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Original Article

Restoring Fun to Game Theory

Pages 205-219 | Published online: 07 Aug 2010

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EeCheng Ong & Timothy Wong. (2023) Bringing the classroom to the real world: Field trips to marginalized neighborhoods. The Journal of Economic Education 54:3, pages 267-280.
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Articles from other publishers (19)

Elias Melchor-Ferrer & Maria Angeles Davia-Rodriguez. (2022) Computer games and the study of terminology: An application to national accounts. Education and Information Technologies 28:1, pages 135-153.
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Alain Brunet & Franck CésarAlain Brunet & Franck César. 2021. Contract Management. Contract Management 59 107 .
Tony So. (2020) Classroom experiments as a replication device. Journal of Behavioral and Experimental Economics 86, pages 101525.
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Carlos Francisco Bitencourt Jorge & Michael J.D. Sutton. (2017) FUNIFICATION 2.0. World Journal of Science, Technology and Sustainable Development 14:2/3, pages 84-110.
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Amy Blake & Bryan T Carroll. (2016) Game theory and strategy in medical training. Medical Education 50:11, pages 1094-1106.
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Micheal Moos van Wyk. 2015. International Encyclopedia of the Social & Behavioral Sciences. International Encyclopedia of the Social & Behavioral Sciences 83 88 .
Eric Cardella. (2012) Learning to make better strategic decisions. Journal of Economic Behavior & Organization 84:1, pages 382-392.
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Wayne Geerling. (2012) Bringing the ‘Dismal Science’ to Life: Teaching Economics Through Multimedia. International Review of Economics Education 11:2, pages 81-90.
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Steven D LevittJohn A ListSally E Sadoff. (2011) Checkmate: Exploring Backward Induction among Chess Players. American Economic Review 101:2, pages 975-990.
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Ricard Rigall-I-Torrent. (2011) Using Problem-based Learning for Introducing Producer Theory and Market Structure in Intermediate Microeconomics11The author wishes to thank his colleagues Carme Arpí, Pilar Àvila, Marta Orts and Carles Rostan of the PBL network at the Universitat de Girona and Luis Branda for their superb advice and inputs.. International Review of Economics Education 10:1, pages 1-15.
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Martin Dufwenberg, Ramya Sundaram & David J. Butler. (2010) Epiphany in the Game of 21. Journal of Economic Behavior & Organization 75:2, pages 132-143.
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Todd R. Kaplan & Dieter Balkenborg. (2010) Using Economic Classroom Experiments 1 1We wish to thank: Tim Miller for design of the Feele website and help in both running and creating new teaching experiments; William Bosshardt for editing and guiding this article; support throughout from numerous students and many colleagues at the University of Exeter, particularly Marjorie Anne Howe,Gareth Myles and Alison Wride; mentoring from the Economics Network especially Inna Pomerina and John Sloman; and funding from HEFCE. Our ideas about how to use teaching experiments were shaped by many of our colleagues including Jim Cox, Steven Gjerstad, Charles Holt, Ariel Rubinstein and Bradley Ruffle.. International Review of Economics Education 9:2, pages 99-106.
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Wayne Geerling, Kristofer Nagy, Elaine Rhee, Nicola Thomas & Jadrian Wooten. (2021) Using Squid Game to Teach Game Theory. SSRN Electronic Journal.
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Marta Podemska-Mikluch, Darwyyn Deyo & David T. Mitchell. (2015) Public Choice Lessons from the Wizarding World of Harry Potter. SSRN Electronic Journal.
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Darwyyn Deyo & Marta Podemska-Mikluch. (2013) It's Just Like Magic: The Economics of Harry Potter. SSRN Electronic Journal.
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Russell Engel. (2012) Adopting a Beginner's Mind to Craft Experiments that Break the Curse of Knowledge. SSRN Electronic Journal.
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Adam J. Hoffer. (2012) Fixing Fallacies. SSRN Electronic Journal.
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Ricard Rigall-I-Torrent. (2009) Using Cournot Games for Introducing Producer Theory and Market Structure in Intermediate Microeconomics. SSRN Electronic Journal.
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Gherardo G. G. Girardi. (2008) Using Cinema to Enhance the Relevance of Economics to Students' Lives. SSRN Electronic Journal.
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