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Original Articles

An affordable, computerised, table-based exercise system for stroke survivors

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Pages 288-293 | Published online: 19 Mar 2010

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Read on this site (8)

Cassandra Gorman & Louise Gustafsson. (2022) The use of augmented reality for rehabilitation after stroke: a narrative review. Disability and Rehabilitation: Assistive Technology 17:4, pages 409-417.
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Kate Paquin, Jamie Crawley, Jocelyn E. Harris & Sean Horton. (2016) Survivors of chronic stroke – participant evaluations of commercial gaming for rehabilitation. Disability and Rehabilitation 38:21, pages 2144-2152.
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Emmanuel Tsekleves, Ioannis Theoklitos Paraskevopoulos, Alyson Warland & Cherry Kilbride. (2016) Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology. Disability and Rehabilitation: Assistive Technology 11:5, pages 413-422.
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Juliet A. Rosie, Shelley Ruhen, Wayne A. Hing & Gwyn N. Lewis. (2015) Virtual rehabilitation in a school setting: is it feasible for children with cerebral palsy?. Disability and Rehabilitation: Assistive Technology 10:1, pages 19-26.
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Stephanie A. Combs, Margaret A. Finley, Maggie Henss, Stacy Himmler, Kelly Lapota & Danielle Stillwell. (2012) Effects of a repetitive gaming intervention on upper extremity impairments and function in persons with chronic stroke: a preliminary study. Disability and Rehabilitation 34:15, pages 1291-1298.
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Michael Sampson, Yio-wha Shau & Marcus James king. (2012) Bilateral upper limb trainer with virtual reality for post-stroke rehabilitation: case series report. Disability and Rehabilitation: Assistive Technology 7:1, pages 55-62.
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Gwyn N. Lewis, Claire Woods, Juliet A. Rosie & Kathryn M. Mcpherson. (2011) Virtual reality games for rehabilitation of people with stroke: perspectives from the users. Disability and Rehabilitation: Assistive Technology 6:5, pages 453-463.
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Articles from other publishers (26)

