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Research Article

Training of goal directed arm movements with motion interactive video games in children with cerebral palsy – A kinematic evaluation

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Pages 318-326 | Received 18 Jan 2013, Accepted 11 Feb 2013, Published online: 17 Jul 2013

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Jie Hao, Biying Huang, Andréas Remis & Zhengting He. (2023) The application of virtual reality to home-based rehabilitation for children and adolescents with cerebral palsy: A systematic review and meta-analysis. Physiotherapy Theory and Practice 0:0, pages 1-21.
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Alexander MacIntosh, Emily Lam, Vincent Vigneron, Nicolas Vignais & Elaine Biddiss. (2019) Biofeedback interventions for individuals with cerebral palsy: a systematic review. Disability and Rehabilitation 41:20, pages 2369-2391.
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Renée J. F. van den Heuvel, Monique A. S. Lexis, Gert Jan Gelderblom, Rianne M. L. Jansens & Luc P. de Witte. (2016) Robots and ICT to support play in children with severe physical disabilities: a systematic review. Disability and Rehabilitation: Assistive Technology 11:2, pages 103-116.
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Articles from other publishers (19)

Benoit Bossavit & Inmaculada Arnedillo-Sánchez. (2023) Motion-based technology to support motor skills screening in developing children: A scoping review. Computer Methods and Programs in Biomedicine 240, pages 107715.
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Kayley Crebbin, Tiffany GrisbrookCatherine ElliottAshleigh Thornton. (2023) The Use of Serious Gaming to Improve Sensorimotor Function and Motivation in People with Cerebral Palsy: A Systematic Review. Games for Health Journal 12:3, pages 169-197.
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Marika Demers, Karen Fung, Sandeep K Subramanian, Martin Lemay & Maxime T Robert. (2021) Integration of Motor Learning Principles Into Virtual Reality Interventions for Individuals With Cerebral Palsy: Systematic Review. JMIR Serious Games 9:2, pages e23822.
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Minxin Cheng, Michael Anderson & Danielle E. Levac. (2021) Performance Variability During Motor Learning of a New Balance Task in a Non-immersive Virtual Environment in Children With Hemiplegic Cerebral Palsy and Typically Developing Peers. Frontiers in Neurology 12.
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Michael J. Fu, Anna Curby, Ryan Suder, Benjamin Katholi & Jayme S. Knutson. (2020) Home-Based Functional Electrical Stimulation-Assisted Hand Therapy Video Games for Children With Hemiplegia: Development and Proof-of-Concept. IEEE Transactions on Neural Systems and Rehabilitation Engineering 28:6, pages 1461-1470.
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Mohammad I. Daoud, Abdullah Alhusseini, Mostafa Z. Ali & Rami Alazrai. (2020) A Game-Based Rehabilitation System for Upper-Limb Cerebral Palsy: A Feasibility Study. Sensors 20:8, pages 2416.
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Jeffrey W. Keller, Julia Balzer, Annina Fahr, Jan Lieber, Urs Keller & Hubertus J. A. van Hedel. (2019) First validation of a novel assessgame quantifying selective voluntary motor control in children with upper motor neuron lesions. Scientific Reports 9:1.
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Ines Ayed, Adel Ghazel, Antoni Jaume-i-Capó, Gabriel Moyà-Alcover, Javier Varona & Pau Martínez-Bueso. (2019) Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology. International Journal of Medical Informatics 131, pages 103909.
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Hsiu-Ching Chiu, Louise Ada, Chin-Min Chen & Hsin-Min Lee. (2018) Computerised Tracking Training for Coordination in Children with Hemiplegic Cerebral Palsy: A Case Series. Brain Impairment 19:2, pages 193-200.
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Bruno BonnechèreBruno Bonnechère. 2018. Serious Games in Physical Rehabilitation. Serious Games in Physical Rehabilitation 41 109 .
Robbin Hickman, Lisa Popescu, Robert Manzanares, Brendan Morris, Szu-Ping Lee & Janet S Dufek. (2017) Use of active video gaming in children with neuromotor dysfunction: a systematic review. Developmental Medicine & Child Neurology 59:9, pages 903-911.
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D.K. Ravi, N. Kumar & P. Singhi. (2017) Effectiveness of virtual reality rehabilitation for children and adolescents with cerebral palsy: an updated evidence-based systematic review. Physiotherapy 103:3, pages 245-258.
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Judith E. Deutsch & Sarah Westcott McCoy. (2017) Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation. Pediatric Physical Therapy 29, pages S23-S36.
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Anuprita Kanitkar, Tony Szturm, Sanjay Parmar, Dorcas BC Gandhi, Gina Ruth Rempel, Gayle Restall, Monika Sharma, Amitesh Narayan, Jeyaraj Pandian, Nilashri Naik, Ravi R Savadatti & Mahesh Appasaheb Kamate. (2017) The Effectiveness of a Computer Game-Based Rehabilitation Platform for Children With Cerebral Palsy: Protocol for a Randomized Clinical Trial. JMIR Research Protocols 6:5, pages e93.
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Mohammad I. Daoud, Rami Alazrai, Abdullah Alhusseini, Dima Shihan, Ekhlass Alhwayan, Dhiah el Diehn I. Abou-Tair & Talal Qadoummi. 2017. ICTs for Improving Patients Rehabilitation Research Techniques. ICTs for Improving Patients Rehabilitation Research Techniques 126 140 .
Bruno Bonnechère, Bart Jansen, Lubos Omelina & Serge Van Sint Jan. (2016) The use of commercial video games in rehabilitation: a systematic review. International Journal of Rehabilitation Research 39:4, pages 277-290.
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Jeong Yun Jeong, Ho-Cheol Lee & Hwa-Kyung Shin. (2015) The Effects of Seat Surface Inclination on Forward Reaching in Children with Spastic Cerebral Palsy. The Journal of Korean Physical Therapy 27:2, pages 106-111.
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B. Bonnechère, B. Jansen, L. Omelina, M. Degelaen, V. Wermenbol, M. Rooze & S. Van Sint Jan. (2014) Can serious games be incorporated with conventional treatment of children with cerebral palsy? A review. Research in Developmental Disabilities 35:8, pages 1899-1913.
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Anna-Maria Johansson, Erik Domellöf & Louise Rönnqvist. (2014) Timing Training in Three Children with Diplegic Cerebral Palsy: Short- and Long-Term Effects on Upper-Limb Movement Organization and Functioning. Frontiers in Neurology 5.
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