1,884
Views
42
CrossRef citations to date
0
Altmetric
Case Study

Virtual worlds for people with autism spectrum disorder: a case study in Second Life

&
Pages 1591-1598 | Received 17 Dec 2014, Accepted 14 May 2015, Published online: 29 May 2015

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (8)

Ditte Lystbæk Weber, Ann Kathrin Meilandt Bygholm & Anne Marie Kanstrup. (2023) Digital coping strategies of young people living with cognitive disabilities: using emotion-focused and problem-focused coping in digital relationships. Disability & Society 0:0, pages 1-25.
Read now
Lucy Bryant, Melissa Brunner & Bronwyn Hemsley. (2020) A review of virtual reality technologies in the field of communication disability: implications for practice and research. Disability and Rehabilitation: Assistive Technology 15:4, pages 365-372.
Read now
Tessa Roper, Laura Millen Dutka, Sue Cobb & Harshada Patel. (2019) Collaborative Virtual Environment to Facilitate Game Design Evaluation with Children with ASC. International Journal of Human–Computer Interaction 35:8, pages 692-705.
Read now
Leslie Swartz & Maria Marchetti-Mercer. (2019) Migration, technology and care: what happens to the body?. Disability & Society 34:3, pages 407-420.
Read now
Melissa Brunner, Bronwyn Hemsley, Stephen Dann, Leanne Togher & Stuart Palmer. (2018) Hashtag #TBI: A content and network data analysis of tweets about Traumatic Brain Injury. Brain Injury 32:1, pages 49-63.
Read now
Angela Dew & Katherine M Boydell. (2017) Knowledge translation: bridging the disability research-to-practice gap. Research and Practice in Intellectual and Developmental Disabilities 4:2, pages 142-157.
Read now
Bronwyn Hemsley, Susan Balandin, Stuart Palmer & Stephen Dann. (2017) A call for innovative social media research in the field of augmentative and alternative communication. Augmentative and Alternative Communication 33:1, pages 14-22.
Read now
Bronwyn Hemsley & Janice Murray. (2015) Distance and proximity: research on social media connections in the field of communication disability. Disability and Rehabilitation 37:17, pages 1509-1510.
Read now

Articles from other publishers (34)