Mathieu Figeys, Farnaz Koubasi, Doyeon Hwang, Allison Hunder, Antonio Miguel-Cruz & Adriana Ríos Rincón. (2023) Challenges and promises of mixed-reality interventions in acquired brain injury rehabilitation: A scoping review. International Journal of Medical Informatics 179, pages 105235.
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Cassidy R. Nelson & Joseph L. Gabbard. (2023) Augmented Reality Rehabilitative and Exercise Games (ARREGs): A Systematic Review and Future Considerations. Augmented Reality Rehabilitative and Exercise Games (ARREGs): A Systematic Review and Future Considerations.
Bruno Cunha, Ricardo Ferreira & Andreia S. P. Sousa. (2023) Home-Based Rehabilitation of the Shoulder Using Auxiliary Systems and Artificial Intelligence: An Overview. Sensors 23:16, pages 7100.
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Eliana da Silva Jaques, Anelise Ineu Figueiredo, Aniuska Schiavo, Bianca Pacheco Loss, Gabriel Hoff da Silveira, Vicenzo Abichequer Sangalli, Denizar Alberto da Silva Melo, Léder Leal Xavier, Márcio Sarroglia Pinho & Régis Gemerasca Mestriner. (2023) Conventional Mirror Therapy versus Immersive Virtual Reality Mirror Therapy: The Perceived Usability after Stroke. Stroke Research and Treatment 2023, pages 1-8.
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Zhen-Qun Yang, Dan Du, Xiao-Yong Wei & Raymond Kai-Yu Tong. (2022) Augmented reality for stroke rehabilitation during COVID-19. Journal of NeuroEngineering and Rehabilitation 19:1.
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Ksenija Sevcenko & Ingrid Lindgren. (2022) The effects of virtual reality training in stroke and Parkinson’s disease rehabilitation: a systematic review and a perspective on usability. European Review of Aging and Physical Activity 19:1.
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Sara Arlati & Davide Borghetti. 2022. Roadmapping Extended Reality. Roadmapping Extended Reality 257 282 .
Benjamin Butz, Alexander Jussen, Asma Rafi, Gregor Lux & Jens Gerken. (2022) A Taxonomy for Augmented and Mixed Reality Applications to Support Physical Exercises in Medical Rehabilitation—A Literature Review. Healthcare 10:4, pages 646.
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Huu Lam Phan, Thi Huong Le, Jung Min Lim, Chang Ho Hwang & Kyo-in Koo. (2022) Effectiveness of Augmented Reality in Stroke Rehabilitation: A Meta-Analysis. Applied Sciences 12:4, pages 1848.
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Mohamed-Amine Choukou, XinXin (Katie) Zhu, Shwetambara Malwade, Eshita Dhar & Shabbir Syed Abdul. 2022. Healthcare Information Management Systems. Healthcare Information Management Systems 301 316 .
Elisavet Koutsiana, Ioannis Ladakis, Dimitris Fotopoulos, Achilleas Chytas, Vassilis Kilintzis & Ioanna Chouvarda. (2020) Serious Gaming Technology in Upper Extremity Rehabilitation: Scoping Review. JMIR Serious Games 8:4, pages e19071.
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Andréa Fernanda Leal, Talita Dias da Silva, Priscila Bianchi Lopes, Shayan Bahadori, Luciano Vieira de Araújo, Murillo Vinicius Brandão da Costa, Íbis Ariana Peña de Moraes, Ricardo Henrique Marques, Tania Brusque Crocetta, Luiz Carlos de Abreu & Carlos Bandeira de Mello Monteiro. (2020) The use of a task through virtual reality in cerebral palsy using two different interaction devices (concrete and abstract) – a cross-sectional randomized study. Journal of NeuroEngineering and Rehabilitation 17:1.
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Margarida F. Pereira, Cosima Prahm, Jonas Kolbenschlag, Eva Oliveira & Nuno F. Rodrigues. (2020) A Virtual Reality Serious Game for Hand Rehabilitation Therapy. A Virtual Reality Serious Game for Hand Rehabilitation Therapy.
Isabelle Lehmann, Gillian Baer & Corina Schuster-Amft. (2020) Experience of an upper limb training program with a non-immersive virtual reality system in patients after stroke: a qualitative study. Physiotherapy 107, pages 317-326.
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Sara Condino, Giuseppe Turini, Rosanna Viglialoro, Marco Gesi & Vincenzo Ferrari. (2019) Wearable Augmented Reality Application for Shoulder Rehabilitation. Electronics 8:10, pages 1178.
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Rosanna Maria Viglialoro, Sara Condino, Giuseppe Turini, Marina Carbone, Vincenzo Ferrari & Marco Gesi. (2019) Review of the Augmented Reality Systems for Shoulder Rehabilitation. Information 10:5, pages 154.
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Arindam Dey, Mark Billinghurst, Robert W. Lindeman & J. Edward SwanIIII. (2018) A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014. Frontiers in Robotics and AI 5.
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Bernadette C Tobler-Ammann, Elif Surer, Ruud H Knols, N Alberto Borghese & Eling D de Bruin. (2017) User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study. JMIR Serious Games 5:3, pages e18.
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Mirella Veras, Dahlia Kairy, Marco Rogante, Claudia Giacomozzi & Silvia Saraiva. (2016) Scoping review of outcome measures used in telerehabilitation and virtual reality for post-stroke rehabilitation. Journal of Telemedicine and Telecare 23:6, pages 567-587.
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Takafumi Matsumaru, Yang Liu, Yi Jiang & Chuankai Dai. (2014) Image-Projecting Desktop Arm Trainer for Hand-Eye Coordination Training. Journal of Robotics and Mechatronics 26:6, pages 704-717.
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Anke I.R. KottinkGerdienke B. PrangeThijs KrabbenJohan S. RietmanJaap H. Buurke. (2014) Gaming and Conventional Exercises for Improvement of Arm Function After Stroke: A Randomized Controlled Pilot Study. Games for Health Journal 3:3, pages 184-191.
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Max Ortiz-Catalan, Sharon Nijenhuis, Kurt Ambrosch, Thamar Bovend’Eerdt, Sebastian Koenig & Belinda Lange. 2014. Emerging Therapies in Neurorehabilitation. Emerging Therapies in Neurorehabilitation 249 265 .
Zoe Adey-WakelingMaria Crotty. (2013) Upper limb rehabilitation following stroke: current evidence and future perspectives. Aging Health 9:6, pages 629-647.
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Sunwoo LeeSungrae Shin. (2013) Effectiveness of Virtual Reality Using Video Gaming Technology in Elderly Adults with Diabetes Mellitus. Diabetes Technology & Therapeutics 15:6, pages 489-496.
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Sun Woo Lee & Chang Ho Song. (2012) Virtual Reality Exercise Improves Balance of Elderly Persons with Type 2 Diabetes: a Randomized Controlled Trial. Journal of Physical Therapy Science 24:3, pages 261-265.
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Chee Kit Wong, K. Jordan & M. King. (2011) Robotic arm skate for stroke rehabilitation. Robotic arm skate for stroke rehabilitation.

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