurorehabilitation 17:5, pages 318-326.
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Maria Esposito, Maria Ruberto, Francesca Gimigliano, Rosa Marotta, Beatrice Gallai, Lucia Parisi, Serena Marianna Lavano, Michele Roccella & Marco Carotenuto. (2013) Effectiveness and safety of Nintendo Wii Fit Plus™ training in children with migraine without aura: a preliminary study. Neuropsychiatric Disease and Treatment 9, pages 1803-1810.
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Jennifer Jelsma, Marieke Pronk, Gillian Ferguson & Dorothee Jelsma-Smit. (2013) The effect of the Nintendo Wii Fit on balance control and gross motor function of children with spastic hemiplegic cerebral palsy. Developmental Neurorehabilitation 16:1, pages 27-37.
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Articles from other publishers (28)

Juan D. BautistaFrancisco J. PeralesSilvia RamisPedro MontoyaInmaculada Riquelme. (2023) Adaptation and Validation of a Serious Game for Motor Learning Training in Children with Cerebral Palsy. Games for Health Journal 12:6, pages 480-488.
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Maziah Mat Rosly, Nor Aina Mohd Jai, Nasrul Anuar Abd Razak & Dorothy Dewitt. (2023) Exergaming Training Experience for Children: A Systematic Review of Qualitative Assessments With Meta-Synthesis. IEEE Transactions on Games 15:3, pages 301-314.
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Vaishnavi Shahane, Patrick Kumavor, Kristin Morgan, Kathleen M Friel & Sudha Madhav Srinivasan. (2023) A protocol for a single-arm interventional study assessing the effects of a home-based joystick-operated ride-on-toy navigation training programme to improve affected upper extremity function and spontaneous use in children with unilateral cerebral palsy (UCP). BMJ Open 13:5, pages e071742.
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David A. Hobbs, Brett G. Wilkinson, Max B. Hughes, Alexander W. Walker, Remo N. Russo, Susan L. Hillier & Karen J. Reynolds. 2023. Virtual Reality Games for Rehabilitation. Virtual Reality Games for Rehabilitation 169 189 .
Nidhi Amonkar, Patrick Kumavor, Kristin Morgan, Deborah Bubela & Sudha Srinivasan. (2022) Feasibility of Using Joystick-Operated Ride-on-Toys to Promote Upper Extremity Function in Children With Cerebral Palsy: A Pilot Study. Pediatric Physical Therapy 34:4, pages 508-517.
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Manon Maitland Schladen, Yiannis Koumpouros, Elena America Choong & Justine Lee Belschner. 2022. Assistive Technologies for Assessment and Recovery of Neurological Impairments. Assistive Technologies for Assessment and Recovery of Neurological Impairments 72 97 .
Anuprita Kanitkar, Sanjay Tejraj Parmar, Tony J Szturm, Gayle Restall, Gina Rempel & Nariman Sepehri. (2021) Parents' Perspectives on a Computer Game–Assisted Rehabilitation Program for Manual Dexterity in Children With Cerebral Palsy: Qualitative Analysis of Expectations, Child Engagement, and Benefits. JMIR Rehabilitation and Assistive Technologies 8:2, pages e24337.
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Laura W M E Beckers, Mellanie M E Geijen, Jos Kleijnen, Eugene A A Rameckers, Marlous L A P Schnackers, Rob J E M Smeets & Yvonne J M Janssen-Potten. (2020) Feasibility and effectiveness of home-based therapy programmes for children with cerebral palsy: a systematic review. BMJ Open 10:10, pages e035454.
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Sophie DecaveleEls OrtibusAnja Van CampenhoutGuy MolenaersBart JansenLubos OmelinaInge Franki. (2020) The Effect of a Rehabilitation-Specific Gaming Software Platform to Achieve Individual Physiotherapy Goals in Children with Severe Spastic Cerebral Palsy: A Randomized Crossover Trial. Games for Health Journal 9:5, pages 376-385.
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Torey Gilbertson, Lin-Ya Hsu, Sarah Westcott McCoy & Margaret E. O’Neil. 2020. Cerebral Palsy. Cerebral Palsy 2917 2945 .
Siu-Cheung Kong, Robert Kwok-Yiu Li & Ron Chi-Wai Kwok. (2018) Measuring Parents’ Perceptions of Programming Education in P-12 Schools: Scale Development and Validation. Journal of Educational Computing Research 57:5, pages 1260-1280.
