Abstract
Schools have learned from video games by gamifying non-game like tasks as a tool to capture and sustain the attention and motivation of students, known as gamification. However, video game design also promotes good learning and not just engagement. This article will share ideas on how to design game-based activities to enhance the potential for students’ metacognitive and strategic thinking skills.
Additional information
Notes on contributors
James Paul Gee
James Paul Gee ([email protected]) is a Presidential and Regents Professor at Arizona State University in Tempe, AZ.
Amy Price
Amy Price ([email protected]) is a doctoral student in the Moray House School of Education & Sport at University of Edinburgh in Edinburgh, Scotland.