Matthew Schmidt, Nigel Newbutt, Minyoung Lee, Jie Lu, Marc-Sonley Francois, Pavlo D Antonenko & Noah Glaser. (2023) Toward a strengths-based model for designing virtual reality learning experiences for autistic users. Autism.
Crossref
Anthony Osuna, Daina Tagavi, Katie Sabini & Ty Vernon. (2023) Socialization, education and learning for the internet (SELFI): development and pilot of a social media skills program for autistic adults. Advances in Autism 9:4, pages 402-417.
Crossref
Ricarda T.D. Reimer & Kathrin Kochs. (2023) Inklusive Medienbildung mit 3D-Umgebungen. MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung, pages 649-667.
Crossref
Pourya Shahverdi, Katelyn Rousso, Iman Bakhoda, Nathan Huang, Kristin Rohrbeck & Wing-Yue Geoffrey Louie. (2023) Robot-mediated Job Interview Training for Individuals with ASD: A Pilot Study. Robot-mediated Job Interview Training for Individuals with ASD: A Pilot Study.
Anthony Osuna, Katie Sabini, Eryca Yamane, Jaqueline Flores, Naomi Pierce, Jocelyn Lemus-Valle & Ty Vernon. (2023) Socialization, Education, and Learning for the Internet (SELFI): A Pilot RCT of a Social Media Skills Group Program for Autistic Adults. Journal of Autism and Developmental Disorders.
Crossref
Jewoong Moon & Fengfeng Ke. (2023) Effects of Adaptive Prompts in Virtual Reality-Based Social Skills Training for Children with Autism. Journal of Autism and Developmental Disorders.
Crossref
Richmond Anane-Simon & Sulaiman Olusegun Atiku. 2023. Multidisciplinary Approaches in AI, Creativity, Innovation, and Green Collaboration. Multidisciplinary Approaches in AI, Creativity, Innovation, and Green Collaboration 167 188 .
Sophie Brassel, Melissa Brunner, Emma Power, Andrew Campbell & Leanne Togher. (2023) Speech-Language Pathologists' Views of Using Virtual Reality for Managing Cognitive-Communication Disorders Following Traumatic Brain Injury. American Journal of Speech-Language Pathology 32:2S, pages 907-923.
Crossref
Hiroki Tanaka, Takeshi Saga, Kota Iwauchi & Satoshi Nakamura. (2023) Acceptability and Trustworthiness of Virtual Agents by Effects of Theory of Mind and Social Skills Training. Acceptability and Trustworthiness of Virtual Agents by Effects of Theory of Mind and Social Skills Training.
Xin Feng, Xu Wang & Ying Su. (2022) An analysis of the current status of metaverse research based on bibliometrics. Library Hi Tech.
Crossref
Liam Cross, Andrea Piovesan & Gray Atherton. (2022) Autistic people outperform neurotypicals in a cartoon version of the Reading the Mind in the Eyes. Autism Research 15:9, pages 1603-1608.
Crossref
Yuhan Chen, Zhuoren Zhou, Min Cao, Min Liu, Zhihao Lin, Weixin Yang, Xiao Yang, Denzel Dhaidhai & Peng Xiong. (2022) Extended Reality (XR) and telehealth interventions for children or adolescents with autism spectrum disorder: Systematic review of qualitative and quantitative studies. Neuroscience & Biobehavioral Reviews 138, pages 104683.
Crossref
Benjamin Bailey, Lucy Bryant & Bronwyn Hemsley. (2021) Virtual Reality and Augmented Reality for Children, Adolescents, and Adults with Communication Disability and Neurodevelopmental Disorders: a Systematic Review. Review Journal of Autism and Developmental Disorders 9:2, pages 160-183.
Crossref
Aleksandar Jovanović & Aleksandar Milosavljević. (2022) VoRtex Metaverse Platform for Gamified Collaborative Learning. Electronics 11:3, pages 317.
Crossref
Diane Levin-Zamir, Isabella C. Bertschi, Evelyn McElhinney & Gill Rowlands. 2022. Handbook of Settings-Based Health Promotion. Handbook of Settings-Based Health Promotion 205 224 .
Christina L. Macenski, Matthew P. Hamel, Christopher J. McDougle & Robyn P. Thom. (2021) Challenges and Strategies to Mitigate Problematic Social Media Use in Psychiatric Disorders. Harvard Review of Psychiatry 29:6, pages 409-415.
Crossref
Elizabeth McGhee HassrickLaura Graham HolmesCollette SosnowyJessica WaltonKathleen Carley. (2021) Benefits and Risks: A Systematic Review of Information and Communication Technology Use by Autistic People. Autism in Adulthood 3:1, pages 72-84.
Crossref
Laura Fedeli & Valentina Pennazio. 2021. Handbook of Research on Teaching With Virtual Environments and AI. Handbook of Research on Teaching With Virtual Environments and AI 444 460 .
Jorge Fernández Herrero & Gonzalo Lorenzo. (2019) An immersive virtual reality educational intervention on people with autism spectrum disorders (ASD) for the development of communication skills and problem solving. Education and Information Technologies 25:3, pages 1689-1722.
Crossref
Seungju Hong & Mi-Sung Kim. (2020) Virtual Reality-Based Intervention for Developmental Functioning in ASD: A Meta-Analysis. THE KOREAN JOURNAL OF DEVELOPMENTAL PSYCHOLOGY 33:1, pages 85-101.
Crossref
Torey Gilbertson, Lin-Ya Hsu, Sarah Westcott McCoy & Margaret E. O’Neil. 2020. Cerebral Palsy. Cerebral Palsy 2917 2945 .
Julie A. Kientz, Gillian R. Hayes, Matthew S. Goodwin, Mirko Gelsomini & Gregory D. Abowd. 2020. Interactive Technologies and Autism, Second Edition. Interactive Technologies and Autism, Second Edition.
Nigel Newbutt. 2020. Encyclopedia of Education and Information Technologies. Encyclopedia of Education and Information Technologies 116 130 .
Rebecca Hite, Wesley Dotson & Rebecca Beights. 2019. Handbook of Mobile Teaching and Learning. Handbook of Mobile Teaching and Learning 1327 1335 .
Rebecca Hite, Wesley Dotson & Rebecca Beights. 2018. Handbook of Mobile Teaching and Learning. Handbook of Mobile Teaching and Learning 1 9 .
Nigel Newbutt. 2019. Encyclopedia of Education and Information Technologies. Encyclopedia of Education and Information Technologies 1 15 .
Torey Gilbertson, Lin-Ya Hsu, Sarah Westcott McCoy & Margaret E. O’Neil. 2019. Cerebral Palsy. Cerebral Palsy 1 29 .
V. Paige Hale & Matthew Schmidt. 2018. Educational Technology and Narrative. Educational Technology and Narrative 113 127 .
Laura T. Eisenman, Brian Freedman & Marisa Kofke. 2017. Handbook of Positive Psychology in Intellectual and Developmental Disabilities. Handbook of Positive Psychology in Intellectual and Developmental Disabilities 127 144 .
Imogen C. Rehm, Emily Foenander, Klaire Wallace, Jo-Anne M. Abbott, Michael Kyrios & Neil Thomas. (2016) What Role Can Avatars Play in e-Mental Health Interventions? Exploring New Models of Client–Therapist Interaction. Frontiers in Psychiatry 7.
Crossref
Nigel Newbutt, Connie Sung, Hung-Jen Kuo, Michael J. Leahy, Chien-Chun Lin & Boyang Tong. (2016) Brief Report: A Pilot Study of the Use of a Virtual Reality Headset in Autism Populations. Journal of Autism and Developmental Disorders 46:9, pages 3166-3176.
Crossref
Sarah Trainer, Alexandra Brewis, Amber Wutich, Liza Kurtz & Monet Niesluchowski. (2016) The Fat Self in Virtual Communities: Success and Failure in Weight-Loss Blogging. Current Anthropology 57:4, pages 523-528.
Crossref
Haylie L. MillerNicoleta L. Bugnariu. (2016) Level of Immersion in Virtual Environments Impacts the Ability to Assess and Teach Social Skills in Autism Spectrum Disorder. Cyberpsychology, Behavior, and Social Networking 19:4, pages 246-256.
Crossref
Christine van der Aa, Monique M.H. Pollmann, Aske Plaat & Rutger Jan van der Gaag. (2016) Computer-mediated communication in adults with high-functioning autism spectrum disorders and controls. Research in Autism Spectrum Disorders 23, pages 15-27.
Crossref

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.