ABSTRACT
This paper explores sportscapes in virtual reality (VR), and expands upon John Bale’s theoretical discussions on sporting landscapes and the futurescapes of sports. Through two case studies, I examine unique aspects of VR sportscapes. The first case study investigates participatory sportscapes: so-named to denote how the experiences within these virtual environments require active user participation. The second case study discusses sportscapes specifically designed for watching sports in virtual reality. Given the growing popularity of VR – for both personal and commercial uses – it is critical for geographers to examine the socio-spatial and cultural implications of these virtual spaces. By surveying this emerging world, where the barriers between technology and the body begin to blur, this paper reveals how VR is reconfiguring social experiences and the ways they intersect with(in) material landscapes.
Disclosure statement
No potential conflict of interest was reported by the author(s).
Additional information
Notes on contributors
Neil Conner
Neil Conner is an Assistant Professor of Geography at California State University, Fresno. His research interests lie at the intersection of Cultural and Political Geography.