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Articles

The effects of spherical video-based virtual reality implementation on students’ natural science learning effectiveness

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Pages 915-929 | Received 14 Jul 2018, Accepted 12 Nov 2018, Published online: 19 Nov 2018
 

ABSTRACT

With the continuous development and innovation of information technology, virtual reality (VR) has become an important topic of education technology in recent years. VR is not only applied in many industries, but is also used by scholars for education applications as it enables students to have an immersive learning experience to enhance their learning effectiveness and motivation. Therefore, this study combined the spherical video-based virtual reality (SVVR) and a hands-on activity to help fifth-grade students learn natural geomorphological knowledge. The experimental group students used the hands-on approach to design a SVVR system to learn natural geomorphological knowledge; the control group used the conventional SVVR guiding system to learn. From the experimental results, there were non-significant differences in the learning achievement and learning motivation of students in the experimental and control groups. However, the students in the experimental group had better achievement on the in-depth knowledge test. In other words, the experimental group students needed to understand more about the learning content of natural geomorphological knowledge to design the VR system. Moreover, the hands-on approach cultivated their problem-solving and metacognitive skills.

Disclosure statement

No potential conflict of interest was reported by the authors.

Notes on contributors

Shao-Chen Chang was a Post-Doc. Researcher in National Taiwan Normal University. His research interests are mainly focus on the AR and VR application in education.

Ting-Chia Hsu (also known as Ching-Kun Hsu) is currently an associate professor with a distinguished reward in the Department of Technology Application and Human Resource Development in National Taiwan Normal University. Her research interests include computer-assisted learning and educational technology.

Yen-Ni Chen is currently a graduated students in the department of technology application and human resource development in National Taiwan Normal University. Her majour is focus on game-based learning and AR/VR application.

Morris Siu-yung Jong is currently an associate professor in the department of Curriculum and Instruction and the director in the Centre for Learning Sciences and Technologies in the Chinese University of Hong Kong.

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