ABSTRACT
This study investigated preservice teachers’ emotional experiences while interacting within a virtual scenario-based teacher-training system called Simulation for Teaching Enhancement of Authentic Classroom beHavior Emulator (SimTEACHER). We created three types of interactions (no interaction, unexpected interaction, and expected interaction) within SimTEACHER and examined the influences of the interaction design on preservice teachers’ emotional responses in three aspects: key performance indicators (attention, emotional engagement, and sentiment), emotional valence (positive, neutral, and negative), and four basic emotions (joy, sadness, fear, and anger). Fourteen preservice teachers from a 4-year public university in southwestern South Korea participated in this study. The data of the participants’ emotional expressions were collected using the Emotient software, which has been widely used for automated facial expression recognition and analysis. A series of one-way repeated-measured Analysis of Variance (ANOVA) indicated that participants experienced higher positive and neutral emotions, higher emotional engagement, and a higher feeling of joy when they engaged in unexpected interactions than when they engaged in expected interactions or no interactions.
Disclosure of potential conflicts of interest
The authors report no conflicts of interest. The authors alone are responsible for the content and writing of the article.
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Sanghoon Park
Sanghoon Park, is an assistant professor in the Educational and Psychological Studies Department at University of South Florida, U.S.A. His research focuses on motivational regulation and emotional design factors in multimedia learning environments.
Jeeheon Ryu
Jeeheon Ryu, is an associate professor in the Department of Education at Chonnam National University, South Korea. His research examines instructional design principles in the media rich learning environment and measuring cognitive loads and eye-tracking studies.