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Siu-Cheung Kong & Yi-Qing Wang. (2018) Assessing Perceptions of Programming Education Among P-12 School Teachers and Principals: A Multigroup Invariance Analysis. Journal of Psychoeducational Assessment 37:6, pages 718-729.
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Torey Gilbertson, Lin-Ya Hsu, Sarah Westcott McCoy & Margaret E. O’Neil. 2019. Cerebral Palsy. Cerebral Palsy 1 29 .
Hsieh-Chun Hsieh. (2018) Effects of a Gaming Platform on Balance Training for Children With Cerebral Palsy. Pediatric Physical Therapy 30:4, pages 303-308.
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Bruno BonnechèreBruno Bonnechère. 2018. Serious Games in Physical Rehabilitation. Serious Games in Physical Rehabilitation 41 109 .
Robbin Hickman, Lisa Popescu, Robert Manzanares, Brendan Morris, Szu-Ping Lee & Janet S Dufek. (2017) Use of active video gaming in children with neuromotor dysfunction: a systematic review. Developmental Medicine & Child Neurology 59:9, pages 903-911.
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Bruno Bonnechère, Bart Jansen, Lubos Omelina & Serge Van Sint Jan. (2016) The use of commercial video games in rehabilitation: a systematic review. International Journal of Rehabilitation Research 39:4, pages 277-290.
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Matthew Hudson. (2016) Applying Exergaming Input to Standard Commercial Digital Games. Applying Exergaming Input to Standard Commercial Digital Games.
Minyoung Lee, Dongwon Suh, Jaebum Son, Jungjin Kim, Seon-Deok Eun & BumChul Yoon. (2016) Patient perspectives on virtual reality-based rehabilitation after knee surgery: Importance of level of difficulty. Journal of Rehabilitation Research and Development 53:2, pages 239-252.
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Sarah Westcott McCoyTracy JirikowicRobert PriceMarcia A. CiolLin-Ya HsuBrian DellonDeborah Kartin. (2015) Virtual Sensorimotor Balance Training for Children With Fetal Alcohol Spectrum Disorders: Feasibility Study. Physical Therapy 95:11, pages 1569-1581.
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Petra Karlsson. (2015) Interactive computer play - what happens when the game is over?. Developmental Medicine & Child Neurology 57:6, pages 497-497.
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Peter J. ChungDouglas L. VanderbiltSheree M. SchragerEugene NguyenEileen Fowler. (2015) Active Videogaming for Individuals with Severe Movement Disorders: Results from a Community Study. Games for Health Journal 4:3, pages 190-194.
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Peter M. BinghamBarbara Calhoun. (2015) Digital Posturography Games Correlate with Gross Motor Function in Children with Cerebral Palsy. Games for Health Journal 4:2, pages 145-148.
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Amanda E. StaianoRachel Flynn. (2014) Therapeutic Uses of Active Videogames: A Systematic Review. Games for Health Journal 3:6, pages 351-365.
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Eliza Oliveira, Glauco Sousa, Tatiana Aires Tavares & Patricia Tanner. (2014) Sensory stimuli in gaming interaction: The potential of games in the intervention for children with cerebral palsy. Sensory stimuli in gaming interaction: The potential of games in the intervention for children with cerebral palsy.
Theresa Sukal-Moulton, Theresa Clancy, Li-Qun Zhang & Deborah Gaebler-Spira. (2014) Clinical Application of a Robotic Ankle Training Program for Cerebral Palsy Compared to the Research Laboratory Application: Does It Translate to Practice?. Archives of Physical Medicine and Rehabilitation 95:8, pages 1433-1440.
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Sandy K Tatla, Karen Sauve, Naznin Virji‐Babul, Liisa Holsti, Charlene Butler & Hendrik F Machiel Van Der Loos. (2013) Evidence for outcomes of motivational rehabilitation interventions for children and adolescents with cerebral palsy: an American Academy for Cerebral Palsy and Developmental Medicine systematic review. Developmental Medicine & Child Neurology 55:7, pages 593-601.
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Darcy Fehlings, Lauren Switzer, Briar Findlay & Shannon Knights. (2013) Interactive Computer Play as “Motor Therapy” for Individuals With Cerebral Palsy. Seminars in Pediatric Neurology 20:2, pages 127-138.
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