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Review Article

Facilitating clinical decision-making about the use of virtual reality within paediatric motor rehabilitation: Describing and classifying virtual reality systems

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Pages 112-122 | Received 22 Oct 2010, Accepted 26 Oct 2010, Published online: 17 Mar 2011

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A. E. Khizhnikova, A. S. Klochkov, A. M. Kotov-Smolenskiy, N. A. Suponeva & L. A. Chernikova. (2018) Virtual Reality as an upper Limb Rehabilitation Approach. Human Physiology 43:8, pages 855-862.
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Danielle LevacDeborah EspyEmily FoxSujata PradhanJudith E. Deutsch. (2015) “Kinect-ing” With Clinicians: A Knowledge Translation Resource to Support Decision Making About Video Game Use in Rehabilitation. Physical Therapy 95:3, pages 426-440.
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Yuping Chen, Sergio Garcia-Vergara & Ayanna M. Howard. (2015) Effect of a Home-Based Virtual Reality Intervention for Children with Cerebral Palsy Using Super Pop VR Evaluation Metrics: A Feasibility Study. Rehabilitation Research and Practice 2015, pages 1-9.
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Yu-ping Chen, Shih-Yu Lee & Ayanna M. Howard. (2014) Effect of Virtual Reality on Upper Extremity Function in Children With Cerebral Palsy. Pediatric Physical Therapy 26:3, pages 289-300.
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Danielle E. Levac & Heidi Sveistrup. 2014. Virtual Reality for Physical and Motor Rehabilitation. Virtual Reality for Physical and Motor Rehabilitation 25 46 .
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Mohammad Al-Amri, Daniel Abasolo, Salim Ghoussayni & David Ewins. (2013) Virtual reality based lower extremity exercises for children with cerebral palsy: Preliminary work. Virtual reality based lower extremity exercises for children with cerebral palsy: Preliminary work.
Stephanie M. N. GleggLiisa HolstiDiana VelikonjaBarbara AnsleyChristine BrumDenise Sartor. (2013) Factors Influencing Therapists' Adoption of Virtual Reality for Brain Injury Rehabilitation. Cyberpsychology, Behavior, and Social Networking 16:5, pages 385-401.
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Danielle E. Levac & Jane Galvin. (2013) When Is Virtual Reality “Therapy”?. Archives of Physical Medicine and Rehabilitation 94:4, pages 795-798.
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Helda O. Barros, Marcelo Márcio Soares, Epitácio L. Rolim Filho, Walter Correia & Fábio Campos. 2013. Design, User Experience, and Usability. User Experience in Novel Technological Environments. Design, User Experience, and Usability. User Experience in Novel Technological Environments 337 344 .
. (2012) Judith Deutsch, PT, PhD, FAPTA: Stroke Therapy Innovator. Games for Health Journal 1:6, pages 395-397.
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Louise Mitchell, Jenny Ziviani, Stina Oftedal & Roslyn Boyd. (2012) The effect of virtual reality interventions on physical activity in children and adolescents with early brain injuries including cerebral palsy. Developmental Medicine & Child Neurology 54:7, pages 667-671.
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